private Game SetupGame() { int numPlayers = _io.WelcomeScreen(); List <Player> players = new List <Player>(); for (int i = 0; i < numPlayers; i++) { var name = _io.GetPlayerName(i); Player p = _logic.GetNewPlayer(name); players.Add(p); } _io.PrintPlayerList(players); return(_logic.GetNewGame(players)); }