void OnCollisionEnter2D(Collision2D col) { if (col.gameObject.tag == "Jawaban") { TextMeshPro txtPilih = col.gameObject.GetComponent <TextMeshPro>(); //Debug.Log("OnCollisionEnter2D : " + txtPilih.text); if (GameAction.ARRAY_SOAL.Contains(txtPilih.text)) { TRUE_SOUND.Play(); GameAction.TRUE_ANS++; GameAction.KATA_JAWAB.Add(txtPilih.text); int idx = GameAction.ARRAY_BENAR.IndexOf(txtPilih.text); GameAction.KATA_SOAL[idx] = txtPilih.text; string strFix = string.Join(" ", GameAction.KATA_SOAL.ToArray()); strFix = strFix.ToLower(); strFix = GameControls.UppercaseWords(strFix); GameAction.TEXT_SOAL = strFix; GameAction.ARRAY_SOAL.Remove(txtPilih.text); if (GameAction.TRUE_ANS >= GameAction.ITEM_LEVEL[GameAction.GAME_LEVEL]) { GameAction.SCORES += 10; GameAction.GAME_STATUS = true; } } else { GameAction.TRY_COUNT++; WRONG_SOUND.Play(); } col.gameObject.transform.position = new Vector3(col.gameObject.transform.position.x - 1000, col.gameObject.transform.position.y); } }