public void ConnectConfirm() { client.CloseSocket(); client.OnConnectedToServer("192.168.0.192", 8809); Thread.Sleep(3000); ConnectConfirmRequest request = new ConnectConfirmRequest(); request.token = this.token; request.userId = this.userId; request.roleId = this.roleId; client.SendGameMessage(request); }
public void ConnectConfirm() { client.CloseSocket(); client.OnConnectedToServer("192.168.0.192", 8809); Thread.Sleep(3000); ConfirmInfo confirmInfo = new ConfirmInfo(); confirmInfo.type = 1; confirmInfo.token = this.token; confirmInfo.userId = this.userId; confirmInfo.roleId = this.roleId; string json = JsonConvert.SerializeObject(confirmInfo); GateMessageRequest request = new GateMessageRequest(); request.message = json; client.SendGameMessage(request); }
// Use this for initialization void Start() { client = new GameNetworkClient(); client.OnConnectedToServer("192.168.0.192", 8809); ConnectConfirm(); }