コード例 #1
0
        public static NetworkCommunicator ReadNetworkPeerReferenceFromPacket(
            ref bool bufferReadValid,
            bool canReturnNull = false)
        {
            int index = GameNetworkMessage.ReadIntFromPacket(CompressionBasic.PlayerCompressionInfo, ref bufferReadValid);

            return(((index < 0 ? 0 : (!GameNetworkMessage.IsClientMissionOver ? 1 : 0)) & (bufferReadValid ? 1 : 0)) != 0 ? GameNetwork.FindNetworkPeer(index) : (NetworkCommunicator)null);
        }