Beispiel #1
0
 private void OnTriggerEnter2D(Collider2D other)
 {
     if (endGame)
     {
         gm.SendMessage("EndGame");
     }
 }
Beispiel #2
0
 private void Die()
 {
     anchor.enabled = false;
     rb.MovePosition(new Vector2(1000000, 100000));
     gm.SendMessage("PlayerDead");
     isAlive = false;
     Destroy(this.gameObject, .5f);
 }
 private void OnTriggerEnter2D(Collider2D other)
 {
     sr.sprite = onSprite;
     gm.SendMessage("AddObjectivePoint");
 }