コード例 #1
0
        protected override bool OnRead()
        {
            bool bufferReadValid = true;

            this.ObjectId = GameNetworkMessage.ReadMissionObjectIdFromPacket(ref bufferReadValid);
            this.Parent   = GameNetworkMessage.ReadMissionObjectReferenceFromPacket(ref bufferReadValid);
            this.Frame    = GameNetworkMessage.ReadNonUniformTransformFromPacket(CompressionBasic.PositionCompressionInfo, CompressionBasic.LowResQuaternionCompressionInfo, ref bufferReadValid);
            return(bufferReadValid);
        }
コード例 #2
0
        protected override bool OnRead()
        {
            bool bufferReadValid = true;

            this.ObjectId = GameNetworkMessage.ReadMissionObjectIdFromPacket(ref bufferReadValid);
            this.Prefab   = GameNetworkMessage.ReadStringFromPacket(ref bufferReadValid);
            this.Frame    = GameNetworkMessage.ReadMatrixFrameFromPacket(ref bufferReadValid);
            int capacity = GameNetworkMessage.ReadIntFromPacket(CompressionBasic.EntityChildCountCompressionInfo, ref bufferReadValid);

            if (bufferReadValid)
            {
                this.ChildObjectIds = new List <MissionObjectId>(capacity);
                for (int index = 0; index < capacity; ++index)
                {
                    if (bufferReadValid)
                    {
                        this.ChildObjectIds.Add(GameNetworkMessage.ReadMissionObjectIdFromPacket(ref bufferReadValid));
                    }
                }
            }
            return(bufferReadValid);
        }