/// <summary> /// When a choice is clicked /// </summary> /// <param name="_choiceText">the target Text</param> private void OnChoiceClick(Text _choiceText) { if (_gameUI.IsTimeBased) { StopTimer(); } GameManager.Answer = _choiceText.text; GameEvents.Checking(); }
/// <summary> /// Invoke when clicking submit button /// </summary> private void OnSubmit() { if (_answerField.text == "") { return; } _answerField.interactable = false; _submitButton.interactable = false; GameManager.Answer = _answerField.text; GameEvents.Checking(); }