コード例 #1
0
ファイル: RefreshDataModule.cs プロジェクト: qipa/RpcCoder
    public void UpdateField(int Id, int Index, byte[] buff, int start, int len)
    {
        SyncIdE SyncId = (SyncIdE)Id;

        byte[] updateBuffer = new byte[len];
        Array.Copy(buff, start, updateBuffer, 0, len);
        int  iValue = 0;
        long lValue = 0;

        switch (SyncId)
        {
        case SyncIdE.LASTREFRESHTIME:
            GameAssist.ReadInt32Variant(updateBuffer, 0, out iValue);
            m_Instance.LastRefreshTime = iValue;
            break;

        default:
            break;
        }

        try
        {
            if (NotifySyncValueChanged != null)
            {
                NotifySyncValueChanged(Id, Index);
            }
        }
        catch
        {
            Ex.Logger.Log("RefreshDataData.NotifySyncValueChanged catch exception");
        }
        updateBuffer.GetType();
        iValue++;
        lValue++;
    }
コード例 #2
0
ファイル: MailIconCfg.cs プロジェクト: qipa/RpcCoder
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 4)
        {
            Ex.Logger.Log("MailIcon.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Ex.Logger.Log("MailIcon.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Desc")
        {
            Ex.Logger.Log("MailIcon.csv中字段[Desc]位置不对应"); return(false);
        }
        if (vecLine[2] != "Unread")
        {
            Ex.Logger.Log("MailIcon.csv中字段[Unread]位置不对应"); return(false);
        }
        if (vecLine[3] != "Read")
        {
            Ex.Logger.Log("MailIcon.csv中字段[Read]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            MailIconElement member = new MailIconElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Desc);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Unread);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Read);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }
コード例 #3
0
ファイル: BASEConfigCfg.cs プロジェクト: wanggan768q/csommon
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 4)
        {
            Debug.Log("BASEConfig.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Debug.Log("BASEConfig.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Name")
        {
            Debug.Log("BASEConfig.csv中字段[Name]位置不对应"); return(false);
        }
        if (vecLine[2] != "Args1")
        {
            Debug.Log("BASEConfig.csv中字段[Args1]位置不对应"); return(false);
        }
        if (vecLine[3] != "Args2")
        {
            Debug.Log("BASEConfig.csv中字段[Args2]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            BASEConfigElement member = new BASEConfigElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Name);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Args1);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Args2);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }
コード例 #4
0
ファイル: CargoTypeCfg.cs プロジェクト: qipa/RpcCoder
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 4)
        {
            Ex.Logger.Log("CargoType.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "Type")
        {
            Ex.Logger.Log("CargoType.csv中字段[Type]位置不对应"); return(false);
        }
        if (vecLine[1] != "MinNum")
        {
            Ex.Logger.Log("CargoType.csv中字段[MinNum]位置不对应"); return(false);
        }
        if (vecLine[2] != "MaxNum")
        {
            Ex.Logger.Log("CargoType.csv中字段[MaxNum]位置不对应"); return(false);
        }
        if (vecLine[3] != "Weight")
        {
            Ex.Logger.Log("CargoType.csv中字段[Weight]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            CargoTypeElement member = new CargoTypeElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Type);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.MinNum);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.MaxNum);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Weight);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.Type] = member;
        }
        return(true);
    }
コード例 #5
0
ファイル: LocationCfg.cs プロジェクト: qipa/RpcCoder
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 4)
        {
            Ex.Logger.Log("Location.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Ex.Logger.Log("Location.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "PosX")
        {
            Ex.Logger.Log("Location.csv中字段[PosX]位置不对应"); return(false);
        }
        if (vecLine[2] != "Dungeons")
        {
            Ex.Logger.Log("Location.csv中字段[Dungeons]位置不对应"); return(false);
        }
        if (vecLine[3] != "Layer")
        {
            Ex.Logger.Log("Location.csv中字段[Layer]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            LocationElement member = new LocationElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.PosX);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Dungeons);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Layer);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }
コード例 #6
0
ファイル: LocalizationCfg.cs プロジェクト: qipa/RpcCoder
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 4)
        {
            Ex.Logger.Log("Localization.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "id")
        {
            Ex.Logger.Log("Localization.csv中字段[id]位置不对应"); return(false);
        }
        if (vecLine[1] != "key")
        {
            Ex.Logger.Log("Localization.csv中字段[key]位置不对应"); return(false);
        }
        if (vecLine[2] != "cn")
        {
            Ex.Logger.Log("Localization.csv中字段[cn]位置不对应"); return(false);
        }
        if (vecLine[3] != "en")
        {
            Ex.Logger.Log("Localization.csv中字段[en]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            LocalizationElement member = new LocalizationElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.id);
            readPos += GameAssist.ReadString(binContent, readPos, out member.key);
            readPos += GameAssist.ReadString(binContent, readPos, out member.cn);
            readPos += GameAssist.ReadString(binContent, readPos, out member.en);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.id] = member;
        }
        return(true);
    }
コード例 #7
0
ファイル: JuLingLimitCfg.cs プロジェクト: qipa/RpcCoder
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 4)
        {
            Ex.Logger.Log("JuLingLimit.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Ex.Logger.Log("JuLingLimit.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "ShangGu")
        {
            Ex.Logger.Log("JuLingLimit.csv中字段[ShangGu]位置不对应"); return(false);
        }
        if (vecLine[2] != "PuTong")
        {
            Ex.Logger.Log("JuLingLimit.csv中字段[PuTong]位置不对应"); return(false);
        }
        if (vecLine[3] != "Max")
        {
            Ex.Logger.Log("JuLingLimit.csv中字段[Max]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            JuLingLimitElement member = new JuLingLimitElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ShangGu);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.PuTong);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Max);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }
コード例 #8
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 4)
        {
            Debug.Log("EquipStrengthen.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "RankID")
        {
            Debug.Log("EquipStrengthen.csv中字段[RankID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Num")
        {
            Debug.Log("EquipStrengthen.csv中字段[Num]位置不对应"); return(false);
        }
        if (vecLine[2] != "Money")
        {
            Debug.Log("EquipStrengthen.csv中字段[Money]位置不对应"); return(false);
        }
        if (vecLine[3] != "Chance")
        {
            Debug.Log("EquipStrengthen.csv中字段[Chance]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            EquipStrengthenElement member = new EquipStrengthenElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.RankID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Num);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Money);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Chance);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.RankID] = member;
        }
        return(true);
    }
コード例 #9
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 4)
        {
            Ex.Logger.Log("Formula.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "FormulaID")
        {
            Ex.Logger.Log("Formula.csv中字段[FormulaID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Describe")
        {
            Ex.Logger.Log("Formula.csv中字段[Describe]位置不对应"); return(false);
        }
        if (vecLine[2] != "VarsName")
        {
            Ex.Logger.Log("Formula.csv中字段[VarsName]位置不对应"); return(false);
        }
        if (vecLine[3] != "Formula")
        {
            Ex.Logger.Log("Formula.csv中字段[Formula]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            FormulaElement member = new FormulaElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.FormulaID);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Describe);
            readPos += GameAssist.ReadString(binContent, readPos, out member.VarsName);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Formula);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.FormulaID] = member;
        }
        return(true);
    }
コード例 #10
0
ファイル: EquipCfg.cs プロジェクト: wanggan768q/csommon
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 4)
        {
            Debug.Log("Equip.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "EquipID")
        {
            Debug.Log("Equip.csv中字段[EquipID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Type")
        {
            Debug.Log("Equip.csv中字段[Type]位置不对应"); return(false);
        }
        if (vecLine[2] != "Attribute")
        {
            Debug.Log("Equip.csv中字段[Attribute]位置不对应"); return(false);
        }
        if (vecLine[3] != "Colour")
        {
            Debug.Log("Equip.csv中字段[Colour]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            EquipElement member = new EquipElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.EquipID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Type);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Attribute);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Colour);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.EquipID] = member;
        }
        return(true);
    }
コード例 #11
0
ファイル: FaBaoSkillCfg.cs プロジェクト: qipa/RpcCoder
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 4)
        {
            Ex.Logger.Log("FaBaoSkill.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Ex.Logger.Log("FaBaoSkill.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Name")
        {
            Ex.Logger.Log("FaBaoSkill.csv中字段[Name]位置不对应"); return(false);
        }
        if (vecLine[2] != "Lv")
        {
            Ex.Logger.Log("FaBaoSkill.csv中字段[Lv]位置不对应"); return(false);
        }
        if (vecLine[3] != "MiaoShu")
        {
            Ex.Logger.Log("FaBaoSkill.csv中字段[MiaoShu]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            FaBaoSkillElement member = new FaBaoSkillElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Name);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Lv);
            readPos += GameAssist.ReadString(binContent, readPos, out member.MiaoShu);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }
コード例 #12
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 4)
        {
            Ex.Logger.Log("Ranking.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Ex.Logger.Log("Ranking.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "SmallLabel")
        {
            Ex.Logger.Log("Ranking.csv中字段[SmallLabel]位置不对应"); return(false);
        }
        if (vecLine[2] != "LargeLabel")
        {
            Ex.Logger.Log("Ranking.csv中字段[LargeLabel]位置不对应"); return(false);
        }
        if (vecLine[3] != "Type")
        {
            Ex.Logger.Log("Ranking.csv中字段[Type]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            RankingElement member = new RankingElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID);
            readPos += GameAssist.ReadString(binContent, readPos, out member.SmallLabel);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.LargeLabel);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Type);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }
コード例 #13
0
ファイル: WuPinTypeIDCfg.cs プロジェクト: wanggan768q/csommon
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 3)
        {
            Debug.Log("WuPinTypeID.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Debug.Log("WuPinTypeID.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "ZiDuan")
        {
            Debug.Log("WuPinTypeID.csv中字段[ZiDuan]位置不对应"); return(false);
        }
        if (vecLine[2] != "Type")
        {
            Debug.Log("WuPinTypeID.csv中字段[Type]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            WuPinTypeIDElement member = new WuPinTypeIDElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ZiDuan);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Type);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }
コード例 #14
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 3)
        {
            Ex.Logger.Log("Monster.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "id")
        {
            Ex.Logger.Log("Monster.csv中字段[id]位置不对应"); return(false);
        }
        if (vecLine[1] != "name")
        {
            Ex.Logger.Log("Monster.csv中字段[name]位置不对应"); return(false);
        }
        if (vecLine[2] != "skills")
        {
            Ex.Logger.Log("Monster.csv中字段[skills]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            MonsterElement member = new MonsterElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.id);
            readPos += GameAssist.ReadString(binContent, readPos, out member.name);
            readPos += GameAssist.ReadString(binContent, readPos, out member.skills);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.id] = member;
        }
        return(true);
    }
コード例 #15
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 3)
        {
            Ex.Logger.Log("SysTips.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Ex.Logger.Log("SysTips.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "CN")
        {
            Ex.Logger.Log("SysTips.csv中字段[CN]位置不对应"); return(false);
        }
        if (vecLine[2] != "EN")
        {
            Ex.Logger.Log("SysTips.csv中字段[EN]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            SysTipsElement member = new SysTipsElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID);
            readPos += GameAssist.ReadString(binContent, readPos, out member.CN);
            readPos += GameAssist.ReadString(binContent, readPos, out member.EN);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }
コード例 #16
0
ファイル: StoryDungeonModule.cs プロジェクト: qipa/RpcCoder
    public void UpdateField(int Id, int Index, byte[] buff, int start, int len)
    {
        SyncIdE SyncId = (SyncIdE)Id;

        byte[] updateBuffer = new byte[len];
        Array.Copy(buff, start, updateBuffer, 0, len);
        int  iValue = 0;
        long lValue = 0;

        switch (SyncId)
        {
        case SyncIdE.STORYDUNGEON:
            if (Index < 0)
            {
                m_Instance.ClearStoryDungeon(); break;
            }
            if (Index >= m_Instance.SizeStoryDungeon())
            {
                int Count = Index - m_Instance.SizeStoryDungeon() + 1;
                for (int i = 0; i < Count; i++)
                {
                    m_Instance.AddStoryDungeon(new StoryDungeonStoryDungeonObjWraperV1());
                }
            }
            m_Instance.GetStoryDungeon(Index).FromMemoryStream(new MemoryStream(updateBuffer));
            break;

        case SyncIdE.CHALLENGENUM:
            GameAssist.ReadInt32Variant(updateBuffer, 0, out iValue);
            m_Instance.ChallengeNum = iValue;
            break;

        default:
            break;
        }

        try
        {
            if (NotifySyncValueChanged != null)
            {
                NotifySyncValueChanged(Id, Index);
            }
        }
        catch
        {
            Ex.Logger.Log("StoryDungeonData.NotifySyncValueChanged catch exception");
        }
        updateBuffer.GetType();
        iValue++;
        lValue++;
    }
コード例 #17
0
ファイル: CapsuleModule.cs プロジェクト: wanggan768q/csommon
    public void UpdateField(int Id, int Index, byte[] buff, int start, int len)
    {
        SyncIdE SyncId = (SyncIdE)Id;

        byte[] updateBuffer = new byte[len];
        Array.Copy(buff, start, updateBuffer, 0, len);
        int  iValue = 0;
        long lValue = 0;

        switch (SyncId)
        {
        case SyncIdE.EQUIPDEBRIS:
            GameAssist.ReadInt32Variant(updateBuffer, 0, out iValue);
            m_Instance.EquipDebris = iValue;
            break;

        case SyncIdE.CAPSULEARRAY:
            if (Index < 0)
            {
                m_Instance.ClearCapsuleArray(); break;
            }
            if (Index >= m_Instance.SizeCapsuleArray())
            {
                int Count = Index - m_Instance.SizeCapsuleArray() + 1;
                for (int i = 0; i < Count; i++)
                {
                    m_Instance.AddCapsuleArray(new CapsuleCapsuleObjWraperV1());
                }
            }
            m_Instance.GetCapsuleArray(Index).FromMemoryStream(new MemoryStream(updateBuffer));
            break;

        default:
            break;
        }

        try
        {
            if (NotifySyncValueChanged != null)
            {
                NotifySyncValueChanged(Id, Index);
            }
        }
        catch
        {
            Debug.Log("CapsuleData.NotifySyncValueChanged catch exception");
        }
        updateBuffer.GetType();
        iValue++;
        lValue++;
    }
コード例 #18
0
    public void UpdateField(int Id, int Index, byte[] buff, int start, int len)
    {
        SyncIdE SyncId = (SyncIdE)Id;

        byte[] updateBuffer = new byte[len];
        Array.Copy(buff, start, updateBuffer, 0, len);
        int  iValue = 0;
        long lValue = 0;

        switch (SyncId)
        {
        case SyncIdE.VALUE:
            if (Index < 0)
            {
                m_Instance.ClearValue(); break;
            }
            if (Index >= m_Instance.SizeValue())
            {
                int Count = Index - m_Instance.SizeValue() + 1;
                for (int i = 0; i < Count; i++)
                {
                    m_Instance.AddValue(new ActivityScheduleActiveValueWraperV1());
                }
            }
            m_Instance.GetValue(Index).FromMemoryStream(new MemoryStream(updateBuffer));
            break;

        case SyncIdE.TIME:
            GameAssist.ReadInt32Variant(updateBuffer, 0, out iValue);
            m_Instance.Time = iValue;
            break;

        default:
            break;
        }

        try
        {
            if (NotifySyncValueChanged != null)
            {
                NotifySyncValueChanged(Id, Index);
            }
        }
        catch
        {
            Ex.Logger.Log("ActivityScheduleData.NotifySyncValueChanged catch exception");
        }
        updateBuffer.GetType();
        iValue++;
        lValue++;
    }
コード例 #19
0
ファイル: BaseAttrModule.cs プロジェクト: qipa/RpcCoder_SY
    public void UpdateField(int Id, int Index, byte[] buff, int start, int len)
    {
        SyncIdE SyncId = (SyncIdE)Id;

        byte[] updateBuffer = new byte[len];
        Array.Copy(buff, start, updateBuffer, 0, len);
        int  iValue = 0;
        long lValue = 0;

        switch (SyncId)
        {
        case SyncIdE.EXP:
            GameAssist.ReadInt32Variant(updateBuffer, 0, out iValue);
            m_Instance.Exp = iValue;
            break;

        case SyncIdE.LEVEL:
            GameAssist.ReadInt32Variant(updateBuffer, 0, out iValue);
            m_Instance.Level = iValue;
            break;

        case SyncIdE.SERVERTIME:
            GameAssist.ReadInt32Variant(updateBuffer, 0, out iValue);
            m_Instance.ServerTime = iValue;
            break;

        case SyncIdE.ROLEID:
            GameAssist.ReadInt32Variant(updateBuffer, 0, out iValue);
            m_Instance.RoleId = iValue;
            break;

        default:
            break;
        }

        try
        {
            if (NotifySyncValueChanged != null)
            {
                NotifySyncValueChanged(Id, Index);
            }
        }
        catch
        {
            Ex.Logger.Log("BaseAttrData.NotifySyncValueChanged catch exception");
        }
        updateBuffer.GetType();
        iValue++;
        lValue++;
    }
コード例 #20
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 15)
        {
            Ex.Logger.Log("ShimenType.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Ex.Logger.Log("ShimenType.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Lvl")
        {
            Ex.Logger.Log("ShimenType.csv中字段[Lvl]位置不对应"); return(false);
        }
        if (vecLine[2] != "Res")
        {
            Ex.Logger.Log("ShimenType.csv中字段[Res]位置不对应"); return(false);
        }
        if (vecLine[3] != "TypePro1")
        {
            Ex.Logger.Log("ShimenType.csv中字段[TypePro1]位置不对应"); return(false);
        }
        if (vecLine[4] != "Type1")
        {
            Ex.Logger.Log("ShimenType.csv中字段[Type1]位置不对应"); return(false);
        }
        if (vecLine[5] != "TypePro2")
        {
            Ex.Logger.Log("ShimenType.csv中字段[TypePro2]位置不对应"); return(false);
        }
        if (vecLine[6] != "Type2")
        {
            Ex.Logger.Log("ShimenType.csv中字段[Type2]位置不对应"); return(false);
        }
        if (vecLine[7] != "TypePro3")
        {
            Ex.Logger.Log("ShimenType.csv中字段[TypePro3]位置不对应"); return(false);
        }
        if (vecLine[8] != "Type3")
        {
            Ex.Logger.Log("ShimenType.csv中字段[Type3]位置不对应"); return(false);
        }
        if (vecLine[9] != "TypePro4")
        {
            Ex.Logger.Log("ShimenType.csv中字段[TypePro4]位置不对应"); return(false);
        }
        if (vecLine[10] != "Type4")
        {
            Ex.Logger.Log("ShimenType.csv中字段[Type4]位置不对应"); return(false);
        }
        if (vecLine[11] != "ExpReward")
        {
            Ex.Logger.Log("ShimenType.csv中字段[ExpReward]位置不对应"); return(false);
        }
        if (vecLine[12] != "MoneyReward")
        {
            Ex.Logger.Log("ShimenType.csv中字段[MoneyReward]位置不对应"); return(false);
        }
        if (vecLine[13] != "SpecialRewardId")
        {
            Ex.Logger.Log("ShimenType.csv中字段[SpecialRewardId]位置不对应"); return(false);
        }
        if (vecLine[14] != "SpecialRewardPro")
        {
            Ex.Logger.Log("ShimenType.csv中字段[SpecialRewardPro]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            ShimenTypeElement member = new ShimenTypeElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Lvl);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Res);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.TypePro1);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Type1);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.TypePro2);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Type2);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.TypePro3);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Type3);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.TypePro4);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Type4);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ExpReward);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.MoneyReward);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.SpecialRewardId);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.SpecialRewardPro);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }
コード例 #21
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 9)
        {
            Ex.Logger.Log("BuffPool.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Ex.Logger.Log("BuffPool.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "POS")
        {
            Ex.Logger.Log("BuffPool.csv中字段[POS]位置不对应"); return(false);
        }
        if (vecLine[2] != "TriggerRange")
        {
            Ex.Logger.Log("BuffPool.csv中字段[TriggerRange]位置不对应"); return(false);
        }
        if (vecLine[3] != "RefreshType")
        {
            Ex.Logger.Log("BuffPool.csv中字段[RefreshType]位置不对应"); return(false);
        }
        if (vecLine[4] != "RefreshCD")
        {
            Ex.Logger.Log("BuffPool.csv中字段[RefreshCD]位置不对应"); return(false);
        }
        if (vecLine[5] != "GroupID")
        {
            Ex.Logger.Log("BuffPool.csv中字段[GroupID]位置不对应"); return(false);
        }
        if (vecLine[6] != "GroupMaxRefreshCount")
        {
            Ex.Logger.Log("BuffPool.csv中字段[GroupMaxRefreshCount]位置不对应"); return(false);
        }
        if (vecLine[7] != "BuffIDList")
        {
            Ex.Logger.Log("BuffPool.csv中字段[BuffIDList]位置不对应"); return(false);
        }
        if (vecLine[8] != "Res")
        {
            Ex.Logger.Log("BuffPool.csv中字段[Res]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            BuffPoolElement member = new BuffPoolElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID);
            readPos += GameAssist.ReadString(binContent, readPos, out member.POS);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.TriggerRange);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.RefreshType);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.RefreshCD);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.GroupID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.GroupMaxRefreshCount);
            readPos += GameAssist.ReadString(binContent, readPos, out member.BuffIDList);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Res);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }
コード例 #22
0
ファイル: QiangHuaCfg.cs プロジェクト: qipa/RpcCoder
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 6)
        {
            Ex.Logger.Log("QiangHua.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "LVID")
        {
            Ex.Logger.Log("QiangHua.csv中字段[LVID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Num")
        {
            Ex.Logger.Log("QiangHua.csv中字段[Num]位置不对应"); return(false);
        }
        if (vecLine[2] != "GaiLv")
        {
            Ex.Logger.Log("QiangHua.csv中字段[GaiLv]位置不对应"); return(false);
        }
        if (vecLine[3] != "Item")
        {
            Ex.Logger.Log("QiangHua.csv中字段[Item]位置不对应"); return(false);
        }
        if (vecLine[4] != "ItemNum")
        {
            Ex.Logger.Log("QiangHua.csv中字段[ItemNum]位置不对应"); return(false);
        }
        if (vecLine[5] != "ZhuanYi")
        {
            Ex.Logger.Log("QiangHua.csv中字段[ZhuanYi]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            QiangHuaElement member = new QiangHuaElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.LVID);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Num);
            readPos += GameAssist.ReadString(binContent, readPos, out member.GaiLv);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Item);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ItemNum);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ZhuanYi);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.LVID] = member;
        }
        return(true);
    }
コード例 #23
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 13)
        {
            Ex.Logger.Log("SysIcon.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Ex.Logger.Log("SysIcon.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Name")
        {
            Ex.Logger.Log("SysIcon.csv中字段[Name]位置不对应"); return(false);
        }
        if (vecLine[2] != "Desc")
        {
            Ex.Logger.Log("SysIcon.csv中字段[Desc]位置不对应"); return(false);
        }
        if (vecLine[3] != "Type")
        {
            Ex.Logger.Log("SysIcon.csv中字段[Type]位置不对应"); return(false);
        }
        if (vecLine[4] != "Order")
        {
            Ex.Logger.Log("SysIcon.csv中字段[Order]位置不对应"); return(false);
        }
        if (vecLine[5] != "Icon")
        {
            Ex.Logger.Log("SysIcon.csv中字段[Icon]位置不对应"); return(false);
        }
        if (vecLine[6] != "ShowLv")
        {
            Ex.Logger.Log("SysIcon.csv中字段[ShowLv]位置不对应"); return(false);
        }
        if (vecLine[7] != "ShowTaskRe")
        {
            Ex.Logger.Log("SysIcon.csv中字段[ShowTaskRe]位置不对应"); return(false);
        }
        if (vecLine[8] != "ShowTaskCo")
        {
            Ex.Logger.Log("SysIcon.csv中字段[ShowTaskCo]位置不对应"); return(false);
        }
        if (vecLine[9] != "OpenLv")
        {
            Ex.Logger.Log("SysIcon.csv中字段[OpenLv]位置不对应"); return(false);
        }
        if (vecLine[10] != "OpenTaskRe")
        {
            Ex.Logger.Log("SysIcon.csv中字段[OpenTaskRe]位置不对应"); return(false);
        }
        if (vecLine[11] != "OpenTaskCo")
        {
            Ex.Logger.Log("SysIcon.csv中字段[OpenTaskCo]位置不对应"); return(false);
        }
        if (vecLine[12] != "Prompt")
        {
            Ex.Logger.Log("SysIcon.csv中字段[Prompt]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            SysIconElement member = new SysIconElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Name);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Desc);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Type);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Order);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Icon);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ShowLv);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ShowTaskRe);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ShowTaskCo);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.OpenLv);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.OpenTaskRe);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.OpenTaskCo);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Prompt);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }
コード例 #24
0
ファイル: CargoRewardCfg.cs プロジェクト: qipa/RpcCoder
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 9)
        {
            Ex.Logger.Log("CargoReward.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Ex.Logger.Log("CargoReward.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Type")
        {
            Ex.Logger.Log("CargoReward.csv中字段[Type]位置不对应"); return(false);
        }
        if (vecLine[2] != "Lvl")
        {
            Ex.Logger.Log("CargoReward.csv中字段[Lvl]位置不对应"); return(false);
        }
        if (vecLine[3] != "EXP")
        {
            Ex.Logger.Log("CargoReward.csv中字段[EXP]位置不对应"); return(false);
        }
        if (vecLine[4] != "Contribution")
        {
            Ex.Logger.Log("CargoReward.csv中字段[Contribution]位置不对应"); return(false);
        }
        if (vecLine[5] != "Money")
        {
            Ex.Logger.Log("CargoReward.csv中字段[Money]位置不对应"); return(false);
        }
        if (vecLine[6] != "MEXP")
        {
            Ex.Logger.Log("CargoReward.csv中字段[MEXP]位置不对应"); return(false);
        }
        if (vecLine[7] != "MContribution")
        {
            Ex.Logger.Log("CargoReward.csv中字段[MContribution]位置不对应"); return(false);
        }
        if (vecLine[8] != "MMoney")
        {
            Ex.Logger.Log("CargoReward.csv中字段[MMoney]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            CargoRewardElement member = new CargoRewardElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Type);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Lvl);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.EXP);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Contribution);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Money);
            readPos += GameAssist.ReadString(binContent, readPos, out member.MEXP);
            readPos += GameAssist.ReadString(binContent, readPos, out member.MContribution);
            readPos += GameAssist.ReadString(binContent, readPos, out member.MMoney);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }
コード例 #25
0
ファイル: SkillLimitCfg.cs プロジェクト: qipa/RpcCoder
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 6)
        {
            Ex.Logger.Log("SkillLimit.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "LimitID")
        {
            Ex.Logger.Log("SkillLimit.csv中字段[LimitID]位置不对应"); return(false);
        }
        if (vecLine[1] != "RoleLv")
        {
            Ex.Logger.Log("SkillLimit.csv中字段[RoleLv]位置不对应"); return(false);
        }
        if (vecLine[2] != "Book")
        {
            Ex.Logger.Log("SkillLimit.csv中字段[Book]位置不对应"); return(false);
        }
        if (vecLine[3] != "SkillLimit")
        {
            Ex.Logger.Log("SkillLimit.csv中字段[SkillLimit]位置不对应"); return(false);
        }
        if (vecLine[4] != "LvUpLimitSkillLv")
        {
            Ex.Logger.Log("SkillLimit.csv中字段[LvUpLimitSkillLv]位置不对应"); return(false);
        }
        if (vecLine[5] != "LvUpRoleLv")
        {
            Ex.Logger.Log("SkillLimit.csv中字段[LvUpRoleLv]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            SkillLimitElement member = new SkillLimitElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.LimitID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.RoleLv);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Book);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.SkillLimit);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.LvUpLimitSkillLv);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.LvUpRoleLv);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.LimitID] = member;
        }
        return(true);
    }
コード例 #26
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 10)
        {
            Debug.Log("GodWeaponTuPo.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Debug.Log("GodWeaponTuPo.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "ShenQiID")
        {
            Debug.Log("GodWeaponTuPo.csv中字段[ShenQiID]位置不对应"); return(false);
        }
        if (vecLine[2] != "TuPo")
        {
            Debug.Log("GodWeaponTuPo.csv中字段[TuPo]位置不对应"); return(false);
        }
        if (vecLine[3] != "HP")
        {
            Debug.Log("GodWeaponTuPo.csv中字段[HP]位置不对应"); return(false);
        }
        if (vecLine[4] != "Pattack")
        {
            Debug.Log("GodWeaponTuPo.csv中字段[Pattack]位置不对应"); return(false);
        }
        if (vecLine[5] != "Mattack")
        {
            Debug.Log("GodWeaponTuPo.csv中字段[Mattack]位置不对应"); return(false);
        }
        if (vecLine[6] != "PDefense")
        {
            Debug.Log("GodWeaponTuPo.csv中字段[PDefense]位置不对应"); return(false);
        }
        if (vecLine[7] != "MDefense")
        {
            Debug.Log("GodWeaponTuPo.csv中字段[MDefense]位置不对应"); return(false);
        }
        if (vecLine[8] != "JueXing")
        {
            Debug.Log("GodWeaponTuPo.csv中字段[JueXing]位置不对应"); return(false);
        }
        if (vecLine[9] != "Num")
        {
            Debug.Log("GodWeaponTuPo.csv中字段[Num]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            GodWeaponTuPoElement member = new GodWeaponTuPoElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ShenQiID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.TuPo);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.HP);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Pattack);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Mattack);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.PDefense);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.MDefense);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.JueXing);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Num);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }
コード例 #27
0
ファイル: MissionShiYongCfg.cs プロジェクト: qipa/RpcCoder
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 7)
        {
            Debug.Log("MissionShiYong.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "MissionID")
        {
            Debug.Log("MissionShiYong.csv中字段[MissionID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Name")
        {
            Debug.Log("MissionShiYong.csv中字段[Name]位置不对应"); return(false);
        }
        if (vecLine[2] != "MuBiao")
        {
            Debug.Log("MissionShiYong.csv中字段[MuBiao]位置不对应"); return(false);
        }
        if (vecLine[3] != "ZuoBiao")
        {
            Debug.Log("MissionShiYong.csv中字段[ZuoBiao]位置不对应"); return(false);
        }
        if (vecLine[4] != "IsTiShi")
        {
            Debug.Log("MissionShiYong.csv中字段[IsTiShi]位置不对应"); return(false);
        }
        if (vecLine[5] != "Time")
        {
            Debug.Log("MissionShiYong.csv中字段[Time]位置不对应"); return(false);
        }
        if (vecLine[6] != "DaoHang")
        {
            Debug.Log("MissionShiYong.csv中字段[DaoHang]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            MissionShiYongElement member = new MissionShiYongElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.MissionID);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Name);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.MuBiao);
            readPos += GameAssist.ReadString(binContent, readPos, out member.ZuoBiao);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.IsTiShi);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Time);
            readPos += GameAssist.ReadString(binContent, readPos, out member.DaoHang);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.MissionID] = member;
        }
        return(true);
    }
コード例 #28
0
ファイル: ItemCfg.cs プロジェクト: qipa/RpcCoder
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 30)
        {
            Ex.Logger.Log("Item.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ItemID")
        {
            Ex.Logger.Log("Item.csv中字段[ItemID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Name")
        {
            Ex.Logger.Log("Item.csv中字段[Name]位置不对应"); return(false);
        }
        if (vecLine[2] != "Type")
        {
            Ex.Logger.Log("Item.csv中字段[Type]位置不对应"); return(false);
        }
        if (vecLine[3] != "FenLei")
        {
            Ex.Logger.Log("Item.csv中字段[FenLei]位置不对应"); return(false);
        }
        if (vecLine[4] != "FenLeiParameter")
        {
            Ex.Logger.Log("Item.csv中字段[FenLeiParameter]位置不对应"); return(false);
        }
        if (vecLine[5] != "Cishu")
        {
            Ex.Logger.Log("Item.csv中字段[Cishu]位置不对应"); return(false);
        }
        if (vecLine[6] != "Time")
        {
            Ex.Logger.Log("Item.csv中字段[Time]位置不对应"); return(false);
        }
        if (vecLine[7] != "Timeliness")
        {
            Ex.Logger.Log("Item.csv中字段[Timeliness]位置不对应"); return(false);
        }
        if (vecLine[8] != "SourceID")
        {
            Ex.Logger.Log("Item.csv中字段[SourceID]位置不对应"); return(false);
        }
        if (vecLine[9] != "LV")
        {
            Ex.Logger.Log("Item.csv中字段[LV]位置不对应"); return(false);
        }
        if (vecLine[10] != "Colour")
        {
            Ex.Logger.Log("Item.csv中字段[Colour]位置不对应"); return(false);
        }
        if (vecLine[11] != "ShiYong")
        {
            Ex.Logger.Log("Item.csv中字段[ShiYong]位置不对应"); return(false);
        }
        if (vecLine[12] != "HeCheng")
        {
            Ex.Logger.Log("Item.csv中字段[HeCheng]位置不对应"); return(false);
        }
        if (vecLine[13] != "IsSell")
        {
            Ex.Logger.Log("Item.csv中字段[IsSell]位置不对应"); return(false);
        }
        if (vecLine[14] != "ZiDong")
        {
            Ex.Logger.Log("Item.csv中字段[ZiDong]位置不对应"); return(false);
        }
        if (vecLine[15] != "IsBind")
        {
            Ex.Logger.Log("Item.csv中字段[IsBind]位置不对应"); return(false);
        }
        if (vecLine[16] != "IsAdd")
        {
            Ex.Logger.Log("Item.csv中字段[IsAdd]位置不对应"); return(false);
        }
        if (vecLine[17] != "AddNum")
        {
            Ex.Logger.Log("Item.csv中字段[AddNum]位置不对应"); return(false);
        }
        if (vecLine[18] != "Price")
        {
            Ex.Logger.Log("Item.csv中字段[Price]位置不对应"); return(false);
        }
        if (vecLine[19] != "IsDel")
        {
            Ex.Logger.Log("Item.csv中字段[IsDel]位置不对应"); return(false);
        }
        if (vecLine[20] != "DelPrice")
        {
            Ex.Logger.Log("Item.csv中字段[DelPrice]位置不对应"); return(false);
        }
        if (vecLine[21] != "BuyPrick")
        {
            Ex.Logger.Log("Item.csv中字段[BuyPrick]位置不对应"); return(false);
        }
        if (vecLine[22] != "MiaoShu")
        {
            Ex.Logger.Log("Item.csv中字段[MiaoShu]位置不对应"); return(false);
        }
        if (vecLine[23] != "BeiZhu")
        {
            Ex.Logger.Log("Item.csv中字段[BeiZhu]位置不对应"); return(false);
        }
        if (vecLine[24] != " Valuabl")
        {
            Ex.Logger.Log("Item.csv中字段[ Valuabl]位置不对应"); return(false);
        }
        if (vecLine[25] != "ModelId")
        {
            Ex.Logger.Log("Item.csv中字段[ModelId]位置不对应"); return(false);
        }
        if (vecLine[26] != "EffectID")
        {
            Ex.Logger.Log("Item.csv中字段[EffectID]位置不对应"); return(false);
        }
        if (vecLine[27] != "Mission")
        {
            Ex.Logger.Log("Item.csv中字段[Mission]位置不对应"); return(false);
        }
        if (vecLine[28] != "Skill")
        {
            Ex.Logger.Log("Item.csv中字段[Skill]位置不对应"); return(false);
        }
        if (vecLine[29] != "ItenR")
        {
            Ex.Logger.Log("Item.csv中字段[ItenR]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            ItemElement member = new ItemElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ItemID);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Name);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Type);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.FenLei);
            readPos += GameAssist.ReadString(binContent, readPos, out member.FenLeiParameter);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Cishu);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Time);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Timeliness);
            readPos += GameAssist.ReadString(binContent, readPos, out member.SourceID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.LV);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Colour);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ShiYong);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.HeCheng);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.IsSell);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ZiDong);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.IsBind);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.IsAdd);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.AddNum);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Price);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.IsDel);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.DelPrice);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.BuyPrick);
            readPos += GameAssist.ReadString(binContent, readPos, out member.MiaoShu);
            readPos += GameAssist.ReadString(binContent, readPos, out member.BeiZhu);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Valuabl);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ModelId);
            readPos += GameAssist.ReadString(binContent, readPos, out member.EffectID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Mission);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Skill);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.ItenR);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ItemID] = member;
        }
        return(true);
    }
コード例 #29
0
ファイル: JuLingCfg.cs プロジェクト: qipa/RpcCoder
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 8)
        {
            Ex.Logger.Log("JuLing.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Ex.Logger.Log("JuLing.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "ItemID")
        {
            Ex.Logger.Log("JuLing.csv中字段[ItemID]位置不对应"); return(false);
        }
        if (vecLine[2] != "SkillID")
        {
            Ex.Logger.Log("JuLing.csv中字段[SkillID]位置不对应"); return(false);
        }
        if (vecLine[3] != "Type")
        {
            Ex.Logger.Log("JuLing.csv中字段[Type]位置不对应"); return(false);
        }
        if (vecLine[4] != "Lv")
        {
            Ex.Logger.Log("JuLing.csv中字段[Lv]位置不对应"); return(false);
        }
        if (vecLine[5] != "NextID")
        {
            Ex.Logger.Log("JuLing.csv中字段[NextID]位置不对应"); return(false);
        }
        if (vecLine[6] != "Money")
        {
            Ex.Logger.Log("JuLing.csv中字段[Money]位置不对应"); return(false);
        }
        if (vecLine[7] != "ItemNum")
        {
            Ex.Logger.Log("JuLing.csv中字段[ItemNum]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            JuLingElement member = new JuLingElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ItemID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.SkillID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Type);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Lv);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.NextID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Money);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ItemNum);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }
コード例 #30
0
ファイル: AttackBehaviorCfg.cs プロジェクト: qipa/RpcCoder
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 13)
        {
            Ex.Logger.Log("AttackBehavior.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "Id")
        {
            Ex.Logger.Log("AttackBehavior.csv中字段[Id]位置不对应"); return(false);
        }
        if (vecLine[1] != "AttackerType")
        {
            Ex.Logger.Log("AttackBehavior.csv中字段[AttackerType]位置不对应"); return(false);
        }
        if (vecLine[2] != "HitterType")
        {
            Ex.Logger.Log("AttackBehavior.csv中字段[HitterType]位置不对应"); return(false);
        }
        if (vecLine[3] != "SkillType")
        {
            Ex.Logger.Log("AttackBehavior.csv中字段[SkillType]位置不对应"); return(false);
        }
        if (vecLine[4] != "AttackFlash")
        {
            Ex.Logger.Log("AttackBehavior.csv中字段[AttackFlash]位置不对应"); return(false);
        }
        if (vecLine[5] != "ShakeCamera")
        {
            Ex.Logger.Log("AttackBehavior.csv中字段[ShakeCamera]位置不对应"); return(false);
        }
        if (vecLine[6] != "HitIdleAnim")
        {
            Ex.Logger.Log("AttackBehavior.csv中字段[HitIdleAnim]位置不对应"); return(false);
        }
        if (vecLine[7] != "HitMoveAnim")
        {
            Ex.Logger.Log("AttackBehavior.csv中字段[HitMoveAnim]位置不对应"); return(false);
        }
        if (vecLine[8] != "HitAnim")
        {
            Ex.Logger.Log("AttackBehavior.csv中字段[HitAnim]位置不对应"); return(false);
        }
        if (vecLine[9] != "AttackBack")
        {
            Ex.Logger.Log("AttackBehavior.csv中字段[AttackBack]位置不对应"); return(false);
        }
        if (vecLine[10] != "AttackAir")
        {
            Ex.Logger.Log("AttackBehavior.csv中字段[AttackAir]位置不对应"); return(false);
        }
        if (vecLine[11] != "AttackWaggle")
        {
            Ex.Logger.Log("AttackBehavior.csv中字段[AttackWaggle]位置不对应"); return(false);
        }
        if (vecLine[12] != "AttackTumble")
        {
            Ex.Logger.Log("AttackBehavior.csv中字段[AttackTumble]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            AttackBehaviorElement member = new AttackBehaviorElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Id);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.AttackerType);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.HitterType);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.SkillType);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.AttackFlash);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ShakeCamera);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.HitIdleAnim);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.HitMoveAnim);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.HitAnim);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.AttackBack);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.AttackAir);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.AttackWaggle);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.AttackTumble);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.Id] = member;
        }
        return(true);
    }