static public int Load(IntPtr l)
 {
     try {
         GameFramework.AttrCalc.IAttrExpression self = (GameFramework.AttrCalc.IAttrExpression)checkSelf(l);
         Dsl.ISyntaxComponent a1;
         checkType(l, 2, out a1);
         GameFramework.AttrCalc.DslCalculator a2;
         checkType(l, 3, out a2);
         var ret = self.Load(a1, a2);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int Calc(IntPtr l)
 {
     try {
         GameFramework.AttrCalc.IAttrExpression self = (GameFramework.AttrCalc.IAttrExpression)checkSelf(l);
         GameFramework.SceneContextInfo         a1;
         checkType(l, 2, out a1);
         GameFramework.CharacterProperty a2;
         checkType(l, 3, out a2);
         GameFramework.CharacterProperty a3;
         checkType(l, 4, out a3);
         System.Int64[] a4;
         checkArray(l, 5, out a4);
         var ret = self.Calc(a1, a2, a3, a4);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }