public void OnPointerUp(PointerEventData eventData) { if (gameEventCollector) { gameEventCollector.OnPointerUp(eventData); } if (gameModule != null) { gameModule.OnPointerUp(eventData); } // if (changeObj != null) // { // changeObj.transform.DOScale(new Vector3(1, 1, 1), changeTime).SetEase(inEase); // } // clickStatus = 2; }