public void setData(GameBattleUnit unit) { description.text = ""; selection = GameDefine.INVALID_ID; for (int i = 0; i < GameDefine.MAX_SLOT; i++) { slots[i].clear(); if (unit.Skill[i] == GameDefine.INVALID_ID) { continue; } GameSkill m = GameSkillData.instance.getData(unit.Skill[i]); slots[i].setData(m); slots[i].enable(unit.canUseSkill(m)); if (i == 0) { select(0); } } }
public void updateData(GameBattleUnit battleUnit) { unitUIStage.updateData(battleUnit); unitUIInfo.updateData(battleUnit); unitUIItem.updateData(battleUnit); unitUISkill.updateData(battleUnit); }
public void showItem(GameItem m, GameBattleUnit u, GameBattleAttackMapDirection dir, List <GameBattleAttackResultItem> ri, List <GameBattleAttackResultSkill> r, OnEventOver over) { clear(); item = m; skill = null; unit = u; direction = dir; onEventOver = over; resultItem = ri; result = r; GameUserData.instance.LastItemID = item.ID; if (item.UseSkillID != GameDefine.INVALID_ID) { skill = GameSkillData.instance.getData(item.UseSkillID); showSkill(skill, u, dir, r, over); } else { onAttackOverItem(); } }
public void addExpSkill(GameBattleUnit unit, int hp) { if (!IsUser || IsKilled || isSummon || unit == null) { return; } int l = LV - unit.LV; if (l > 10) { l = 10; } if (l < -10) { l = -10; } float f = ((float)hp / unit.HPMax); float exp = 200 * (1.0f - l * 0.1f) * f; if (exp < 1.0f) { exp = 1.0f; } // exp = 500; tempExp += (short)exp; }
public void clearSelection() { if (selectionUnit != null) { selectionUnit.clearSelection(); selectionUnit = null; } }
void updateAttackSelection() { if (!GameBattleUnitAttackSelection.instance.IsShow) { return; } if (confirm) { confirm = false; //attack if (!GameBattleUnitAttackSelection.instance.checkCell(GameBattleCursor.instance.PosX, GameBattleCursor.instance.PosY)) { return; } GameBattleUnit defencer = GameBattleUnitManager.instance.getUnit(GameBattleCursor.instance.PosX, GameBattleCursor.instance.PosY); GameBattleUnit attacker = GameBattleSelection.instance.SelectionUnit; if (defencer != null && attacker != null) { if (attacker.UnitCampType != defencer.UnitCampType) { GameTouchCenterUI.instance.unShowUI(); GameBattleAttackResult.instance.PhysicalAttack(attacker, defencer, GameBattleAttackResultSide.Right, onAttackOver); attacker.setDirection(defencer.PosX, defencer.PosY); attacker.move(); GameBattleCursor.instance.unShow(); GameBattleUnitAttackSelection.instance.unShow(); GameBattleUnitActionUI.instance.unShowFade(); } } return; } if (cancel) { cancel = false; GameBattleCursor.instance.unShow(); GameBattleUnitAttackSelection.instance.unShow(); GameBattleUnitActionUI.instance.show(); GameBattleUnitActionUI.instance.enable(true); GameBattleUnitActionUI.instance.showFade(); return; } }
public void setAttackAI(GameBattleUnit unit, int x, int y) { attackDirection = GameBattleAttackMapDirection.Count; attackUnits.Clear(); attackUnits.Add(unit); attackCell.x = x; attackCell.y = y; }
public void showRes(List <GameBattleAttackResultSkill> r, OnEventOver over) { skill = null; unit = null; result = r; direction = GameBattleAttackMapDirection.Count; onEventOver = over; onAttackOver(); }
public void updateData(GameBattleUnit battleUnit) { clear(); for (int i = 0; i < GameDefine.MAX_SLOT; i++) { GameSkill m = GameSkillData.instance.getData(battleUnit.Skill[i]); slot[i].setData(m); } }
public void showSkillMap(GameSkill sk, GameBattleUnit u, GameBattleAttackMapDirection dir, List <GameBattleAttackResultSkill> r, OnEventOver over) { clear(); skill = sk; unit = u; result = r; direction = dir; onEventOver = over; GameUserData.instance.LastSkillID = skill.ID; // string path = "Prefab/Sprite/man" + GameDefine.getString3( u.Sprite ) + "/" + // GameDefine.getString3( u.Sprite ); // path += ( m.BattleSprite > 0 ? "-" + m.BattleSprite : "" ); // path += "sm"; // // GameObject obj = Instantiate<GameObject>( Resources.Load<GameObject>( path ) ); // GameAnimation attackerAnimation = obj.GetComponent<GameAnimation>(); // Transform trans = obj.transform; // trans.SetParent( transform ); // trans.localScale = Vector3.one; // trans.localPosition = Vector3.zero; // // transform.localPosition = new Vector3( GameSceneMovement.instance.posXReal , // GameSceneMovement.instance.posYReal + GameBattleManager.instance.LayerHeight , // transform.localPosition.z ); // // float x = GameCameraManager.instance.sceneWidth / GameDefine.SCENE_WIDTH; // transform.localScale = new Vector3( x , 1.0f , 1.0f ); // // if ( dir != GameBattleAttackMapDirection.Count ) // { // int c = attackerAnimation.safHead.count3[ 0 ]; // int f = c * (int)dir; // // attackerAnimation.playAnimation( f , f + c , false , onAttackOver ); // } // else // { // attackerAnimation.playAnimation( 0 , GameDefine.INVALID_ID , false , onAttackOver ); // } if (skill.AttackRangeType == GameAttackRangeType.Line) { GameBattleSceneMovement.instance.moveTo(unit.PosX - GameCameraManager.instance.xCell, unit.PosY - GameCameraManager.instance.yCell, 50, 50, onStartMoveOver); } else { GameBattleSceneMovement.instance.moveTo(GameBattleCursor.instance.PosX - GameCameraManager.instance.xCell, GameBattleCursor.instance.PosY - GameCameraManager.instance.yCell, 50, 50, onStartMoveOver); } }
public void updateData(GameBattleUnit battleUnit) { clear(); for (int i = 0; i < GameDefine.MAX_SLOT; i++) { GameItem item = GameItemData.instance.getData(battleUnit.Items[i]); bool b = (battleUnit.AccessorySlot == i || battleUnit.ArmorSlot == i || battleUnit.WeaponSlot == i); slot[i].setData(item, b); } }
void onItemOver() { GameTouchCenterUI.instance.showUI(); GameBattleCursor.instance.show(); GameBattleUnit a = GameBattleSelection.instance.SelectionUnit; a.action(); GameBattleSelection.instance.clearSelection(); clearInput(); }
void updateSkillUI() { if (!GameBattleSkillUI.instance.IsShow) { return; } if (confirm) { confirm = false; skill = GameBattleSkillUI.instance.getSelectionSkill(); if (skill == null) { return; } GameBattleUnit unit = GameBattleSelection.instance.SelectionUnit; GameBattleUnitSkillSelection.instance.show(unit.PosX, unit.PosY, skill, unit.UnitCampType, true); GameBattleSkillUI.instance.unShowFade(); GameBattleCursor.instance.moveTo(GameBattleUnitSkillSelection.instance.AttackCell.x, GameBattleUnitSkillSelection.instance.AttackCell.y, GameBattleCursor.SpeedX, GameBattleCursor.SpeedY, true, onCursorMoveOver); return; } if (cancel) { cancel = false; GameBattleSkillUI.instance.unShowFade(); GameBattleUnitActionUI.instance.show(); GameBattleUnitActionUI.instance.enable(true); GameBattleUnitActionUI.instance.showFade(); return; } moveSkillUI(); }
public bool check(GameBattleUnit unit, OnEventOver over) { GameBattleJudge judge = GameBattleManager.instance.ActiveBattleStage.Judge; // GameBattleEventManager.instance.showEvent( 0 , 0 , over ); // // return true; if (unit.KillEvent != GameDefine.INVALID_ID) { GameBattleEventManager.instance.showEvent(unit.KillEvent, 0, over); return(true); } return(false); }
public bool isBlockPos(int x, int y, byte bc, GameBattleUnit unit) { checkBlock = bc; if (x < 0 || y < 0 || x >= maxX || y >= maxY) { return(true); } if (GameBattleUnitManager.instance.getUnit(x, y, unit) != null) { return(true); } return(isBlock(mapData[getIndex(x, y)])); }
void onMoveOver() { GameTouchCenterUI.instance.showUI(); isMoving = false; GameBattleUnit a = GameBattleSelection.instance.SelectionUnit; GameBattleUnitActionUI.instance.show(false, a.canUseSkill()); GameBattleUnitActionUI.instance.setPos(GameBattleCursor.instance.PosX, GameBattleCursor.instance.PosY); GameBattleUnitActionUI.instance.showFade(); GameBattleCursor.instance.unShow(); clearInput(); }
public void show(GameBattleUnit battleUnit) { GameBattleUserLeftUI.instance.unShowFade(); GameBattleUserRightUI.instance.unShowFade(); userID = battleUnit.UnitID; show(); updateData(battleUnit); unitUIInfo.gameObject.SetActive(true); unitUIItem.gameObject.SetActive(false); unitUISkill.gameObject.SetActive(false); updateAnimation(); }
public void updateData(GameBattleUnit battleUnit) { clear(); GameUnit gameUnit = GameUnitData.instance.getData(battleUnit.UnitID); atkText.text = GameDefine.getBigInt(battleUnit.PhysicalAttack.ToString()); defText.text = GameDefine.getBigInt(battleUnit.Defence.ToString()); magText.text = GameDefine.getBigInt(battleUnit.MagicAttack.ToString()); spdText.text = GameDefine.getBigInt(battleUnit.Speed.ToString()); for (int i = 0; i <= (int)GameAttributeType.Dark; i++) { int ad = battleUnit.AttributeDefence[i]; if (ad > 100) { ad = 100; } if (ad < -100) { ad = -100; } if (ad > 0) { red[i].gameObject.SetActive(false); blue[i].gameObject.SetActive(true); red[i].anchoredPosition = new Vector2(-1.5f - width, 0.0f); blue[i].anchoredPosition = new Vector2(-1.5f - width * (1.0f - ad / 100.0f), 0.0f); } else { red[i].gameObject.SetActive(true); blue[i].gameObject.SetActive(false); blue[i].anchoredPosition = new Vector2(-1.5f + width, 0.0f); red[i].anchoredPosition = new Vector2(-1.5f - width * (1.0f + ad / 100.0f), 0.0f); } textTypes[i].text = GameDefine.getBigInt(Mathf.Abs(battleUnit.AttributeDefence[i]).ToString()); } }
void onCheckUserEventOver() { GameBattleCursor.instance.show(); GameBattleUnit unit = GameBattleUnitManager.instance.firstUser(); if (unit != null) { GameBattleInput.instance.lastUnitID = unit.UnitID; GameBattleCursor.instance.moveTo(unit.PosX, unit.PosY, GameBattleCursor.SpeedX, GameBattleCursor.SpeedY, true, onMoveCursorOver); } GameBattleInput.instance.Pause = false; }
public GameBattleUnit summonUnit(GameBattleUnit u, int id, int x, int y) { GameBattleUnit battleUnit = getUnitByID(id); if (battleUnit == null) { return(null); } if (battleUnit.IsShow || battleUnit.IsKilled) { return(null); } GameUnit unit = GameUnitData.instance.getData(battleUnit.UnitID); battleUnit.IsShow = true; battleUnit.IsSummon = true; GameUnitBase unitBaseU = u.getUnitBase(); GameUnitBase unitBase = battleUnit.getUnitBase(); unitBase.LV = unitBaseU.LV; unitBase.HP = (short)(unitBaseU.HP * unit.HP / 100.0f); unitBase.MP = (short)(unitBaseU.MP * unit.MP / 100.0f); unitBase.Str = (short)(unitBaseU.Str * unit.Str / 100.0f); unitBase.Vit = (short)(unitBaseU.Vit * unit.Vit / 100.0f); unitBase.Avg = (short)(unitBaseU.Avg * unit.Avg / 100.0f); unitBase.Int = (short)(unitBaseU.Int * unit.Int / 100.0f); unitBase.Luk = (short)(unitBaseU.Luk * unit.Luk / 100.0f); battleUnit.updateUnitData(); battleUnit.initHPMP(); battleUnit.clearMove(); battleUnit.setPos(x, y); battleUnit.updateAnimation(GameAnimationDirection.South); battleUnit.updateAlive(); return(battleUnit); }
void onMoveOver() { clearJumpHP(); clear(); jumpHPlist.Clear(); if (onEventOver != null) { onEventOver(); } onEventOver = null; skill = null; item = null; unit = null; result = null; direction = GameBattleAttackMapDirection.Count; }
public void show(OnEventOver over, GameBattleUnit unit, GameUnitLevelUp lv) { onEventOver = over; show(); level0.text = GameDefine.getBigInt((unit.LV - 1).ToString()); level1.text = GameDefine.getBigInt((unit.LV).ToString()); hp0.text = GameDefine.getBigInt(unit.HPMax.ToString()); hp1.text = GameDefine.getBigInt((unit.HPMax + lv.HP).ToString()); mp0.text = GameDefine.getBigInt(unit.MPMax.ToString()); mp1.text = GameDefine.getBigInt((unit.MPMax + lv.MP).ToString()); str0.text = GameDefine.getBigInt(unit.Str.ToString()); str1.text = GameDefine.getBigInt((unit.Str + lv.StrBase + lv.StrRand).ToString()); vit0.text = GameDefine.getBigInt(unit.Vit.ToString()); vit1.text = GameDefine.getBigInt((unit.Vit + lv.VitBase + lv.VitRand).ToString()); int0.text = GameDefine.getBigInt(unit.Int.ToString()); int1.text = GameDefine.getBigInt((unit.Int + lv.IntBase + lv.IntRand).ToString()); avg0.text = GameDefine.getBigInt(unit.Avg.ToString()); avg1.text = GameDefine.getBigInt((unit.Avg + lv.AvgBase + lv.AvgRand).ToString()); luk0.text = GameDefine.getBigInt(unit.Luk.ToString()); luk1.text = GameDefine.getBigInt((unit.Luk + lv.LukBase + lv.LukRand).ToString()); if (lv.Skill[0] != null) { GameSkill m = GameSkillData.instance.getData(lv.Skill[0].SkillID); skill.text = m.Name; } else { skill.text = ""; } time = 0.0f; }
public void showUnits(int e) { GameBattleStage stage = GameBattleManager.instance.ActiveBattleStage; for (int i = 0; i < stage.Man.Length; i++) { GameBattleMan man = stage.Man[i]; if (man.EventParm1 == e) { GameBattleUnit unit = GameBattleUnitManager.instance.getUnit(i); GameUnitMove unitMove = GameUnitMoveTypeData.instance.getData(unit.MoveType); GameBattleUnit unit1 = GameBattleUnitManager.instance.getUnit(unit.PosX, unit.PosY); if (unit != unit1 && unit1 != null) { GameBattlePathFinder.instance.findNearPos(unit.PosX, unit.PosY, unitMove.block); unit.setPos(GameBattlePathFinder.instance.nearPosX, GameBattlePathFinder.instance.nearPosY); } // if ( GameBattlePathFinder.instance.isBlockPos( unit.PosX , unit.PosY , unitMove.block , unit ) ) // { // GameBattlePathFinder.instance.findNearPos( unit.PosX , unit.PosY , unitMove.block ); // // unit.setPos( GameBattlePathFinder.instance.nearPosX , // GameBattlePathFinder.instance.nearPosY ); // } unit.IsShow = true; unit.updateAlive(); unit.playAnimationBattle(GameAnimationType.Stand, GameAnimationDirection.South, null); unit.updateInteam(); } } }
public void show(GameBattleUnit unit, bool top) { show(); #if (UNITY_ANDROID || UNITY_IPHONE) top = true; #endif trans.anchoredPosition = top ? new Vector2(0.0f, 166.0f + GameCanvasScale.instance.Height - GameDefine.SCENE_HEIGHT) : Vector2.zero; text.text = unit.Name; hp.text = GameDefine.getBigInt(unit.HP.ToString(), true); hpMax.text = GameDefine.getBigInt(unit.HPMax.ToString(), true); mp.text = GameDefine.getBigInt(unit.MP.ToString(), true); mpMax.text = GameDefine.getBigInt(unit.MPMax.ToString(), true); move.text = GameDefine.getBigInt(unit.Move.ToString()); moveMax.text = GameDefine.getBigInt(unit.MoveMax.ToString()); showFade(); }
public bool isBlock(int x, int y) { int i = getIndex(x, y); if (i == GameDefine.INVALID_ID) { return(true); } // if ( checkUnit ) // { GameBattleUnit unit = GameBattleUnitManager.instance.getUnit(x, y); if (campType != GameUnitCampType.Count && unit != null && unit.UnitCampType != campType) { return(true); } // } return(isBlock(mapData[getIndex(x, y)])); }
public GameBattleUnit reliveSummonUnit(int x, int y) { GameBattleUnit unit = getKilledSummonUnit(); if (unit == null) { return(null); } unit.IsShow = true; unit.IsKilled = false; unit.addHP(1); unit.clearMove(); unit.setPos(x, y); unit.updateAnimation(GameAnimationDirection.South); unit.updateAlive(); return(unit); }
void onCursorMoveOver() { GameBattleUnit unit = GameBattleUnitManager.instance.getUnit(GameBattleCursor.instance.PosX, GameBattleCursor.instance.PosY); if (unit != null) { bool btop = (GameBattleCursor.instance.PosY - GameBattleSceneMovement.instance.PosY >= GameCameraManager.instance.yOffsetCell); GameBattleUserLeftUI.instance.show(unit, btop); GameBattleUserRightUI.instance.show(unit, btop); } else { GameBattleUserLeftUI.instance.unShowFade(); GameBattleUserRightUI.instance.unShowFade(); } clearInput(); }
public void show(GameBattleUnit unit, bool top) { show(); #if (UNITY_ANDROID || UNITY_IPHONE) top = true; #endif trans.anchoredPosition = top ? new Vector2(0.0f, 166.0f + GameCanvasScale.instance.Height - GameDefine.SCENE_HEIGHT) : Vector2.zero; attack.text = GameDefine.getBigInt(unit.PhysicalAttack.ToString()); defence.text = GameDefine.getBigInt(unit.Defence.ToString()); lv.text = GameDefine.getBigInt(unit.LV.ToString()); exp.text = GameDefine.getBigInt(unit.EXP.ToString()); effect0.SetActive(unit.checkEffect(GameSkillResutlEffect.StrUp)); effect1.SetActive(unit.checkEffect(GameSkillResutlEffect.VitUp)); effect2.SetActive(unit.checkEffect(GameSkillResutlEffect.IntUp)); effect3.SetActive(unit.checkEffect(GameSkillResutlEffect.MoveUp)); showFade(); }
bool isClose1(List <Cell> list, int x, int y, GameUnitCampType type, bool fly) { GameBattleUnit unit = GameBattleUnitManager.instance.getUnit(x, y); if (!fly && unit != null) { if (unit.IsAlive && unit.UnitCampType != type) { return(true); } } for (int i = 0; i < list.Count; i++) { if (list[i].x == x && list[i].y == y) { return(true); } } return(false); }
public void showSkill(GameSkill m, GameBattleUnit u, GameBattleAttackMapDirection dir, List <GameBattleAttackResultSkill> r, OnEventOver over) { clear(); skill = m; item = null; unit = u; result = r; direction = dir; onEventOver = over; GameUserData.instance.LastSkillID = skill.ID; string path = "Prefab/Misc/Mag_misc"; GameObject obj = Instantiate <GameObject>(Resources.Load <GameObject>(path)); GameAnimation gameAnimation = obj.GetComponent <GameAnimation>(); gameAnimation.offsetX = GameDefine.BATTLE_OFFSET_X; gameAnimation.offsetY = GameDefine.BATTLE_OFFSET_Y - 18; unit.playAnimationBattle(GameAnimationType.Skill, u.Direction, null); Transform trans = obj.transform; trans.SetParent(transform); trans.localScale = Vector3.one; trans.localPosition = Vector3.zero; transform.localPosition = new Vector3(unit.PosBattleX, unit.PosBattleY + GameBattleManager.instance.LayerHeight, transform.localPosition.z); gameAnimation.playAnimation(1, GameDefine.INVALID_ID, false, onStartOver); }