private Game SetupGame()
        {
            int           numPlayers = _io.WelcomeScreen();
            List <Player> players    = new List <Player>();

            for (int i = 0; i < numPlayers; i++)
            {
                var    name = _io.GetPlayerName(i);
                Player p    = _logic.GetNewPlayer(name);
                players.Add(p);
            }
            _io.PrintPlayerList(players);
            return(_logic.GetNewGame(players));
        }