IEnumerator Reading(StringQueue sq) { while (_On) { yield return(null); string str = ""; if (!sq.IsEmpty()) { str = sq.getData(); if (str != "") { Debug.Log(str); if (str[0] == '{') { SendDataFormat data = JsonUtility.FromJson <SendDataFormat>(str); if (data.type == "enemyid") { _EnemyId = data.data; _getEnemyId = true; } } else if (str[0] == 'o' && str[1] == 'm') { string data = str.Replace("om", ""); OmSendDataFormat dd = JsonUtility.FromJson <OmSendDataFormat>(data); _GameMng._OmGameMng.StoneSet_GetData(dd); } else if (str[0] == 'o' && str[1] == 'c') { string data = str.Replace("oc", ""); _GameMng.GameChange_GetData("toom"); JsonData item = JsonMapper.ToObject(data); _GameMng._OmGameMng.SetRePosition_OmGame(item); } else if (str[0] == 's' && str[1] == 'h') { _GameMng._AlGameMng.TurnOffEnemySlot(str[2] - '0'); } else if (str[0] == 'a' && str[1] == 'l') { string data = str.Replace("al", ""); JsonData item = JsonMapper.ToObject(data); _GameMng._AlGameMng.SetStones_GetData(item); } else if (str[0] == 'a' && str[1] == 's') { string data = str.Replace("as", ""); JsonData item = JsonMapper.ToObject(data); _GameMng._AlGameMng.SetStones_GetData(item); } else if (str[0] == 'c' && str[1] == 'c') { _GameMng.EnemyChangeStoneCountSet(str[2] - '0'); } else if (str == "stonestoped") { _GameMng._AlGameMng.TurnChange_GetData(); } else if (str == "black" || str == "white") { Matched_GameStart(str); } else if (str == "youlose") { _GameMng._OmGameMng.LoseAfterEffectCheck(); } else if (str == "draw") { _GameMng._OmGameMng.LoseAfterEffectCheck(); } else if (str == "getdataoknormal") { _GameMng.EnemyReadyPopupSet_Normal(false); } else if (str == "getdataokchange") { _GameMng.EnemyReadyPopupSet_Change(false); } else if (str == "changetoal") { _GameMng.GameChange_GetData("toal"); } else if (str == "youwintime") { _SceneMng.OpenWinnerPopup_Time(); } else if (str == "youlosetime") { _SceneMng.OpenLoserPopup_Time(); } else if (str == "youwindisconnect") { WinThisGame_Disconnect(); } } else { SendDataToServer("enemyout"); Debug.Log("empty"); } } } }