//when something runs into it void OnCollisionEnter2D(Collision2D other) { //make sure the player is the one that hit the power up if (other.gameObject.tag == "Player") { //at this point, just one effect - add a life GameControl.Add_Hits(hitGain); //pickup is worth 50 points GameControl.Add_Score(50); //powerup has been used, get rid of it Destroy(gameObject); } }