/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here GameHandler.Init(graphics, GraphicsDevice); base.Initialize(); }
/* * Static function that helps initializing this object without waiting for the scene * that contains it to be called! * */ public static void InstanceGameHandler(PlayerSkill Skill = PlayerSkill.Easy) { GameObject Temp = new GameObject("GameHandler"); GameHandler CurrentInstance = Temp.AddComponent <GameHandler>(); Debug.Log("Setting skill to " + Skill); CurrentInstance.Skill = Skill; CurrentInstance.Init(); }