private IEnumerator CheckMaxCorrectInRow() { if (correctInRow > GameMng.GetMaxCorrectInRow()) { GameMng.SetMaxCorrectInRow(correctInRow); } yield return(0); }
private IEnumerator CheckMaxCorrectInRow() { if (correctInRow > GameMng.GetMaxCorrectInRow()) { GameMng.SetMaxCorrectInRow(correctInRow); } yield return(0); }