public Button sheild_img_p; //팝업창의 쉴드 버튼

    // Use this for initialization
    void Start()
    {
        gameDataCtl      = GameObject.Find("GameData");
        data             = gameDataCtl.GetComponent <GameDataCtrl>();
        Choose_P.enabled = false;
        Choose_G.enabled = false;
        Choose_S.enabled = false;
        if (data.gun == 0)
        {
            gun_img.enabled   = false;//핸드의 건
            gun_img_p.enabled = false;
        }
        if (data.sheild == 0)
        {
            sheild_img.enabled   = false;
            sheild_img_p.enabled = false;
        }

        if (data.hand_gun == false)
        {
            gun_img.enabled = false;
        }
        if (data.isShield == false)
        {
            sheild_img.enabled = false;
        }
    }
Exemple #2
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    // Use this for initialization
    void Start()
    {
        gameDataCtl = GameObject.Find("GameData");
        data        = gameDataCtl.GetComponent <GameDataCtrl>();

        if (data.house_level == 0)
        {
            house1.SetActive(false);
            house2.SetActive(false);
            house3.SetActive(false);
        }
        else if (data.house_level == 1)
        {
            house1.SetActive(true);
            house2.SetActive(false);
            house3.SetActive(false);
        }
        else if (data.house_level == 2)
        {
            house1.SetActive(false);
            house2.SetActive(true);
            house3.SetActive(false);
        }
        else
        {
            house1.SetActive(false);
            house2.SetActive(false);
            house3.SetActive(true);
        }
    }
 void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
 }
Exemple #4
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    // Use this for initialization
    void Start()
    {
        gameDataCtl = GameObject.Find("GameData");
        data        = gameDataCtl.GetComponent <GameDataCtrl>();

        StartCoroutine(Chicken());

        StartCoroutine(Goat());

        StartCoroutine(Sheep());
    }
    // Use this for initialization
    void Start()
    {
        gameDataCtl = GameObject.Find("GameData");
        data        = gameDataCtl.GetComponent <GameDataCtrl>();
        pos         = gameObject.GetComponent <Transform>();
        ssak.SetActive(false);

        carrotTime   = data.carrotTime;
        eggplantTime = data.eggplantTime;
        tomatoTime   = data.tomatoTime;
        pumpkinTime  = data.pumpkinTime;
    }
    // Use this for initialization
    void Start()
    {
        tr              = GetComponent <Transform>();
        _animation      = GetComponentInChildren <Animation>();
        _animation.clip = anim.IdleA;
        _animation.Play();
        animator = this.gameObject.GetComponent <Animator>();
        resultUI.SetActive(false);

        gameDataCtl = GameObject.Find("GameData");
        data        = gameDataCtl.GetComponent <GameDataCtrl>();
    }
Exemple #7
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    //private static int is_ssak = 0;

    // Use this for initialization
    void Start()
    {
        gameDataCtl = GameObject.Find("GameData");
        data        = gameDataCtl.GetComponent <GameDataCtrl>();
        pos         = gameObject.GetComponent <Transform>();
        //ins_ssak = Instantiate(ssak, pos.position, pos.rotation);
        store_plant  = data.hand_plant;
        carrotTime   = data.carrotTime;   //
        eggplantTime = data.eggplantTime; //
        tomatoTime   = data.tomatoTime;   //  영업이익율이 개인에게 많이 반영되어서 돌아오는편인가 요?
        pumpkinTime  = data.pumpkinTime;  //
    }
 void Awake()
 {
     if (instance == null)
     {
         instance = this;
         DontDestroyOnLoad(gameObject);
     }
     else
     {
         Destroy(gameObject);
     }
     bf           = new BinaryFormatter();
     dataFilePath = Application.persistentDataPath + "/gameData.dat";
     Debug.Log(dataFilePath);
     data = new GameData();
 }
Exemple #9
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    // Use this for initialization
    void Start()
    {
        OwnerTr     = this.gameObject.GetComponent <Transform>();
        PlayerTr    = GameObject.FindWithTag("PLAYER").GetComponent <Transform>();
        gameDataCtl = GameObject.Find("GameData");
        data        = gameDataCtl.GetComponent <GameDataCtrl>();

        buy_sell              = true;
        storeUI_buy.enabled   = false;
        storeUI_sell.enabled  = false;
        storeUI_group_b.alpha = 0;
        storeUI_group_s.alpha = 0;
        silling_t_b.text      = data.silling.ToString();
        silling_t_s.text      = data.silling.ToString();

        chicken_t.text = data.chicken.ToString();
        sheep_t.text   = data.sheep.ToString();
        goat_t.text    = data.goat.ToString();
        bullet_t.text  = data.bullet.ToString();
        gun_t.text     = data.gun.ToString();
        shield_t.text  = data.sheild.ToString();
        potion_t.text  = data.potion.ToString();
        nail_t.text    = data.nail.ToString();
        gold_t.text    = data.gold.ToString();
        tree_t.text    = data.tree.ToString();
        block_t.text   = data.block.ToString();
        marble_t.text  = data.marble.ToString();
        cement_t.text  = data.cement.ToString();

        goatmilk_t.text = data.goat_milk.ToString();
        egg_t.text      = data.chicken_egg.ToString();
        sheeppur_t.text = data.sheep_pur.ToString();
        tomato_t.text   = data.tomato.ToString();
        eggplant_t.text = data.eggplant.ToString();
        pumpkin_t.text  = data.pumpkin.ToString();
        carrot_t.text   = data.carrot.ToString();
    }
 // Use this for initialization
 void Start()
 {
     gameDataCtl = GameObject.Find("GameData");
     data        = gameDataCtl.GetComponent <GameDataCtrl>();
 }
Exemple #11
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 // Use this for initialization
 void Start()
 {
     gameDataCtl = GameObject.Find("GameData");
     data        = gameDataCtl.GetComponent <GameDataCtrl>();
     hpText.text = data.playerHp.ToString();
 }