static public int Reset(IntPtr l)
 {
     try {
         GameFramework.Plugin.ISkillTriggerPlugin self = (GameFramework.Plugin.ISkillTriggerPlugin)checkSelf(l);
         self.Reset();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int SetProxy(IntPtr l)
 {
     try {
         GameFramework.Plugin.ISkillTriggerPlugin self = (GameFramework.Plugin.ISkillTriggerPlugin)checkSelf(l);
         SkillSystem.SkillTriggerProxy            a1;
         checkType(l, 2, out a1);
         self.SetProxy(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int LoadStatementData(IntPtr l)
 {
     try {
         GameFramework.Plugin.ISkillTriggerPlugin self = (GameFramework.Plugin.ISkillTriggerPlugin)checkSelf(l);
         Dsl.StatementData a1;
         checkType(l, 2, out a1);
         SkillSystem.SkillInstance a2;
         checkType(l, 3, out a2);
         self.LoadStatementData(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int Execute(IntPtr l)
 {
     try {
         GameFramework.Plugin.ISkillTriggerPlugin self = (GameFramework.Plugin.ISkillTriggerPlugin)checkSelf(l);
         System.Object a1;
         checkType(l, 2, out a1);
         SkillSystem.SkillInstance a2;
         checkType(l, 3, out a2);
         System.Int64 a3;
         checkType(l, 4, out a3);
         System.Int64 a4;
         checkType(l, 5, out a4);
         var ret = self.Execute(a1, a2, a3, a4);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }