private void OnTriggerEnter2D(Collider2D other) { if (endGame) { gm.SendMessage("EndGame"); } }
private void Die() { anchor.enabled = false; rb.MovePosition(new Vector2(1000000, 100000)); gm.SendMessage("PlayerDead"); isAlive = false; Destroy(this.gameObject, .5f); }
private void OnTriggerEnter2D(Collider2D other) { sr.sprite = onSprite; gm.SendMessage("AddObjectivePoint"); }