protected override void OnWrite() { GameNetworkMessage.WriteNetworkPeerReferenceToPacket(this.Peer); GameNetworkMessage.WriteAgentReferenceToPacket(this.BotAgent); GameNetworkMessage.WriteIntToPacket(this.Health, CompressionMission.AgentHealthCompressionInfo); GameNetworkMessage.WriteIntToPacket(this.MountHealth, CompressionMission.AgentHealthCompressionInfo); }
protected override void OnWrite() { GameNetworkMessage.WriteObjectReferenceToPacket((MBObjectBase)this.Character, CompressionBasic.GUIDCompressionInfo); GameNetworkMessage.WriteObjectReferenceToPacket((MBObjectBase)this.Monster, CompressionBasic.GUIDCompressionInfo); GameNetworkMessage.WriteIntToPacket(this.AgentIndex, CompressionMission.AgentCompressionInfo); GameNetworkMessage.WriteIntToPacket(this.MountAgentIndex, CompressionMission.AgentCompressionInfo); GameNetworkMessage.WriteNetworkPeerReferenceToPacket(this.Peer); for (EquipmentIndex index = EquipmentIndex.WeaponItemBeginSlot; index < EquipmentIndex.NumAllWeaponSlots; ++index) { ModuleNetworkData.WriteWeaponReferenceToPacket(this.SpawnMissionEquipment[index]); } for (EquipmentIndex equipmentIndex = EquipmentIndex.NumAllWeaponSlots; equipmentIndex < EquipmentIndex.NumEquipmentSetSlots; ++equipmentIndex) { ModuleNetworkData.WriteItemReferenceToPacket(this.SpawnEquipment.GetEquipmentFromSlot(equipmentIndex)); } GameNetworkMessage.WriteBoolToPacket(this.IsPlayerAgent); if (!this.IsPlayerAgent) { GameNetworkMessage.WriteIntToPacket(this.BodyPropertiesSeed, CompressionGeneric.RandomSeedCompressionInfo); } BodyProperties bodyProperties = this.BodyPropertiesValue; GameNetworkMessage.WriteBodyPropertiesToPacket(in bodyProperties); GameNetworkMessage.WriteBoolToPacket(this.IsFemale); GameNetworkMessage.WriteTeamReferenceToPacket(this.Team); GameNetworkMessage.WriteVec3ToPacket(this.Position, CompressionBasic.PositionCompressionInfo); GameNetworkMessage.WriteVec2ToPacket(this.Direction, CompressionBasic.UnitVectorCompressionInfo); GameNetworkMessage.WriteIntToPacket(this.FormationIndex, CompressionOrder.FormationClassCompressionInfo); GameNetworkMessage.WriteUintToPacket(this.ClothingColor1, CompressionGeneric.ColorCompressionInfo); GameNetworkMessage.WriteUintToPacket(this.ClothingColor2, CompressionGeneric.ColorCompressionInfo); }
protected override void OnWrite() { GameNetworkMessage.WriteAgentReferenceToPacket(this.Agent); GameNetworkMessage.WriteMissionObjectReferenceToPacket((MissionObject)this.SpawnedItemEntity); GameNetworkMessage.WriteIntToPacket((int)this.SlotIndex, CompressionMission.ItemSlotCompressionInfo); GameNetworkMessage.WriteBoolToPacket(this.RemoveWeapon); }
public static void WriteWeaponReferenceToPacket(MissionWeapon weapon) { GameNetworkMessage.WriteBoolToPacket(weapon.IsEmpty); if (weapon.IsEmpty) { return; } GameNetworkMessage.WriteObjectReferenceToPacket((MBObjectBase)weapon.Item, CompressionBasic.GUIDCompressionInfo); GameNetworkMessage.WriteIntToPacket((int)weapon.RawDataForNetwork, CompressionGeneric.ItemDataValueCompressionInfo); GameNetworkMessage.WriteIntToPacket((int)weapon.ReloadPhase, CompressionMission.WeaponReloadPhaseCompressionInfo); GameNetworkMessage.WriteIntToPacket(weapon.CurrentUsageIndex, CompressionMission.WeaponUsageIndexCompressionInfo); int num1 = weapon.Banner != null ? 1 : 0; GameNetworkMessage.WriteBoolToPacket(num1 != 0); if (num1 != 0) { GameNetworkMessage.WriteStringToPacket(weapon.Banner.Serialize()); } MissionWeapon ammoWeapon = weapon.AmmoWeapon; int num2 = !ammoWeapon.IsEmpty ? 1 : 0; GameNetworkMessage.WriteBoolToPacket(num2 != 0); if (num2 == 0) { return; } GameNetworkMessage.WriteObjectReferenceToPacket((MBObjectBase)ammoWeapon.Item, CompressionBasic.GUIDCompressionInfo); GameNetworkMessage.WriteIntToPacket((int)ammoWeapon.RawDataForNetwork, CompressionGeneric.ItemDataValueCompressionInfo); }
protected override void OnWrite() { GameNetworkMessage.WriteAgentReferenceToPacket(this.Agent); GameNetworkMessage.WriteIntToPacket((int)this.WeaponEquipmentIndex, CompressionMission.ItemSlotCompressionInfo); GameNetworkMessage.WriteIntToPacket((int)this.AmmoEquipmentIndex, CompressionMission.WieldSlotCompressionInfo); GameNetworkMessage.WriteIntToPacket((int)this.Ammo, CompressionMission.ItemDataCompressionInfo); }
protected override void OnWrite() { GameNetworkMessage.WriteNetworkPeerReferenceToPacket(this.Peer); GameNetworkMessage.WriteIntToPacket(this.PerkListIndex, CompressionMission.PerkListIndexCompressionInfo); GameNetworkMessage.WriteIntToPacket(this.PerkIndex, CompressionMission.PerkIndexCompressionInfo); GameNetworkMessage.WriteIntToPacket(this.SelectedTroopIndex, CompressionMission.SelectedTroopIndexCompressionInfo); }
protected override void OnWrite() { foreach (MultiplayerOptions.MultiplayerOption option in this._optionList) { MultiplayerOptions.OptionType optionType = option.OptionType; MultiplayerOptionsProperty optionProperty = optionType.GetOptionProperty(); switch (optionProperty.OptionValueType) { case MultiplayerOptions.OptionValueType.Bool: GameNetworkMessage.WriteBoolToPacket(optionType.GetBoolValue()); continue; case MultiplayerOptions.OptionValueType.Integer: case MultiplayerOptions.OptionValueType.Enum: GameNetworkMessage.WriteIntToPacket(optionType.GetIntValue(), new CompressionInfo.Integer(optionProperty.BoundsMin, optionProperty.BoundsMax, true)); continue; case MultiplayerOptions.OptionValueType.String: GameNetworkMessage.WriteStringToPacket(optionType.GetStrValue()); continue; default: continue; } } }
protected override void OnWrite() { GameNetworkMessage.WriteMissionObjectReferenceToPacket(this.MissionObject); GameNetworkMessage.WriteIntToPacket(this.BeginKey, CompressionBasic.AnimationKeyCompressionInfo); GameNetworkMessage.WriteIntToPacket(this.EndKey, CompressionBasic.AnimationKeyCompressionInfo); GameNetworkMessage.WriteFloatToPacket(this.Speed, CompressionBasic.VertexAnimationSpeedCompressionInfo); }
protected override void OnWrite() { GameNetworkMessage.WriteAgentReferenceToPacket(this.Agent); GameNetworkMessage.WriteIntToPacket((int)this.EquipmentIndex, CompressionMission.ItemSlotCompressionInfo); GameNetworkMessage.WriteIntToPacket(this.UsageIndex, CompressionMission.WeaponUsageIndexCompressionInfo); GameNetworkMessage.WriteIntToPacket((int)this.CurrentMovementFlagUsageDirection, CompressionMission.UsageDirectionCompressionInfo); }
protected override void OnWrite() { ModuleNetworkData.WriteWeaponReferenceToPacket(this.Weapon); GameNetworkMessage.WriteAgentReferenceToPacket(this.Agent); GameNetworkMessage.WriteIntToPacket((int)this.SlotIndex, CompressionMission.ItemSlotCompressionInfo); GameNetworkMessage.WriteVec3ToPacket(this.AttachLocalFrame.origin, CompressionBasic.LocalPositionCompressionInfo); GameNetworkMessage.WriteRotationMatrixToPacket(this.AttachLocalFrame.rotation); }
protected override void OnWrite() { GameNetworkMessage.WriteIntToPacket((int)this.Side, CompressionMission.TeamSideCompressionInfo); GameNetworkMessage.WriteIntToPacket(this.KillCount, CompressionMatchmaker.KillDeathAssistCountCompressionInfo); GameNetworkMessage.WriteIntToPacket(this.AssistCount, CompressionMatchmaker.KillDeathAssistCountCompressionInfo); GameNetworkMessage.WriteIntToPacket(this.DeathCount, CompressionMatchmaker.KillDeathAssistCountCompressionInfo); GameNetworkMessage.WriteIntToPacket(this.AliveBotCount, CompressionMission.AgentCompressionInfo); }
protected override void OnWrite() { GameNetworkMessage.WriteIntToPacket(this.AgentIndex, CompressionMission.AgentCompressionInfo); ModuleNetworkData.WriteItemReferenceToPacket(this.HorseItem); ModuleNetworkData.WriteItemReferenceToPacket(this.HorseHarnessItem); GameNetworkMessage.WriteVec3ToPacket(this.Position, CompressionBasic.PositionCompressionInfo); GameNetworkMessage.WriteVec2ToPacket(this.Direction, CompressionBasic.UnitVectorCompressionInfo); }
protected override void OnWrite() { GameNetworkMessage.WriteNetworkPeerReferenceToPacket(this.Peer); GameNetworkMessage.WriteIntToPacket((int)this.VotedType, CompressionMission.TeamSideCompressionInfo); MBReadOnlyList <BasicCultureObject> objectTypeList = MBObjectManager.Instance.GetObjectTypeList <BasicCultureObject>(); GameNetworkMessage.WriteIntToPacket(this.VotedCulture == null ? -1 : objectTypeList.IndexOf(this.VotedCulture), CompressionBasic.CultureIndexCompressionInfo); }
protected override void OnWrite() { GameNetworkMessage.WriteAgentReferenceToPacket(this.Agent); GameNetworkMessage.WriteBoolToPacket(this.IsLeftHand); GameNetworkMessage.WriteBoolToPacket(this.IsWieldedInstantly); GameNetworkMessage.WriteBoolToPacket(this.IsWieldedOnSpawn); GameNetworkMessage.WriteIntToPacket((int)this.WieldedItemIndex, CompressionMission.WieldSlotCompressionInfo); GameNetworkMessage.WriteIntToPacket(this.MainHandCurrentUsageIndex, CompressionMission.WeaponUsageIndexCompressionInfo); }
protected override void OnWrite() { GameNetworkMessage.WriteNetworkPeerReferenceToPacket(this.VictimPeer); GameNetworkMessage.WriteNetworkPeerReferenceToPacket(this.AttackerPeer); GameNetworkMessage.WriteIntToPacket(this.KillCount, CompressionMatchmaker.KillDeathAssistCountCompressionInfo); GameNetworkMessage.WriteIntToPacket(this.AssistCount, CompressionMatchmaker.KillDeathAssistCountCompressionInfo); GameNetworkMessage.WriteIntToPacket(this.DeathCount, CompressionMatchmaker.KillDeathAssistCountCompressionInfo); GameNetworkMessage.WriteIntToPacket(this.Score, CompressionMatchmaker.ScoreCompressionInfo); }
protected override void OnWrite() { GameNetworkMessage.WriteIntToPacket((int)this.CurrentState, CompressionMatchmaker.MissionCurrentStateCompressionInfo); if (this.CurrentState == MissionLobbyComponent.MultiplayerGameState.WaitingFirstPlayers) { return; } GameNetworkMessage.WriteFloatToPacket(this.StateStartTimeInSeconds, CompressionMatchmaker.MissionTimeCompressionInfo); }
protected override void OnWrite() { GameNetworkMessage.WriteIntToPacket(this.GoldChangeEventList.Count - 1, CompressionMission.TdmGoldGainTypeCompressionInfo); foreach (KeyValuePair <ushort, int> goldChangeEvent in this.GoldChangeEventList) { GameNetworkMessage.WriteIntToPacket((int)goldChangeEvent.Key, CompressionMission.TdmGoldGainTypeCompressionInfo); GameNetworkMessage.WriteIntToPacket(goldChangeEvent.Value, CompressionMission.TdmGoldChangeCompressionInfo); } }
protected override void OnWrite() { GameNetworkMessage.WriteIntToPacket(this.AttackerMorale, CompressionMission.SiegeMoraleCompressionInfo); GameNetworkMessage.WriteIntToPacket(this.DefenderMorale, CompressionMission.SiegeMoraleCompressionInfo); foreach (int remainingMoraleGain in this.CapturePointRemainingMoraleGains) { GameNetworkMessage.WriteIntToPacket(remainingMoraleGain, CompressionMission.SiegeMoralePerFlagCompressionInfo); } }
protected override void OnWrite() { GameNetworkMessage.WriteFloatToPacket(this.Progress, CompressionMission.FlagClassicProgressCompressionInfo); GameNetworkMessage.WriteIntToPacket((int)this.Direction, CompressionMission.FlagDirectionEnumCompressionInfo); if (this.Direction == CaptureTheFlagFlagDirection.None || this.Direction == CaptureTheFlagFlagDirection.Static) { return; } GameNetworkMessage.WriteFloatToPacket(this.Speed, CompressionMission.FlagSpeedCompressionInfo); }
protected override void OnWrite() { ModuleNetworkData.WriteWeaponReferenceToPacket(this.Weapon); GameNetworkMessage.WriteMatrixFrameToPacket(this.Frame); GameNetworkMessage.WriteIntToPacket((int)this.WeaponSpawnFlags, CompressionMission.SpawnedItemWeaponSpawnFlagCompressionInfo); GameNetworkMessage.WriteIntToPacket(this.ForcedIndex, CompressionBasic.MissionObjectIDCompressionInfo); GameNetworkMessage.WriteMissionObjectReferenceToPacket(this.ParentMissionObject); GameNetworkMessage.WriteBoolToPacket(this.IsVisible); GameNetworkMessage.WriteBoolToPacket(this.HasLifeTime); }
protected override void OnWrite() { GameNetworkMessage.WriteMBTeamReferenceToPacket(this.Team, CompressionMission.TeamCompressionInfo); GameNetworkMessage.WriteIntToPacket((int)this.Side, CompressionMission.TeamSideCompressionInfo); GameNetworkMessage.WriteUintToPacket(this.Color, CompressionGeneric.ColorCompressionInfo); GameNetworkMessage.WriteUintToPacket(this.Color2, CompressionGeneric.ColorCompressionInfo); GameNetworkMessage.WriteStringToPacket(this.BannerCode); GameNetworkMessage.WriteBoolToPacket(this.IsPlayerGeneral); GameNetworkMessage.WriteBoolToPacket(this.IsPlayerSergeant); }
protected override void OnWrite() { GameNetworkMessage.WriteAgentReferenceToPacket(this.Agent); GameNetworkMessage.WriteActionSetReferenceToPacket(this.ActionSet, CompressionMission.ActionSetCompressionInfo); GameNetworkMessage.WriteIntToPacket(this.NumPaces, CompressionMission.NumberOfPacesCompressionInfo); GameNetworkMessage.WriteIntToPacket(this.MonsterUsageSetIndex, CompressionMission.MonsterUsageSetCompressionInfo); GameNetworkMessage.WriteFloatToPacket(this.WalkingSpeedLimit, CompressionMission.WalkingSpeedLimitCompressionInfo); GameNetworkMessage.WriteFloatToPacket(this.CrouchWalkingSpeedLimit, CompressionMission.WalkingSpeedLimitCompressionInfo); GameNetworkMessage.WriteFloatToPacket(this.StepSize, CompressionMission.StepSizeCompressionInfo); }
protected override void OnWrite() { GameNetworkMessage.WriteMissionObjectIdToPacket(this.ObjectId); GameNetworkMessage.WriteStringToPacket(this.Prefab); GameNetworkMessage.WriteMatrixFrameToPacket(this.Frame); GameNetworkMessage.WriteIntToPacket(this.ChildObjectIds.Count, CompressionBasic.EntityChildCountCompressionInfo); foreach (MissionObjectId childObjectId in this.ChildObjectIds) { GameNetworkMessage.WriteMissionObjectIdToPacket(childObjectId); } }
protected override void OnWrite() { GameNetworkMessage.WriteAgentReferenceToPacket(this.Agent); GameNetworkMessage.WriteIntToPacket((int)this.EquipmentIndex, CompressionMission.ItemSlotCompressionInfo); GameNetworkMessage.WriteIntToPacket((int)this.WeaponSpawnFlags, CompressionMission.SpawnedItemWeaponSpawnFlagCompressionInfo); if (this.WeaponSpawnFlags.HasAnyFlag <Mission.WeaponSpawnFlags>(Mission.WeaponSpawnFlags.WithPhysics)) { GameNetworkMessage.WriteVec3ToPacket(this.Velocity, CompressionMission.SpawnedItemVelocityCompressionInfo); GameNetworkMessage.WriteVec3ToPacket(this.AngularVelocity, CompressionMission.SpawnedItemAngularVelocityCompressionInfo); } GameNetworkMessage.WriteIntToPacket(this.ForcedIndex, CompressionBasic.MissionObjectIDCompressionInfo); }
protected override void OnWrite() { GameNetworkMessage.WriteMissionObjectReferenceToPacket(this.MissionObject); GameNetworkMessage.WriteBoolToPacket(this.ChannelNo == 1); GameNetworkMessage.WriteIntToPacket(this.AnimationIndex, CompressionBasic.AnimationIndexCompressionInfo); GameNetworkMessage.WriteBoolToPacket((double)this.AnimationSpeed != 1.0); if ((double)this.AnimationSpeed == 1.0) { return; } GameNetworkMessage.WriteFloatToPacket(this.AnimationSpeed, CompressionBasic.AnimationSpeedCompressionInfo); }
protected override void OnWrite() { GameNetworkMessage.WriteMissionObjectReferenceToPacket(this.MissionObject); GameNetworkMessage.WriteIntToPacket(this.DestructionLevel, CompressionMission.UsableGameObjectDestructionStateCompressionInfo); GameNetworkMessage.WriteBoolToPacket(this.ForcedIndex != -1); if (this.ForcedIndex != -1) { GameNetworkMessage.WriteIntToPacket(this.ForcedIndex, CompressionBasic.MissionObjectIDCompressionInfo); } GameNetworkMessage.WriteFloatToPacket(this.BlowMagnitude, CompressionMission.UsableGameObjectBlowMagnitude); GameNetworkMessage.WriteVec3ToPacket(this.BlowPosition, CompressionBasic.PositionCompressionInfo); GameNetworkMessage.WriteVec3ToPacket(this.BlowDirection, CompressionMission.UsableGameObjectBlowDirection); }
protected override void OnWrite() { GameNetworkMessage.WriteNetworkPeerReferenceToPacket(this.Peer); GameNetworkMessage.WriteUlongToPacket(this.ProvidedId.Part1, CompressionBasic.DebugULongNonCompressionInfo); GameNetworkMessage.WriteUlongToPacket(this.ProvidedId.Part2, CompressionBasic.DebugULongNonCompressionInfo); GameNetworkMessage.WriteUlongToPacket(this.ProvidedId.Part3, CompressionBasic.DebugULongNonCompressionInfo); GameNetworkMessage.WriteUlongToPacket(this.ProvidedId.Part4, CompressionBasic.DebugULongNonCompressionInfo); GameNetworkMessage.WriteStringToPacket(this.BannerCode); BodyProperties bodyProperties = this.BodyProperties; GameNetworkMessage.WriteBodyPropertiesToPacket(in bodyProperties); GameNetworkMessage.WriteIntToPacket(this.ChosenBadgeIndex, CompressionBasic.PlayerChosenBadgeCompressionInfo); GameNetworkMessage.WriteIntToPacket(this.ForcedAvatarIndex, CompressionBasic.ForcedAvatarIndexCompressionInfo); }
protected override void OnWrite() { GameNetworkMessage.WriteIntToPacket(this.Message, CompressionMission.MultiplayerNotificationCompressionInfo); GameNetworkMessage.WriteBoolToPacket(this.HasParameterOne); if (!this.HasParameterOne) { return; } GameNetworkMessage.WriteIntToPacket(this.ParameterOne, CompressionMission.MultiplayerNotificationParameterCompressionInfo); GameNetworkMessage.WriteBoolToPacket(this.HasParameterTwo); if (!this.HasParameterTwo) { return; } GameNetworkMessage.WriteIntToPacket(this.ParameterTwo, CompressionMission.MultiplayerNotificationParameterCompressionInfo); }
protected override void OnWrite() { GameNetworkMessage.WriteIntToPacket(this.MissileIndex, CompressionMission.MissileCompressionInfo); GameNetworkMessage.WriteIntToPacket((int)this.CollisionReaction, CompressionMission.MissileCollisionReactionCompressionInfo); GameNetworkMessage.WriteAgentReferenceToPacket(this.AttackerAgent); if (this.CollisionReaction == Mission.MissileCollisionReaction.Stick || this.CollisionReaction == Mission.MissileCollisionReaction.BounceBack) { int num = this.AttachedAgent != null ? 1 : 0; GameNetworkMessage.WriteBoolToPacket(num != 0); if (num != 0) { GameNetworkMessage.WriteAgentReferenceToPacket(this.AttachedAgent); GameNetworkMessage.WriteBoolToPacket(this.AttachedToShield); if (!this.AttachedToShield) { GameNetworkMessage.WriteIntToPacket((int)this.AttachedBoneIndex, CompressionMission.BoneIndexCompressionInfo); } } else { GameNetworkMessage.WriteMissionObjectReferenceToPacket(this.AttachedMissionObject); } } if (this.CollisionReaction != Mission.MissileCollisionReaction.BecomeInvisible && this.CollisionReaction != Mission.MissileCollisionReaction.PassThrough) { int num = this.AttachedAgent != null ? 1 : (this.AttachedMissionObject != null ? 1 : 0); GameNetworkMessage.WriteBoolToPacket(num != 0); if (num != 0) { GameNetworkMessage.WriteNonUniformTransformToPacket(this.AttachLocalFrame, CompressionBasic.BigRangeLowResLocalPositionCompressionInfo, CompressionBasic.LowResQuaternionCompressionInfo); } else { GameNetworkMessage.WriteNonUniformTransformToPacket(this.AttachLocalFrame, CompressionBasic.PositionCompressionInfo, CompressionBasic.LowResQuaternionCompressionInfo); } } if (this.CollisionReaction == Mission.MissileCollisionReaction.BounceBack) { GameNetworkMessage.WriteVec3ToPacket(this.BounceBackVelocity, CompressionMission.SpawnedItemVelocityCompressionInfo); GameNetworkMessage.WriteVec3ToPacket(this.BounceBackAngularVelocity, CompressionMission.SpawnedItemAngularVelocityCompressionInfo); } if (this.CollisionReaction != Mission.MissileCollisionReaction.Stick && this.CollisionReaction != Mission.MissileCollisionReaction.BounceBack) { return; } GameNetworkMessage.WriteIntToPacket(this.ForcedSpawnIndex, CompressionBasic.MissionObjectIDCompressionInfo); }
protected override void OnWrite() { GameNetworkMessage.WriteNetworkPeerReferenceToPacket(this.Peer); GameNetworkMessage.WriteIntToPacket(this.VisualsIndex, CompressionMission.AgentOffsetCompressionInfo); GameNetworkMessage.WriteObjectReferenceToPacket((MBObjectBase)this.Character, CompressionBasic.GUIDCompressionInfo); bool flag = this.Equipment[EquipmentIndex.ArmorItemEndSlot].Item != null; GameNetworkMessage.WriteBoolToPacket(flag); for (EquipmentIndex equipmentIndex = EquipmentIndex.WeaponItemBeginSlot; equipmentIndex < (flag ? EquipmentIndex.NumEquipmentSetSlots : EquipmentIndex.ArmorItemEndSlot); ++equipmentIndex) { ModuleNetworkData.WriteItemReferenceToPacket(this.Equipment.GetEquipmentFromSlot(equipmentIndex)); } GameNetworkMessage.WriteIntToPacket(this.BodyPropertiesSeed, CompressionGeneric.RandomSeedCompressionInfo); GameNetworkMessage.WriteBoolToPacket(this.IsFemale); GameNetworkMessage.WriteIntToPacket(this.SelectedEquipmentSetIndex, CompressionBasic.MissionObjectIDCompressionInfo); GameNetworkMessage.WriteIntToPacket(this.TroopCountInFormation, CompressionBasic.PlayerCompressionInfo); }