public void CarStatusChange(CarTableStates TableStates, CarTableUpdateInfo TableGlobelInfo, CarVipSeatList OldVipSeatInfo, CarVipSeatList TableVipSeatInfo, CarWriteBankerList TableWriteBankerList, CarBankerUserInfo TableBankerUserInfo, CarGameLog TableGameLog, byte TableResult) { m_GameLogicMgr.CarStatusChange( TableStates, TableGlobelInfo, OldVipSeatInfo, TableVipSeatInfo, TableWriteBankerList, TableBankerUserInfo, TableGameLog, TableResult); }