//FUNCTIONS************************************************** private void CalculateHash() { string data = this.ChampionClass.ToString() + this.ChampionType.ToString() + this.Experience.ToString() + this.Level.ToString() + this.Vitality.ToString() + CryptoRandom.Next(0, int.MaxValue - 1).ToString(); this.Hash = GameGlobals.CalculateIndyvidualHash(data); }
private void CalculateHash() { string dataInfo = this.Class.ToString() + this.Type.ToString() + this.Name + this.Icon.Index.ToString() + this.Icon.Rarity.ToString() + CryptoRandom.Next(0, int.MaxValue - 1).ToString(); for (int i = 0; i < this.Features.GetFeatures.Length; i++) { dataInfo += this.Features.GetFeatures[i].ToString(); } this.Hash = GameGlobals.CalculateIndyvidualHash(dataInfo); }