void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Dock") { GameHandler gh = GameObject.FindObjectOfType <GameHandler> (); UIHandler uih = GameObject.FindObjectOfType <UIHandler> (); gh.AddFunds(fishPrice * fish); uih.AddRefugeeSaved(refugees); gh.SubtractFunds(20); fish = 0; refugees = 0; capacity = 0; fuel = maxFuel; docked = true; } }