static public int get_cur_pos(IntPtr l) { try { GameFrameworkMessage.Msg_RC_CreateNpc self = (GameFrameworkMessage.Msg_RC_CreateNpc)checkSelf(l); pushValue(l, true); pushValue(l, self.cur_pos); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { GameFrameworkMessage.Msg_RC_CreateNpc o; o = new GameFrameworkMessage.Msg_RC_CreateNpc(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_cur_pos(IntPtr l) { try { GameFrameworkMessage.Msg_RC_CreateNpc self = (GameFrameworkMessage.Msg_RC_CreateNpc)checkSelf(l); GameFrameworkMessage.Position v; checkType(l, 2, out v); self.cur_pos = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_key(IntPtr l) { try { GameFrameworkMessage.Msg_RC_CreateNpc self = (GameFrameworkMessage.Msg_RC_CreateNpc)checkSelf(l); System.UInt32 v; checkType(l, 2, out v); self.key = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_leader_id(IntPtr l) { try { GameFrameworkMessage.Msg_RC_CreateNpc self = (GameFrameworkMessage.Msg_RC_CreateNpc)checkSelf(l); int v; checkType(l, 2, out v); self.leader_id = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_face_direction(IntPtr l) { try { GameFrameworkMessage.Msg_RC_CreateNpc self = (GameFrameworkMessage.Msg_RC_CreateNpc)checkSelf(l); float v; checkType(l, 2, out v); self.face_direction = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }