コード例 #1
0
    void NetLogic(int mid, byte[] bytes)
    {
        if (mid == 1)
        {
            SyncPid pid;
            pid = SyncPid.Parser.ParseFrom(bytes);

            if (NetMgr.OnBorn != null)
            {
                NetMgr.OnBorn(pid.Pid);
                GameMgr.PlayerIDS.Add(pid.Pid);
                Debug.Log("Player: " + pid);
                Loom.QueueOnMainThread(() =>
                {
                    PlayerController.Instance.SendPosition();
                });
            }
        }


        if (mid == 200)
        {
            BroadCast bc;
            bc = BroadCast.Parser.ParseFrom(bytes);
            Debug.Log("mid 200: " + bc);

            if (bc.Tp == 1)
            {
                //talk
                if (bc.Content != null)
                {
                    TalkCenter.Content  = bc.Content;
                    TalkCenter.PlayerID = bc.Pid.ToString();
                    TalkCenter.TalkFlag = true;
                }
            }
            if (bc.Tp == 2)
            {
                Debug.LogError("new player pid:" + bc.Pid.ToString());
                //有玩家加入
                if (!GameMgr.PlayerIDS.Contains(bc.Pid) && bc.Pid != PlayerController.Instance.MID)
                {
                    GameMgr.BornPlayer(bc);
                    GameMgr.PlayerIDS.Add(bc.Pid);
                    Debug.Log("born player: " + bc.Pid + " pos: " + bc.P);
                }
                else
                {
                    if (NetMgr.OnMove != null)
                    {
                        NetMgr.OnMove(bc);
                    }
                }
            }

            //广播位移和旋转
            if (bc.Tp == 3)
            {
                if (NetMgr.OnMove != null)
                {
                    NetMgr.OnMove(bc);
                }
            }

            //广播移动的坐标
            if (bc.Tp == 4)
            {
                if (NetMgr.OnMove != null)
                {
                    NetMgr.OnMove(bc);
                }

                //Debug.LogError("new player pid:" + bc.Pid.ToString());
                //有玩家加入
                if (!GameMgr.PlayerIDS.Contains(bc.Pid) && bc.Pid != PlayerController.Instance.MID)
                {
                    GameMgr.BornPlayer(bc);
                    GameMgr.PlayerIDS.Add(bc.Pid);
                    Debug.Log("born player: " + bc.Pid + " pos: " + bc.P);
                }
                else
                {
                    if (NetMgr.OnMove != null)
                    {
                        NetMgr.OnMove(bc);
                    }
                }
            }
        }


        //下线
        if (mid == 201)
        {
            SyncPid pid;
            pid = SyncPid.Parser.ParseFrom(bytes);
            if (NetMgr.OnOver != null)
            {
                NetMgr.OnOver(pid.Pid);
            }
            Debug.Log("Player: " + pid.Pid + " leave home");
        }

        //上线同步
        //不需要显示所有玩家  服务器只给周围玩家
        if (mid == 202)
        {
            SyncPlayers sPlayer;
            sPlayer = SyncPlayers.Parser.ParseFrom(bytes);
            Debug.Log("202 count: " + sPlayer.Ps.Count);
            ArrayList players = new ArrayList();
            for (int i = 0; i < sPlayer.Ps.Count; i++)
            {
                Player p = sPlayer.Ps[i];
                if (!GameMgr.PlayerIDS.Contains(p.Pid))
                {
                    //GameMgr.BornPlayer(p);
                    players.Add(p);
                    GameMgr.PlayerIDS.Add(p.Pid);
                }
            }
            GameMgr.BornPlayer(players);
        }

        if (mid == 301)
        {
            ProtoTest.FrameInfo frameInfo = ProtoTest.FrameInfo.Parser.ParseFrom(bytes);
            Loom.QueueOnMainThread(() =>
            {
                if (frameInfo.Hit != null && frameInfo.Hit.Count > 0)
                {
                    NetMgr.OnHit(frameInfo.Hit);
                }
                if (frameInfo.ObjBorn != null && frameInfo.ObjBorn.Count > 0)
                {
                    NetMgr.OnBornBullet(frameInfo.ObjBorn);
                }
                if (frameInfo.ObjMove != null && frameInfo.ObjMove.Count > 0)
                {
                    NetMgr.OnMoveBullet(frameInfo.ObjMove);
                }
                if (frameInfo.ObjDeleted != null && frameInfo.ObjDeleted.Count > 0)
                {
                    NetMgr.OnBulletDeleted(frameInfo.ObjDeleted);
                }
                if (frameInfo.PlayerDead != null && frameInfo.PlayerDead.Count > 0)
                {
                    NetMgr.OnPlayerDead(frameInfo.PlayerDead);
                }
            });
        }
    }