public void SaveGame() { gameModel.ClearRocketStates(); foreach (var rocket in _rockets) { gameModel.AddNewRocketModel(rocket.GetCurrentState()); } var json = JsonUtility.ToJson(gameModel); _localSaveController.SaveProgress(json); }
public void SaveGame() { gameModel.ClearRocketStates(); foreach (var rocket in _rockets) { gameModel.AddNewRocketModel(rocket.GetCurrentState()); } var json = JsonUtility.ToJson(gameModel); _localSaveController.SaveProgress(json); }