/* When a button is clicked, call the StartGame() method * and pass it the difficulty value (1, 2, 3) from the button */ void SetDifficulty() { Debug.Log(button.gameObject.name + " was clicked"); //set difficulty in the manager based on the difficulty variable. gameManagerX.SetNewDifficulty(difficulty); gameManagerX.StartGame(); }
/* When a button is clicked, call the StartGame() method * and pass it the difficulty value (1, 2, 3) from the button */ void SetDifficulty() { Debug.Log(button.gameObject.name + " was clicked"); if (difficulty == 1) { gameManagerX.spawnRate = 4; } if (difficulty == 2) { gameManagerX.spawnRate = 3; } if (difficulty == 3) { gameManagerX.spawnRate = 2; } gameManagerX.StartGame(); }
/* When a button is clicked, call the StartGame() method * and pass it the difficulty value (1, 2, 3) from the button */ void SetDifficulty() { int index = 0; switch (gameObject.name) { case "Easy Button": index = 0; break; case "Medium Button": index = 1; break; case "Hard Button": index = 2; break; } Debug.Log(button.gameObject.name + " was clicked =" + _difficulty[index]); gameManagerX.StartGame(_difficulty[index]); }
/* When a button is clicked, call the StartGame() method * and pass it the difficulty value (1, 2, 3) from the button */ void SetDifficulty() { Debug.Log(button.gameObject.name + " was clicked"); switch (button.gameObject.name) { case "Easy": difficulty = 1; break; case "Medium": difficulty = 2; break; case "Hard": difficulty = 3; break; default: break; } gameManagerX.StartGame(difficulty); }
/* When a button is clicked, call the StartGame() method * and pass it the difficulty value (1, 2, 3) from the button */ void SetDifficulty() { Debug.Log(button.gameObject.name + " was clicked" + difficulty); gameManagerX.StartGame(difficulty); }
/* When a button is clicked, call the StartGame() method * and pass it the difficulty value (1, 2, 3) from the button */ void SetDifficulty() { Debug.Log(button.gameObject.name + " was clicked"); gameManagerX.StartGame(difficulty); countDown.StartTimer(); }
/* When a button is clicked, call the StartGame() method * and pass it the difficulty value (1, 2, 3) from the button */ void SetDifficulty() { Debug.Log(button.gameObject.name + " was clicked"); gameManagerX.StartGame(difficulty); //inserting difficulty here }
/* When a button is clicked, call the StartGame() method * and pass it the difficulty value (1, 2, 3) from the button */ void SetDifficulty() { gameManagerX.StartGame(difficulty); }