public static void OnWeaponMisfired(GameConstants.WeaponId weaponId) { if (OnWeaponMisfiredEvent != null) { OnWeaponMisfiredEvent(weaponId); } }
public static void OnEquipWeapon(int actorId, GameConstants.WeaponId weaponId) { if (OnEquipWeaponEvent != null) { OnEquipWeaponEvent(actorId, weaponId); } }
public static void OnWeaponFired(GameConstants.WeaponId weaponId, Vector3 pos, int ownerIdWhoFired) { if (OnWeaponFiredEvent != null) { OnWeaponFiredEvent(weaponId, pos, ownerIdWhoFired); } }