Example #1
0
 static public int get_cur_pos(IntPtr l)
 {
     try {
         GameFrameworkMessage.Msg_RC_CreateNpc self = (GameFrameworkMessage.Msg_RC_CreateNpc)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.cur_pos);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #2
0
 static public int constructor(IntPtr l)
 {
     try {
         GameFrameworkMessage.Msg_RC_CreateNpc o;
         o = new GameFrameworkMessage.Msg_RC_CreateNpc();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #3
0
 static public int set_cur_pos(IntPtr l)
 {
     try {
         GameFrameworkMessage.Msg_RC_CreateNpc self = (GameFrameworkMessage.Msg_RC_CreateNpc)checkSelf(l);
         GameFrameworkMessage.Position         v;
         checkType(l, 2, out v);
         self.cur_pos = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #4
0
 static public int set_key(IntPtr l)
 {
     try {
         GameFrameworkMessage.Msg_RC_CreateNpc self = (GameFrameworkMessage.Msg_RC_CreateNpc)checkSelf(l);
         System.UInt32 v;
         checkType(l, 2, out v);
         self.key = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #5
0
 static public int set_leader_id(IntPtr l)
 {
     try {
         GameFrameworkMessage.Msg_RC_CreateNpc self = (GameFrameworkMessage.Msg_RC_CreateNpc)checkSelf(l);
         int v;
         checkType(l, 2, out v);
         self.leader_id = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #6
0
 static public int set_face_direction(IntPtr l)
 {
     try {
         GameFrameworkMessage.Msg_RC_CreateNpc self = (GameFrameworkMessage.Msg_RC_CreateNpc)checkSelf(l);
         float v;
         checkType(l, 2, out v);
         self.face_direction = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }