//private void AddAnimationChainClick(Window callingWindow) //{ // FileWindow fileWindow = GuiManager.AddFileWindow(); // fileWindow.SetFileType("achx"); // fileWindow.SetToLoad(); // fileWindow.OkClick += AddAnimationChainOk; //} private void AddAnimationChainOk(Window callingWindow) { string fileName = ((FileWindow)callingWindow).Results[0]; AnimationChainList acl = GameData.AddAnimationChainList(fileName); foreach (AnimationChain animationChain in acl) { foreach (AnimationFrame animationFrame in animationChain) { WarnAboutNonPowerOfTwoTexture(animationFrame.Texture); } } }