// Update is called once per frame void Update() { //print(gameControllerScript.GetCheckpoints()); GetComponent <TMP_Text>().text = string.Format("--Checkpoints--\n{0}", gameControllerScript.GetCheckpoints()); if (Input.GetKeyDown(KeyCode.KeypadPlus) || Input.GetKeyDown(KeyCode.F5) || Input.GetButton("MENU") && Input.GetButtonDown("BLUE0")) { gameControllerScript.AddNewCheckpoint(); } }