public void ConfigDefaultCard(string s, int a, GameController_script gc) { SetLinks(); _cardAbilityInfo = gc.GetComponent <CardAbilityInfoManager_script>(); CardInfo = s; _ability = _cardAbilityInfo.GetAbilityInfo(CardInfo); _infoText.text = _ability; //SetValuesAndAbility(s); //CheckAbilities(); _cardHolder = _defaultCard.transform.parent; CreatNewCard(a); }
void Start() { _cardAbilityInfo = GameController.GetComponent <CardAbilityInfoManager_script>(); _uiManager = GameController.GetComponent <UIManager_script>(); _refreshPriceText = transform.GetChild(3).GetComponent <TextMeshProUGUI>(); _refreshButton = transform.GetChild(2).GetChild(0).GetComponent <Button>(); _cardHolder = transform.GetChild(1); //DefaultCard = _cardHolder.GetChild(0).gameObject; NewShop = true; //new shop after each game? _activePrice = StartingPrice; _refreshPriceText.text = _activePrice.ToString("F0") + " Credits"; }