public void NextTurn() { // goes to next player currPlayerIndex = (currPlayerIndex + 1) % players.Count; // set new current player GameData.SetCurrPlayer(players[currPlayerIndex]); // hide select move screen GameGUI.HideSelectMoveScreen(); // show die roll screen RollDie(GameData.Mode.NormalRoll); }
public void DestroyLegalMoves() { // erases all lines and outlines highlighting moves // hide the select move GUI GameGUI.HideSelectMoveScreen(); // destroy the lines while (lines.Count > 0) { Destroy(lines.Pop().gameObject); } // destroy the outlines while (destTiles.Count > 0) { destTiles.Pop().GetComponent <Outline>().enabled = false; } }