// Debug Switches /// <summary> /// Turn on Random Number Forced Values /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void UseForcedRandomValuesSwitch_OnToggled(object sender, ToggledEventArgs e) { if (e.Value) { ForcedRandomValuesSettingsFrame.IsVisible = true; GameGlobals.EnableRandomValues(); GameGlobals.SetForcedRandomNumbersValue(Convert.ToInt16(ForcedValue.Text)); } else { GameGlobals.DisableRandomValues(); ForcedRandomValuesSettingsFrame.IsVisible = false; } }