private void OnTriggerEnter(Collider other) { if (other.tag == "Player" & angry) { Transform transform = player; Vector3 position = player.position; transform.position = new Vector3(5f, position.y, 80f); NavMeshAgent navMeshAgent = baldiAgent; Vector3 position2 = baldi.position; navMeshAgent.Warp(new Vector3(5f, position2.y, 125f)); Transform transform2 = player; Vector3 position3 = baldi.position; float x = position3.x; Vector3 position4 = player.position; float y = position4.y; Vector3 position5 = baldi.position; transform2.LookAt(new Vector3(x, y, position5.z)); gc.DespawnCrafters(); } }