void OnCollisionEnter(Collision collision) { if (collision.gameObject.name == "bullet(Clone)") { EnemyLives -= 1; Debug.Log("Hit!"); } if (collision.gameObject.name == "Player") { gameManager.Invoke("instaDeath", 0.1f); } }
void OnCollisionEnter(Collision collision) { if (collision.gameObject.name == "Player") { Destroy(this.transform.parent.gameObject); Debug.Log("Item Collected"); gameManager.Items += 1; if (this.gameObject.name == "Invincibility") { gameManager.isTickingDamage = false; gameManager.Invoke("resetTickingDamage", 10f); } if (this.gameObject.name == "Invisibility") { enemy.isTracking = false; enemy.Invoke("resetisTracking", 5f); } } }