static GameCommonInfo() { GameConfig = new GameConfigBean(); mGameConfigController = new GameConfigController(null, new GameConfigCallBack()); mUITextController = new UITextController(null, null); mGameConfigController.GetGameConfigData(); }
public override void OpenWeather(WeatherBean weatherData) { base.OpenWeather(weatherData); if (objWind_1) { objWind_1.SetActive(false); } if (objWind_2) { objWind_2.SetActive(false); } if (objDefoliation_1) { objDefoliation_1.SetActive(false); } switch (weatherData.weatherType) { case WeatherTypeEnum.Wind: SetWind(); break; case WeatherTypeEnum.Defoliation: SetDefoliation(); break; } GameConfigBean gameConfig = GameDataHandler.Instance.manager.GetGameConfig(); AudioHandler.Instance.PlayEnvironment(AudioEnvironmentEnum.Wind, gameConfig.environmentVolume); }
public override void OpenWeather(WeatherBean weatherData) { base.OpenWeather(weatherData); InitPS(); if (objRain != null) { objRain.SetActive(true); } if (objThunder != null) { objThunder.SetActive(false); } switch (weatherData.weatherType) { case WeatherTypeEnum.LightRain: SetLightRain(); break; case WeatherTypeEnum.Rain: SetRain(); break; case WeatherTypeEnum.Thunderstorm: SetThunderstorm(); break; } GameConfigBean gameConfig = GameDataHandler.Instance.manager.GetGameConfig(); AudioHandler.Instance.PlayEnvironment(AudioEnvironmentEnum.Rain, gameConfig.environmentVolume); }
public override void Launch() { base.Launch(); IconHandler.Instance.InitData(); //打开主UI UIHandler.Instance.OpenUIAndCloseOther <UILoading>(UIEnum.Loading); //加载资源 GameHandler.Instance.LoadGameResources(() => { UserDataBean userData = GameDataHandler.Instance.manager.GetUserData(); userData.userPosition.GetWorldPosition(out WorldTypeEnum worldType, out Vector3 worldPosition); //如果是测试数据 if (userData.userId.Equals("Test")) { worldType = testWorldType; } testWorldType = worldType; //设置游戏状态 GameHandler.Instance.manager.SetGameState(GameStateEnum.Init); //设置种子 WorldCreateHandler.Instance.manager.SetWorldSeed(userData.seed); //开关角色控制 GameControlHandler.Instance.SetPlayerControlEnabled(false); //设置世界类型 WorldCreateHandler.Instance.SetWorldType(worldType); //设置远景模糊 VolumeHandler.Instance.SetDepthOfField(worldType); //刷新周围区块 GameConfigBean gameConfig = GameDataHandler.Instance.manager.GetGameConfig(); WorldCreateHandler.Instance.CreateChunkRangeForCenterPosition(Vector3Int.zero, gameConfig.worldRefreshRange, true, CompleteForUpdateChunk); }); }
/// <summary> /// 根据ID获取文字内容 /// </summary> /// <param name="id"></param> /// <returns></returns> public string GetTextById(long id) { if (dicText == null) { return(null); } if (dicText.TryGetValue(id, out UITextBean value)) { GameConfigBean gameConfig = GameDataHandler.Instance.manager.GetGameConfig(); switch (gameConfig.GetLanguage()) { case LanguageEnum.cn: return(value.content_cn); case LanguageEnum.en: return(value.content_en); } return(null); } else { LogUtil.LogError("没有找到ID为" + id + "的UI内容"); return(null); } }
public UITextService() { GameConfigBean gameConfig = GameDataHandler.Instance.manager.GetGameConfig(); mTableName = "ui_text"; mLeftTableName = "ui_text_details_" + gameConfig.language; }
public UITextService() { GameConfigBean gameConfig = GameDataHandler.Instance.manager.GetGameConfig(); tableNameForMain = "text_ui"; mLeftTableName = "text_ui_details_" + gameConfig.language; }
/// <summary> /// 鼠标移动处理 /// </summary> public virtual void HandleForMouseMove(out float moveX, out float moveY) { moveX = 0; moveY = 0; GameConfigBean gameConfig = GameDataHandler.Instance.manager.GetGameConfig(); if (gameConfig.statusForMouseMove == 0) { return; } Vector3 mousePosition = Input.mousePosition; if (mousePosition.x <= 25 && mousePosition.x >= 0) { moveX = -1f; } else if (mousePosition.x >= Screen.width - 25 && mousePosition.x <= Screen.width) { moveX = 1f; } if (mousePosition.y <= 25 && mousePosition.y >= 0) { moveY = -1f; } else if (mousePosition.y >= Screen.height - 25 && mousePosition.y <= Screen.height) { moveY = 1f; } }
/// <summary> /// 处理-世界刷新 /// </summary> public void HandleForWorldUpdate(bool isCheckDis = true) { if (GameHandler.Instance.manager.GetGameState() == GameStateEnum.Gaming) { //获取玩家位置 Vector3 playPosition = GameHandler.Instance.manager.player.transform.position; //不计算Y轴坐标 playPosition.y = 0; //计算两点距离 float dis = Vector3.Distance(playPosition, positionForWorldUpdate); //获取刷新距离 GameConfigBean gameConfig = GameDataHandler.Instance.manager.GetGameConfig(); //如果不需要检测距离 就直接刷新 if (!isCheckDis) { dis = float.MaxValue; } //对比距离 大于刷新距离则刷新 if (dis > manager.widthChunk) { positionForWorldUpdate = playPosition; CreateChunkRangeForWorldPostion(playPosition, gameConfig.worldRefreshRange, null); DestroyChunkRangeForWorldPosition(playPosition, gameConfig.worldRefreshRange + gameConfig.worldDestoryRange, null); } } }
public override void Awake() { base.Awake(); GameConfigBean gameConfig = GameDataHandler.Instance.manager.GetGameConfig(); ChangeUISize(gameConfig.uiSize); }
protected override void Awake() { base.Awake(); //Screen.SetResolution(1280, 800, false); GameConfigBean gameConfig = GameDataHandler.Instance.manager.GetGameConfig(); SetData(gameConfig.statusForFrames, gameConfig.frames); }
/// <summary> /// 初始化 /// </summary> public void InitAudio() { GameConfigBean gameConfig = GameDataHandler.Instance.manager.GetGameConfig(); audioSourceForMusic.volume = gameConfig.musicVolume; audioSourceForSound.volume = gameConfig.soundVolume; audioSourceForEnvironment.volume = gameConfig.environmentVolume; }
/// <summary> /// 获取游戏设置 /// </summary> /// <returns></returns> public GameConfigBean GetGameConfig() { if (gameConfig == null) { gameConfig = new GameConfigBean(); } return(gameConfig); }
/// <summary> /// 保存配置数据 /// </summary> /// <param name="configBean"></param> /// <returns></returns> public void SaveGameConfigData(GameConfigBean configBean) { if (configBean == null) { GetView().SetGameConfigFail(); return; } GetModel().SetGameConfigData(configBean); GetView().SetGameConfigSuccess(configBean); }
/// <summary> /// 获取游戏配置数据 /// </summary> /// <returns></returns> public GameConfigBean GetGameConfigData() { GameConfigBean configBean = mGameConfigService.QueryData(); if (configBean == null) { configBean = new GameConfigBean(); } return(configBean); }
public virtual void PlayClip() { if (clickClip.IsNull()) { return; } GameConfigBean gameConfig = GameDataHandler.Instance.manager.GetGameConfig(); AudioClip audioClip = RandomUtil.GetRandomDataByList(clickClip); AudioSource.PlayClipAtPoint(audioClip, button.transform.position, gameConfig.soundVolume); }
/// <summary> /// 获取游戏配置数据 /// </summary> /// <returns></returns> public GameConfigBean GetGameConfigData() { GameConfigBean configBean = GetModel().GetGameConfigData(); if (configBean == null) { GetView().GetGameConfigFail(); return(configBean); } GetView().GetGameConfigSuccess(configBean); return(configBean); }
protected void Awake() { hdAdditionalLightData = GetComponent <HDAdditionalLightData>(); if (hdAdditionalLightData != null) { GameConfigBean gameConfig = GameDataHandler.Instance.manager.GetGameConfig(); //设置阴影质量 hdAdditionalLightData.SetShadowResolutionLevel(gameConfig.shadowResolutionLevel); //添加数据 LightHandler.Instance.manager.AddHDLightData(hdAdditionalLightData); } }
/// <summary> /// 是否开启摄像头移动 /// </summary> /// <param name="enabled"></param> public void EnabledCameraMove(bool enabled) { if (enabled) { GameConfigBean gameConfig = GameDataHandler.Instance.manager.GetGameConfig(); ChangeCameraSpeed(gameConfig.speedForPlayerCameraMoveX, gameConfig.speedForPlayerCameraMoveY); } else { ChangeCameraSpeed(0, 0); } }
/// <summary> /// 初始化角色 /// </summary> public void InitCharacter() { GameDataBean gameData = GameDataHandler.Instance.manager.GetGameData(); if (gameData.userCharacter != null && npcAI != null && npcAI as NpcAIUserCpt) { npcAI.SetCharacterData(gameData.userCharacter); audioForWalk.clip = AudioHandler.Instance.manager.GetSoundClip("sound_walk_1"); GameConfigBean gameConfig = GameDataHandler.Instance.manager.GetGameConfig(); audioForWalk.volume = gameConfig.soundVolume * 0.5f; } }
private void OnEnable() { GameConfigBean gameConfig = GameDataHandler.Instance.manager.GetGameConfig(); if (gameConfig.statusForKeyTip == 0) { cgKeyTip.alpha = 0; } else if (gameConfig.statusForKeyTip == 1) { cgKeyTip.alpha = 1; } }
/// <summary> /// 获取字段值 /// </summary> /// <param name="fieldName"></param> /// <returns></returns> public string GetBaseText(string name) { GameConfigBean gameConfig = GameDataHandler.Instance.manager.GetGameConfig(); string fieldName = $"{name}_{gameConfig.GetLanguage().GetEnumName()}"; string data = (string)this.GetType().GetField(fieldName).GetValue(this); if (data == null) { fieldName = $"{name}_en"; data = (string)this.GetType().GetField(fieldName).GetValue(this); } return(data); }
/// <summary> /// 初始化数据 /// </summary> public void InitData() { GameConfigBean gameConfig = manager.GetGameConfig(); //设置全屏 Screen.fullScreen = gameConfig.window == 1 ? true : false; //环境参数初始化 VolumeHandler.Instance.InitData(); //设置FPS FPSHandler.Instance.SetData(gameConfig.stateForFrames, gameConfig.frames); //修改抗锯齿 CameraHandler.Instance.ChangeAntialiasing(gameConfig.GetAntialiasingMode(), gameConfig.antialiasingQualityLevel); }
/// <summary> /// 帧数修改 /// </summary> /// <param name="value"></param> public void OnValueChangeForFrame(string value) { if (int.TryParse(value, out int result)) { if (result < 30) { etFrames.text = "30"; return; } GameConfigBean gameConfig = GameDataHandler.Instance.manager.GetGameConfig(); gameConfig.frames = result; FPSHandler.Instance.SetData(gameConfig.statusForFrames, gameConfig.frames); } }
public List <TextInfoBean> QueryDataForFirstOrderByFavorability(long characterId, int favorability) { GameConfigBean gameConfig = GameDataHandler.Instance.manager.GetGameConfig(); tableNameForMain = "text_talk"; tableNameForLeft = "text_talk_details_" + gameConfig.language; string[] leftTable = new string[] { tableNameForLeft }; string[] mainKey = new string[] { "id" }; string[] leftKey = new string[] { "text_id" }; string[] colName = new string[] { tableNameForMain + ".user_id", tableNameForMain + ".text_order", tableNameForMain + ".condition_min_favorability", tableNameForMain + ".condition_max_favorability" }; string[] operations = new string[] { "=", "=", "<=", ">" }; string[] colValue = new string[] { characterId + "", "1", favorability + "", favorability + "" }; return(SQLiteHandle.LoadTableData <TextInfoBean>(ProjectConfigInfo.DATA_BASE_INFO_NAME, tableNameForMain, leftTable, mainKey, leftKey, colName, operations, colValue)); }
void OnGUI() { GameConfigBean gameConfig = GameDataHandler.Instance.manager.GetGameConfig(); if (gameConfig.framesShow) { timeFPSShow += Time.deltaTime; if (timeFPSShow >= 1) { FPSShow = Mathf.FloorToInt(m_FPS); timeFPSShow = 0; } GUI.Label(new Rect(Screen.width - 100, 0, 100, 100), $"FPS: {FPSShow}"); } }
/// <summary> /// 开始事件 /// </summary> public void StartEvent() { GameConfigBean gameConfig = GameDataHandler.Instance.manager.GetGameConfig(); if (gameConfig.statusForEvent == 0) { return; } int eventType = UnityEngine.Random.Range(0, 10); //先检测是否超过当天生成事件上限 if (!GameCommonInfo.DailyLimitData.CheckEventNumber(1)) { return; } switch (eventType) { case 0: BuildSundry(); break; case 1: BuildRascal(); break; case 2: BuildConvert(); break; case 3: //TODO 待定 需要处理单个朋友和团队朋友重复出现的问题 //BuildTownFriendsForTeam(); break; case 4: break; case 5: break; default: BuildTownFriendsForOne(); break; } }
public void OnProgressViewValueChange(ProgressView progressView, float value) { GameConfigBean gameConfig = GameDataHandler.Instance.manager.GetGameConfig(); if (progressView == pvMusic) { gameConfig.musicVolume = value; } else if (progressView == pvSound) { gameConfig.soundVolume = value; } else if (progressView == pvEnvironment) { gameConfig.environmentVolume = value; } AudioHandler.Instance.InitAudio(); }
public void OnDropDownValueChange(DropdownView view, int position, Dropdown.OptionData optionData) { AudioHandler.Instance.PlaySound(AudioSoundEnum.ButtonForNormal); GameConfigBean gameConfig = GameDataHandler.Instance.manager.GetGameConfig(); if (view == dvLanguage) { string languageStr = "cn"; switch (optionData.text) { case "简体中文": languageStr = "cn"; break; } GameDataHandler.Instance.manager.GetGameConfig().language = languageStr; } else if (view == dvWindow) { int windowType = 0; switch (optionData.text) { case "窗口": windowType = 0; Screen.fullScreen = false; break; case "全屏": windowType = 1; //获取设置当前屏幕分辩率 Resolution[] resolutions = Screen.resolutions; //设置当前分辨率 Screen.SetResolution(resolutions[resolutions.Length - 1].width, resolutions[resolutions.Length - 1].height, true); Screen.fullScreen = true; break; } gameConfig.window = windowType; } else if (view == dvCheckOut) { gameConfig.statusForCheckOut = position; } }
/// <summary> /// 初始化表名 /// </summary> /// <param name="textEnum"></param> private void InitTableByTextType(TextEnum textEnum) { GameConfigBean gameConfig = GameDataHandler.Instance.manager.GetGameConfig(); switch (textEnum) { case TextEnum.Look: tableNameForMain = "text_look"; tableNameForLeft = "text_look_details_" + gameConfig.language; break; case TextEnum.Talk: tableNameForMain = "text_talk"; tableNameForLeft = "text_talk_details_" + gameConfig.language; break; case TextEnum.Story: tableNameForMain = "text_story"; tableNameForLeft = "text_story_details_" + gameConfig.language; break; } }