IEnumerator timeOutClipPlay() { for (int i = 0; i < 11; i++) { if (time <= 3f) { game.AudioWAV("se_timeout2"); } else { game.AudioWAV("se_timeout"); } if (time <= 0f) { if (player.Biu == 0) { game.AudioWAV("se_enep01"); } else { game.AudioWAV("se_fault"); } } yield return(new WaitForSeconds(1f)); } }