public void Save() { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Create(Application.persistentDataPath + "playerInfo.dat"); GameData gameData = new GameData(); gameData.SaveResources(Ship_Inventory.Instance.rawResourcesMap); gameData.SaveDays(Days); gameData.SaveHero(GameMaster.Instance.theHero.heroName, GameMaster.Instance.theHero.weapons[0].itemName, GameMaster.Instance.theHero.weapons[1].itemName, GameMaster.Instance.theHero.armor.itemName, GameMaster.Instance.theHero.tools[0].itemName, new HeroData(GameMaster.Instance.theHero.heroStats.maxHP, GameMaster.Instance.theHero.heroStats.curHP, GameMaster.Instance.theHero.heroStats.startAttack)); gameData.SaveOrders(TradeOrder_Manager.Instance.GetAvailable(), TradeOrder_Manager.Instance.GetActive(), TradeOrder_Manager.Instance.GetCompleted()); gameData.SaveNanoBuilder(GameMaster.Instance.theHero.nanoBuilder); // Save all Available missions gameData.CopyMissions(Mission_Manager.Instance.GetAvailable()); bf.Serialize(file, gameData); file.Close(); Debug.Log("TRACKER: Data Saved Succesfully!"); }