// Update is called once per frame void Update() { if (!m_bSetup) { m_bSetup = true; uiManager.OnClickMarkets(); uiManager.OnCashChanged(PlayerCash); return; } // determine if any market events occur this frame if (m_marketEvent == null) { m_marketEvent = marketEvents[0]; GameEvents.BroadcastMarketEvent(m_marketEvent, null); return; } /* * List<MarketEvents> selected = new List<MarketEvents>(); * foreach (MarketEvents marketEvent in marketEvents) * { * float probability = Time.deltaTime * 1000f / (marketEvent.Periodicity * 1000f); * float rando = Random.Range(0f, 1000f); * if (rando < probability) * { * Debug.Log("Market Event: " + marketEvent.EventType.ToString()); * selected.Add(marketEvent); * } * } * if (selected.Count > 0) * { * int select = Random.Range(0, selected.Count); * m_marketEvent = selected[select]; * selected.Clear(); * Stock stockAffected = null; * switch (m_marketEvent.StocksAffected) * { * case MarketEvents.EStocksAffected.One: * stockAffected = Markets[Random.Range(0, Markets.Count)]; * break; * case MarketEvents.EStocksAffected.All: * break; * default: * break; * } * GameEvents.BroadcastMarketEvent(m_marketEvent, stockAffected); * Debug.Log("Market Event: " + m_marketEvent.EventType.ToString()); * } */ }