Example #1
0
 public void OnEquipmentScreenHasBeenActivated()
 {
     activeGameContextID = GameContextID.EquipmentScreen;
 }
Example #2
0
 public void OnEquipmentScreenHasBeenDeactivated()
 {
     // return context to EditPartyScreen
     activeGameContextID = GameContextID.EditPartyScreen;
 }
Example #3
0
 public void OnMapScreenHasBeenDeactivated()
 {
     activeGameContextID = GameContextID.None;
 }
Example #4
0
 public void OnEditPartyScreenHasBeenDeactivated()
 {
     activeGameContextID = GameContextID.None;
 }
Example #5
0
 public void OnMapScreenHasBeenActivated()
 {
     activeGameContextID = GameContextID.Map;
 }
Example #6
0
 public void OnEditPartyScreenHasBeenActivated()
 {
     activeGameContextID = GameContextID.EditPartyScreen;
 }
Example #7
0
 public void OnBattleScreenHasBeenActivated()
 {
     activeGameContextID = GameContextID.Battle;
 }