Init() public method

public Init ( ) : void
return void
コード例 #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            GameHandler.Init(graphics, GraphicsDevice);

            base.Initialize();
        }
コード例 #2
0
    /*
     *      Static function that helps initializing this object without waiting for the scene
     *      that contains it to be called!
     *
     */
    public static void InstanceGameHandler(PlayerSkill Skill = PlayerSkill.Easy)
    {
        GameObject  Temp            = new GameObject("GameHandler");
        GameHandler CurrentInstance = Temp.AddComponent <GameHandler>();

        Debug.Log("Setting skill to " + Skill);
        CurrentInstance.Skill = Skill;
        CurrentInstance.Init();
    }