public TClass GetGameData <TClass>(GameDataKeyEnum key) where TClass : class { return(GetGameData <GameDataKeyEnum, TClass>(key)); }
public TValue GetGameDataValue <TValue>(GameDataKeyEnum key) where TValue : struct { return(GetGameDataValue <GameDataKeyEnum, TValue>(key)); }
public void SetGameData(GameDataKeyEnum key, object value) { _agent.Maps.SetGameData(key, key); }