コード例 #1
0
    // Start is called before the first frame update
    void Start()
    {
        game_master_script = GameObject.Find("GameMaster").GetComponent <GameMasterScript>();

        character = GameObject.Find("Character");

        transform.position += character.transform.position;
        offset              = transform.position - character.transform.position;

        stick_rotate = (game_master_script.GetSystem() == GameMasterScript.System.OSX) ? "RotateOSX" : "RotateOther";

        target_angle = 0;
        facing       = Facing.NORTH;
        next_facing  = Facing.NORTH;
    }