コード例 #1
0
ファイル: Score.cs プロジェクト: bigstupidx/BigChallenge
    void Update()
    {
        if (this.startCounter)
        {
            if (timer >= incrementTime)
            {
                if (this.incrementEnemies < behave.enemiesKilled)
                {
                    this.incrementEnemies++;
                    this.enemiesKilled.text = this.incrementEnemies.ToString();
                    this.incrementCoins    += this.coinsPerEnemy;
                    this.coinsEarned.text   = this.incrementCoins.ToString();


                    //instanciar cabeca de inimigo;
                    var imageAux = GameBehavior.Instantiate(enemyImage);
                    imageAux.transform.SetParent(heads.transform);
                    audioCoin.Play();

                    timer = 0;
                }
                else
                {
                    this.startCounter     = false;
                    this.coinsEarned.text = behave.getEarnedCoins().ToString();
                }
            }
            else
            {
                timer += Time.deltaTime;
            }
        }
    }
コード例 #2
0
ファイル: Score.cs プロジェクト: bigstupidx/BigChallenge
    void Start()
    {
        this.behave = GameObject.FindGameObjectWithTag("Behaviour").GetComponent <GameBehavior>();

        RectTransform headRect = heads.GetComponent <RectTransform> ();

        maxSize       = headRect.rect.height;
        maxCollumn    = 6;
        amountCollumn = Mathf.Floor(behave.enemiesKilled / 11) + 1;
        if (amountCollumn > maxCollumn)
        {
            amountCollumn = maxCollumn;
        }


        float imageSize;

        if (behave.enemiesKilled == 0)
        {
            this.coinsPerEnemy = 0;
            imageSize          = 0;
        }
        else
        {
            imageSize = (headRect.rect.width / behave.enemiesKilled) * amountCollumn;             //define tamanho de cada imagem sendo: area_total/total_de_inimigos
            if (imageSize > maxSize)
            {
                imageSize = maxSize;
            }
            this.coinsPerEnemy = (behave.getEarnedCoins() / behave.enemiesKilled);
        }


        headsGrid          = heads.GetComponent <GridLayoutGroup> ();
        headsGrid.cellSize = new Vector2(imageSize, imageSize);

        if (behave.totalEnemies == 0)
        {
            this.totalEnimies.text = "∞";
        }
        else
        {
            this.totalEnimies.text = behave.totalEnemies.ToString();
        }


        if (this.coinsPerEnemy < 1)
        {
            coinsPerEnemy = 1;
        }

        this.startIncrementCoins();
    }
コード例 #3
0
ファイル: Score.cs プロジェクト: roroque/BigChallenge
    void Start()
    {
        this.behave = GameObject.FindGameObjectWithTag("Behaviour").GetComponent<GameBehavior>();

        RectTransform headRect = heads.GetComponent<RectTransform> ();
        maxSize = headRect.rect.height;
        maxCollumn = 6;
        amountCollumn = Mathf.Floor(behave.enemiesKilled / 11) + 1;
        if (amountCollumn > maxCollumn)
            amountCollumn = maxCollumn;

        float imageSize;
        if (behave.enemiesKilled == 0) {
            this.coinsPerEnemy = 0;
            imageSize = 0;
        } else {

            imageSize = (headRect.rect.width / behave.enemiesKilled) * amountCollumn; //define tamanho de cada imagem sendo: area_total/total_de_inimigos
            if(imageSize > maxSize)
                imageSize = maxSize;
            this.coinsPerEnemy = (behave.getEarnedCoins () / behave.enemiesKilled);
        }

        headsGrid = heads.GetComponent<GridLayoutGroup> ();
        headsGrid.cellSize = new Vector2(imageSize,imageSize);

        if (behave.totalEnemies == 0)
            this.totalEnimies.text = "∞";
        else
            this.totalEnimies.text = behave.totalEnemies.ToString ();

        if (this.coinsPerEnemy < 1)
            coinsPerEnemy = 1;

        this.startIncrementCoins ();
    }