static void ImportActor(CommandTerminal.CommandArg[] args) { CreationLibrarySidebar inst = GameObject.FindObjectOfType <CreationLibrarySidebar>(); if (inst == null) { GameBuilderConsoleCommands.Log($"Please open the custom actor library (via Creation Library) before using this command."); return; } string path = GameBuilderConsoleCommands.JoinTailToPath(args); if (path != null) { inst.ImportFromPath(path); } }
static void ImportCards(CommandTerminal.CommandArg[] args) { CardLibrary inst = GameObject.FindObjectOfType <CardLibrary>(); if (inst == null) { GameBuilderConsoleCommands.Log($"Please open the card library (via Logic Tool) before using this command."); return; } string path = GameBuilderConsoleCommands.JoinTailToPath(args); if (path != null) { inst.ImportLocalByPath(new string[] { path }); } }