static public int Reset(IntPtr l) { try { GameFramework.Plugin.ISkillTriggerPlugin self = (GameFramework.Plugin.ISkillTriggerPlugin)checkSelf(l); self.Reset(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int SetProxy(IntPtr l) { try { GameFramework.Plugin.ISkillTriggerPlugin self = (GameFramework.Plugin.ISkillTriggerPlugin)checkSelf(l); SkillSystem.SkillTriggerProxy a1; checkType(l, 2, out a1); self.SetProxy(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int LoadStatementData(IntPtr l) { try { GameFramework.Plugin.ISkillTriggerPlugin self = (GameFramework.Plugin.ISkillTriggerPlugin)checkSelf(l); Dsl.StatementData a1; checkType(l, 2, out a1); SkillSystem.SkillInstance a2; checkType(l, 3, out a2); self.LoadStatementData(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int Execute(IntPtr l) { try { GameFramework.Plugin.ISkillTriggerPlugin self = (GameFramework.Plugin.ISkillTriggerPlugin)checkSelf(l); System.Object a1; checkType(l, 2, out a1); SkillSystem.SkillInstance a2; checkType(l, 3, out a2); System.Int64 a3; checkType(l, 4, out a3); System.Int64 a4; checkType(l, 5, out a4); var ret = self.Execute(a1, a2, a3, a4); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }