public void OnEquipmentScreenHasBeenActivated() { activeGameContextID = GameContextID.EquipmentScreen; }
public void OnEquipmentScreenHasBeenDeactivated() { // return context to EditPartyScreen activeGameContextID = GameContextID.EditPartyScreen; }
public void OnMapScreenHasBeenDeactivated() { activeGameContextID = GameContextID.None; }
public void OnEditPartyScreenHasBeenDeactivated() { activeGameContextID = GameContextID.None; }
public void OnMapScreenHasBeenActivated() { activeGameContextID = GameContextID.Map; }
public void OnEditPartyScreenHasBeenActivated() { activeGameContextID = GameContextID.EditPartyScreen; }
public void OnBattleScreenHasBeenActivated() { activeGameContextID = GameContextID.Battle; }