static public int Load(IntPtr l) { try { GameFramework.AttrCalc.IAttrExpression self = (GameFramework.AttrCalc.IAttrExpression)checkSelf(l); Dsl.ISyntaxComponent a1; checkType(l, 2, out a1); GameFramework.AttrCalc.DslCalculator a2; checkType(l, 3, out a2); var ret = self.Load(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int Calc(IntPtr l) { try { GameFramework.AttrCalc.IAttrExpression self = (GameFramework.AttrCalc.IAttrExpression)checkSelf(l); GameFramework.SceneContextInfo a1; checkType(l, 2, out a1); GameFramework.CharacterProperty a2; checkType(l, 3, out a2); GameFramework.CharacterProperty a3; checkType(l, 4, out a3); System.Int64[] a4; checkArray(l, 5, out a4); var ret = self.Calc(a1, a2, a3, a4); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }