コード例 #1
0
 public void OnEquipmentScreenHasBeenActivated()
 {
     activeGameContextID = GameContextID.EquipmentScreen;
 }
コード例 #2
0
 public void OnEquipmentScreenHasBeenDeactivated()
 {
     // return context to EditPartyScreen
     activeGameContextID = GameContextID.EditPartyScreen;
 }
コード例 #3
0
 public void OnMapScreenHasBeenDeactivated()
 {
     activeGameContextID = GameContextID.None;
 }
コード例 #4
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 public void OnEditPartyScreenHasBeenDeactivated()
 {
     activeGameContextID = GameContextID.None;
 }
コード例 #5
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 public void OnMapScreenHasBeenActivated()
 {
     activeGameContextID = GameContextID.Map;
 }
コード例 #6
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 public void OnEditPartyScreenHasBeenActivated()
 {
     activeGameContextID = GameContextID.EditPartyScreen;
 }
コード例 #7
0
 public void OnBattleScreenHasBeenActivated()
 {
     activeGameContextID = GameContextID.Battle;
 }