void Spriter() { ActiveEnemy2Sprite = Random.Range(0, 9); if (GameMasterScriptRef.GetWindowOccupied(ActiveEnemy2Sprite) || EnemyRef.GetComponent <EnemyMovement>().ActiveEnemySprite == ActiveEnemy2Sprite || WomanRef.GetComponent <WomanMovement>().ActiveWomanSprite == ActiveEnemy2Sprite) { ActiveEnemy2Sprite = 1; Enemy2Sprites[ActiveEnemy2Sprite].SetActive(false); } else { for (int i = 0; i < Enemy2Sprites.Length; i++) { if (ActiveEnemy2Sprite == i) { Enemy2Sprites[i].SetActive(true); GameMasterScriptRef.SetWindowOccupied(i); if (!ThrowingObject) { ThrowObject(1); } } } } }