コード例 #1
0
ファイル: LocationCfg.cs プロジェクト: qipa/RpcCoder
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 4)
        {
            Ex.Logger.Log("Location.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Ex.Logger.Log("Location.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "PosX")
        {
            Ex.Logger.Log("Location.csv中字段[PosX]位置不对应"); return(false);
        }
        if (vecLine[2] != "Dungeons")
        {
            Ex.Logger.Log("Location.csv中字段[Dungeons]位置不对应"); return(false);
        }
        if (vecLine[3] != "Layer")
        {
            Ex.Logger.Log("Location.csv中字段[Layer]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            LocationElement member = new LocationElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.PosX);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Dungeons);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Layer);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }
コード例 #2
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 84)
        {
            Ex.Logger.Log("Monster.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "MonsterID")
        {
            Ex.Logger.Log("Monster.csv中字段[MonsterID]位置不对应"); return(false);
        }
        if (vecLine[1] != "ModelID")
        {
            Ex.Logger.Log("Monster.csv中字段[ModelID]位置不对应"); return(false);
        }
        if (vecLine[2] != "ModelScaling")
        {
            Ex.Logger.Log("Monster.csv中字段[ModelScaling]位置不对应"); return(false);
        }
        if (vecLine[3] != "AttType")
        {
            Ex.Logger.Log("Monster.csv中字段[AttType]位置不对应"); return(false);
        }
        if (vecLine[4] != "Name")
        {
            Ex.Logger.Log("Monster.csv中字段[Name]位置不对应"); return(false);
        }
        if (vecLine[5] != "HeadIcon")
        {
            Ex.Logger.Log("Monster.csv中字段[HeadIcon]位置不对应"); return(false);
        }
        if (vecLine[6] != "Title")
        {
            Ex.Logger.Log("Monster.csv中字段[Title]位置不对应"); return(false);
        }
        if (vecLine[7] != "Level")
        {
            Ex.Logger.Log("Monster.csv中字段[Level]位置不对应"); return(false);
        }
        if (vecLine[8] != "Group")
        {
            Ex.Logger.Log("Monster.csv中字段[Group]位置不对应"); return(false);
        }
        if (vecLine[9] != "Type")
        {
            Ex.Logger.Log("Monster.csv中字段[Type]位置不对应"); return(false);
        }
        if (vecLine[10] != "BaseAI")
        {
            Ex.Logger.Log("Monster.csv中字段[BaseAI]位置不对应"); return(false);
        }
        if (vecLine[11] != "MonsterR")
        {
            Ex.Logger.Log("Monster.csv中字段[MonsterR]位置不对应"); return(false);
        }
        if (vecLine[12] != "PingPong")
        {
            Ex.Logger.Log("Monster.csv中字段[PingPong]位置不对应"); return(false);
        }
        if (vecLine[13] != "MonsterExp")
        {
            Ex.Logger.Log("Monster.csv中字段[MonsterExp]位置不对应"); return(false);
        }
        if (vecLine[14] != "DropID")
        {
            Ex.Logger.Log("Monster.csv中字段[DropID]位置不对应"); return(false);
        }
        if (vecLine[15] != "Skill1")
        {
            Ex.Logger.Log("Monster.csv中字段[Skill1]位置不对应"); return(false);
        }
        if (vecLine[16] != "Skill2")
        {
            Ex.Logger.Log("Monster.csv中字段[Skill2]位置不对应"); return(false);
        }
        if (vecLine[17] != "Skill3")
        {
            Ex.Logger.Log("Monster.csv中字段[Skill3]位置不对应"); return(false);
        }
        if (vecLine[18] != "Skill4")
        {
            Ex.Logger.Log("Monster.csv中字段[Skill4]位置不对应"); return(false);
        }
        if (vecLine[19] != "Skill5")
        {
            Ex.Logger.Log("Monster.csv中字段[Skill5]位置不对应"); return(false);
        }
        if (vecLine[20] != "Skill6")
        {
            Ex.Logger.Log("Monster.csv中字段[Skill6]位置不对应"); return(false);
        }
        if (vecLine[21] != "Skill7")
        {
            Ex.Logger.Log("Monster.csv中字段[Skill7]位置不对应"); return(false);
        }
        if (vecLine[22] != "Skill8")
        {
            Ex.Logger.Log("Monster.csv中字段[Skill8]位置不对应"); return(false);
        }
        if (vecLine[23] != "Skill9")
        {
            Ex.Logger.Log("Monster.csv中字段[Skill9]位置不对应"); return(false);
        }
        if (vecLine[24] != "Skill")
        {
            Ex.Logger.Log("Monster.csv中字段[Skill]位置不对应"); return(false);
        }
        if (vecLine[25] != "movSP")
        {
            Ex.Logger.Log("Monster.csv中字段[movSP]位置不对应"); return(false);
        }
        if (vecLine[26] != "attSP")
        {
            Ex.Logger.Log("Monster.csv中字段[attSP]位置不对应"); return(false);
        }
        if (vecLine[27] != "AllowMove")
        {
            Ex.Logger.Log("Monster.csv中字段[AllowMove]位置不对应"); return(false);
        }
        if (vecLine[28] != "HP")
        {
            Ex.Logger.Log("Monster.csv中字段[HP]位置不对应"); return(false);
        }
        if (vecLine[29] != "reHP")
        {
            Ex.Logger.Log("Monster.csv中字段[reHP]位置不对应"); return(false);
        }
        if (vecLine[30] != "MP")
        {
            Ex.Logger.Log("Monster.csv中字段[MP]位置不对应"); return(false);
        }
        if (vecLine[31] != "reMP")
        {
            Ex.Logger.Log("Monster.csv中字段[reMP]位置不对应"); return(false);
        }
        if (vecLine[32] != "minPA")
        {
            Ex.Logger.Log("Monster.csv中字段[minPA]位置不对应"); return(false);
        }
        if (vecLine[33] != "maxPA")
        {
            Ex.Logger.Log("Monster.csv中字段[maxPA]位置不对应"); return(false);
        }
        if (vecLine[34] != "minMA")
        {
            Ex.Logger.Log("Monster.csv中字段[minMA]位置不对应"); return(false);
        }
        if (vecLine[35] != "maxMA")
        {
            Ex.Logger.Log("Monster.csv中字段[maxMA]位置不对应"); return(false);
        }
        if (vecLine[36] != "PD")
        {
            Ex.Logger.Log("Monster.csv中字段[PD]位置不对应"); return(false);
        }
        if (vecLine[37] != "MD")
        {
            Ex.Logger.Log("Monster.csv中字段[MD]位置不对应"); return(false);
        }
        if (vecLine[38] != "igPhi")
        {
            Ex.Logger.Log("Monster.csv中字段[igPhi]位置不对应"); return(false);
        }
        if (vecLine[39] != "igMdo")
        {
            Ex.Logger.Log("Monster.csv中字段[igMdo]位置不对应"); return(false);
        }
        if (vecLine[40] != "Pdo")
        {
            Ex.Logger.Log("Monster.csv中字段[Pdo]位置不对应"); return(false);
        }
        if (vecLine[41] != "Mdo")
        {
            Ex.Logger.Log("Monster.csv中字段[Mdo]位置不对应"); return(false);
        }
        if (vecLine[42] != "HitRate")
        {
            Ex.Logger.Log("Monster.csv中字段[HitRate]位置不对应"); return(false);
        }
        if (vecLine[43] != "CritRate")
        {
            Ex.Logger.Log("Monster.csv中字段[CritRate]位置不对应"); return(false);
        }
        if (vecLine[44] != "igPcr")
        {
            Ex.Logger.Log("Monster.csv中字段[igPcr]位置不对应"); return(false);
        }
        if (vecLine[45] != "igMcr")
        {
            Ex.Logger.Log("Monster.csv中字段[igMcr]位置不对应"); return(false);
        }
        if (vecLine[46] != "Pcr")
        {
            Ex.Logger.Log("Monster.csv中字段[Pcr]位置不对应"); return(false);
        }
        if (vecLine[47] != "Mcr")
        {
            Ex.Logger.Log("Monster.csv中字段[Mcr]位置不对应"); return(false);
        }
        if (vecLine[48] != "igPrd")
        {
            Ex.Logger.Log("Monster.csv中字段[igPrd]位置不对应"); return(false);
        }
        if (vecLine[49] != "igMrd")
        {
            Ex.Logger.Log("Monster.csv中字段[igMrd]位置不对应"); return(false);
        }
        if (vecLine[50] != "Prd")
        {
            Ex.Logger.Log("Monster.csv中字段[Prd]位置不对应"); return(false);
        }
        if (vecLine[51] != "Mrd")
        {
            Ex.Logger.Log("Monster.csv中字段[Mrd]位置不对应"); return(false);
        }
        if (vecLine[52] != "igBlo")
        {
            Ex.Logger.Log("Monster.csv中字段[igBlo]位置不对应"); return(false);
        }
        if (vecLine[53] != "Blo")
        {
            Ex.Logger.Log("Monster.csv中字段[Blo]位置不对应"); return(false);
        }
        if (vecLine[54] != "igBrd")
        {
            Ex.Logger.Log("Monster.csv中字段[igBrd]位置不对应"); return(false);
        }
        if (vecLine[55] != "Brd")
        {
            Ex.Logger.Log("Monster.csv中字段[Brd]位置不对应"); return(false);
        }
        if (vecLine[56] != "igVEr")
        {
            Ex.Logger.Log("Monster.csv中字段[igVEr]位置不对应"); return(false);
        }
        if (vecLine[57] != "igSLr")
        {
            Ex.Logger.Log("Monster.csv中字段[igSLr]位置不对应"); return(false);
        }
        if (vecLine[58] != "igCHr")
        {
            Ex.Logger.Log("Monster.csv中字段[igCHr]位置不对应"); return(false);
        }
        if (vecLine[59] != "igABr")
        {
            Ex.Logger.Log("Monster.csv中字段[igABr]位置不对应"); return(false);
        }
        if (vecLine[60] != "igSIr")
        {
            Ex.Logger.Log("Monster.csv中字段[igSIr]位置不对应"); return(false);
        }
        if (vecLine[61] != "igGRr")
        {
            Ex.Logger.Log("Monster.csv中字段[igGRr]位置不对应"); return(false);
        }
        if (vecLine[62] != "igPEr")
        {
            Ex.Logger.Log("Monster.csv中字段[igPEr]位置不对应"); return(false);
        }
        if (vecLine[63] != "VEr")
        {
            Ex.Logger.Log("Monster.csv中字段[VEr]位置不对应"); return(false);
        }
        if (vecLine[64] != "SLr")
        {
            Ex.Logger.Log("Monster.csv中字段[SLr]位置不对应"); return(false);
        }
        if (vecLine[65] != "CHr")
        {
            Ex.Logger.Log("Monster.csv中字段[CHr]位置不对应"); return(false);
        }
        if (vecLine[66] != "ABr")
        {
            Ex.Logger.Log("Monster.csv中字段[ABr]位置不对应"); return(false);
        }
        if (vecLine[67] != "SIr")
        {
            Ex.Logger.Log("Monster.csv中字段[SIr]位置不对应"); return(false);
        }
        if (vecLine[68] != "GRr")
        {
            Ex.Logger.Log("Monster.csv中字段[GRr]位置不对应"); return(false);
        }
        if (vecLine[69] != "PEr")
        {
            Ex.Logger.Log("Monster.csv中字段[PEr]位置不对应"); return(false);
        }
        if (vecLine[70] != "igFr")
        {
            Ex.Logger.Log("Monster.csv中字段[igFr]位置不对应"); return(false);
        }
        if (vecLine[71] != "igEr")
        {
            Ex.Logger.Log("Monster.csv中字段[igEr]位置不对应"); return(false);
        }
        if (vecLine[72] != "igWr")
        {
            Ex.Logger.Log("Monster.csv中字段[igWr]位置不对应"); return(false);
        }
        if (vecLine[73] != "igCr")
        {
            Ex.Logger.Log("Monster.csv中字段[igCr]位置不对应"); return(false);
        }
        if (vecLine[74] != "igPr")
        {
            Ex.Logger.Log("Monster.csv中字段[igPr]位置不对应"); return(false);
        }
        if (vecLine[75] != "igLr")
        {
            Ex.Logger.Log("Monster.csv中字段[igLr]位置不对应"); return(false);
        }
        if (vecLine[76] != "igDr")
        {
            Ex.Logger.Log("Monster.csv中字段[igDr]位置不对应"); return(false);
        }
        if (vecLine[77] != "Fr")
        {
            Ex.Logger.Log("Monster.csv中字段[Fr]位置不对应"); return(false);
        }
        if (vecLine[78] != "Er")
        {
            Ex.Logger.Log("Monster.csv中字段[Er]位置不对应"); return(false);
        }
        if (vecLine[79] != "Wr")
        {
            Ex.Logger.Log("Monster.csv中字段[Wr]位置不对应"); return(false);
        }
        if (vecLine[80] != "Cr")
        {
            Ex.Logger.Log("Monster.csv中字段[Cr]位置不对应"); return(false);
        }
        if (vecLine[81] != "Pr")
        {
            Ex.Logger.Log("Monster.csv中字段[Pr]位置不对应"); return(false);
        }
        if (vecLine[82] != "Lr")
        {
            Ex.Logger.Log("Monster.csv中字段[Lr]位置不对应"); return(false);
        }
        if (vecLine[83] != "Dr")
        {
            Ex.Logger.Log("Monster.csv中字段[Dr]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            MonsterElement member = new MonsterElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.MonsterID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ModelID);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.ModelScaling);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.AttType);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Name);
            readPos += GameAssist.ReadString(binContent, readPos, out member.HeadIcon);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Title);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Level);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Group);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Type);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.BaseAI);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.MonsterR);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.PingPong);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.MonsterExp);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.DropID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Skill1);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Skill2);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Skill3);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Skill4);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Skill5);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Skill6);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Skill7);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Skill8);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Skill9);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Skill);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.movSP);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.attSP);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.AllowMove);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.HP);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.reHP);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.MP);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.reMP);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.minPA);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.maxPA);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.minMA);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.maxMA);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.PD);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.MD);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.igPhi);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.igMdo);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Pdo);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Mdo);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.HitRate);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.CritRate);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.igPcr);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.igMcr);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Pcr);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Mcr);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.igPrd);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.igMrd);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Prd);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Mrd);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.igBlo);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Blo);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.igBrd);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Brd);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.igVEr);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.igSLr);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.igCHr);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.igABr);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.igSIr);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.igGRr);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.igPEr);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.VEr);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.SLr);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.CHr);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.ABr);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.SIr);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.GRr);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.PEr);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.igFr);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.igEr);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.igWr);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.igCr);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.igPr);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.igLr);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.igDr);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Fr);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Er);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Wr);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Cr);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Pr);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Lr);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Dr);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.MonsterID] = member;
        }
        return(true);
    }
コード例 #3
0
ファイル: HeroColourCfg.cs プロジェクト: wanggan768q/csommon
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 14)
        {
            Debug.Log("HeroColour.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "HeroColourID")
        {
            Debug.Log("HeroColour.csv中字段[HeroColourID]位置不对应"); return(false);
        }
        if (vecLine[1] != "StarLV")
        {
            Debug.Log("HeroColour.csv中字段[StarLV]位置不对应"); return(false);
        }
        if (vecLine[2] != "ID")
        {
            Debug.Log("HeroColour.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[3] != "Money")
        {
            Debug.Log("HeroColour.csv中字段[Money]位置不对应"); return(false);
        }
        if (vecLine[4] != "SuiPian")
        {
            Debug.Log("HeroColour.csv中字段[SuiPian]位置不对应"); return(false);
        }
        if (vecLine[5] != "Num")
        {
            Debug.Log("HeroColour.csv中字段[Num]位置不对应"); return(false);
        }
        if (vecLine[6] != "Str")
        {
            Debug.Log("HeroColour.csv中字段[Str]位置不对应"); return(false);
        }
        if (vecLine[7] != "Dex")
        {
            Debug.Log("HeroColour.csv中字段[Dex]位置不对应"); return(false);
        }
        if (vecLine[8] != "IQ")
        {
            Debug.Log("HeroColour.csv中字段[IQ]位置不对应"); return(false);
        }
        if (vecLine[9] != "HP")
        {
            Debug.Log("HeroColour.csv中字段[HP]位置不对应"); return(false);
        }
        if (vecLine[10] != "Pattack")
        {
            Debug.Log("HeroColour.csv中字段[Pattack]位置不对应"); return(false);
        }
        if (vecLine[11] != "Mattack")
        {
            Debug.Log("HeroColour.csv中字段[Mattack]位置不对应"); return(false);
        }
        if (vecLine[12] != "PDefense")
        {
            Debug.Log("HeroColour.csv中字段[PDefense]位置不对应"); return(false);
        }
        if (vecLine[13] != "MDefense")
        {
            Debug.Log("HeroColour.csv中字段[MDefense]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            HeroColourElement member = new HeroColourElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.HeroColourID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.StarLV);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Money);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.SuiPian);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Num);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Str);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Dex);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.IQ);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.HP);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Pattack);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Mattack);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.PDefense);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.MDefense);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.HeroColourID] = member;
        }
        return(true);
    }
コード例 #4
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 9)
        {
            Ex.Logger.Log("BuffPool.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Ex.Logger.Log("BuffPool.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "POS")
        {
            Ex.Logger.Log("BuffPool.csv中字段[POS]位置不对应"); return(false);
        }
        if (vecLine[2] != "TriggerRange")
        {
            Ex.Logger.Log("BuffPool.csv中字段[TriggerRange]位置不对应"); return(false);
        }
        if (vecLine[3] != "RefreshType")
        {
            Ex.Logger.Log("BuffPool.csv中字段[RefreshType]位置不对应"); return(false);
        }
        if (vecLine[4] != "RefreshCD")
        {
            Ex.Logger.Log("BuffPool.csv中字段[RefreshCD]位置不对应"); return(false);
        }
        if (vecLine[5] != "GroupID")
        {
            Ex.Logger.Log("BuffPool.csv中字段[GroupID]位置不对应"); return(false);
        }
        if (vecLine[6] != "GroupMaxRefreshCount")
        {
            Ex.Logger.Log("BuffPool.csv中字段[GroupMaxRefreshCount]位置不对应"); return(false);
        }
        if (vecLine[7] != "BuffIDList")
        {
            Ex.Logger.Log("BuffPool.csv中字段[BuffIDList]位置不对应"); return(false);
        }
        if (vecLine[8] != "Res")
        {
            Ex.Logger.Log("BuffPool.csv中字段[Res]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            BuffPoolElement member = new BuffPoolElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID);
            readPos += GameAssist.ReadString(binContent, readPos, out member.POS);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.TriggerRange);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.RefreshType);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.RefreshCD);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.GroupID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.GroupMaxRefreshCount);
            readPos += GameAssist.ReadString(binContent, readPos, out member.BuffIDList);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Res);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }
コード例 #5
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 17)
        {
            Ex.Logger.Log("ModelBase.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ModelID")
        {
            Ex.Logger.Log("ModelBase.csv中字段[ModelID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Res")
        {
            Ex.Logger.Log("ModelBase.csv中字段[Res]位置不对应"); return(false);
        }
        if (vecLine[2] != "Height")
        {
            Ex.Logger.Log("ModelBase.csv中字段[Height]位置不对应"); return(false);
        }
        if (vecLine[3] != "ModelR")
        {
            Ex.Logger.Log("ModelBase.csv中字段[ModelR]位置不对应"); return(false);
        }
        if (vecLine[4] != "BanShen")
        {
            Ex.Logger.Log("ModelBase.csv中字段[BanShen]位置不对应"); return(false);
        }
        if (vecLine[5] != "QuanShen")
        {
            Ex.Logger.Log("ModelBase.csv中字段[QuanShen]位置不对应"); return(false);
        }
        if (vecLine[6] != "Blood")
        {
            Ex.Logger.Log("ModelBase.csv中字段[Blood]位置不对应"); return(false);
        }
        if (vecLine[7] != "Progress")
        {
            Ex.Logger.Log("ModelBase.csv中字段[Progress]位置不对应"); return(false);
        }
        if (vecLine[8] != "Damage")
        {
            Ex.Logger.Log("ModelBase.csv中字段[Damage]位置不对应"); return(false);
        }
        if (vecLine[9] != "Exp")
        {
            Ex.Logger.Log("ModelBase.csv中字段[Exp]位置不对应"); return(false);
        }
        if (vecLine[10] != "Tips")
        {
            Ex.Logger.Log("ModelBase.csv中字段[Tips]位置不对应"); return(false);
        }
        if (vecLine[11] != "Nickname")
        {
            Ex.Logger.Log("ModelBase.csv中字段[Nickname]位置不对应"); return(false);
        }
        if (vecLine[12] != "NicknameSize")
        {
            Ex.Logger.Log("ModelBase.csv中字段[NicknameSize]位置不对应"); return(false);
        }
        if (vecLine[13] != "Title")
        {
            Ex.Logger.Log("ModelBase.csv中字段[Title]位置不对应"); return(false);
        }
        if (vecLine[14] != "TitleSize")
        {
            Ex.Logger.Log("ModelBase.csv中字段[TitleSize]位置不对应"); return(false);
        }
        if (vecLine[15] != "CityNickname")
        {
            Ex.Logger.Log("ModelBase.csv中字段[CityNickname]位置不对应"); return(false);
        }
        if (vecLine[16] != "CityNicknameSize")
        {
            Ex.Logger.Log("ModelBase.csv中字段[CityNicknameSize]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            ModelBaseElement member = new ModelBaseElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ModelID);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Res);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Height);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ModelR);
            readPos += GameAssist.ReadString(binContent, readPos, out member.BanShen);
            readPos += GameAssist.ReadString(binContent, readPos, out member.QuanShen);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Blood);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Progress);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Damage);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Exp);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Tips);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Nickname);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.NicknameSize);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Title);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.TitleSize);
            readPos += GameAssist.ReadString(binContent, readPos, out member.CityNickname);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.CityNicknameSize);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ModelID] = member;
        }
        return(true);
    }
コード例 #6
0
ファイル: MainCityCfg.cs プロジェクト: qipa/RpcCoder
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 12)
        {
            Ex.Logger.Log("MainCity.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Ex.Logger.Log("MainCity.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "X")
        {
            Ex.Logger.Log("MainCity.csv中字段[X]位置不对应"); return(false);
        }
        if (vecLine[2] != "Y")
        {
            Ex.Logger.Log("MainCity.csv中字段[Y]位置不对应"); return(false);
        }
        if (vecLine[3] != "Z")
        {
            Ex.Logger.Log("MainCity.csv中字段[Z]位置不对应"); return(false);
        }
        if (vecLine[4] != "Rx")
        {
            Ex.Logger.Log("MainCity.csv中字段[Rx]位置不对应"); return(false);
        }
        if (vecLine[5] != "Ry")
        {
            Ex.Logger.Log("MainCity.csv中字段[Ry]位置不对应"); return(false);
        }
        if (vecLine[6] != "Rz")
        {
            Ex.Logger.Log("MainCity.csv中字段[Rz]位置不对应"); return(false);
        }
        if (vecLine[7] != "Type")
        {
            Ex.Logger.Log("MainCity.csv中字段[Type]位置不对应"); return(false);
        }
        if (vecLine[8] != "NpcID")
        {
            Ex.Logger.Log("MainCity.csv中字段[NpcID]位置不对应"); return(false);
        }
        if (vecLine[9] != "X2")
        {
            Ex.Logger.Log("MainCity.csv中字段[X2]位置不对应"); return(false);
        }
        if (vecLine[10] != "Y2")
        {
            Ex.Logger.Log("MainCity.csv中字段[Y2]位置不对应"); return(false);
        }
        if (vecLine[11] != "Z2")
        {
            Ex.Logger.Log("MainCity.csv中字段[Z2]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            MainCityElement member = new MainCityElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.X);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Y);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Z);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Rx);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Ry);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Rz);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Type);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.NpcID);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.X2);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Y2);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Z2);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }
コード例 #7
0
ファイル: HeroCfg.cs プロジェクト: qipa/RpcCoder
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 56)
        {
            Ex.Logger.Log("Hero.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "Hero")
        {
            Ex.Logger.Log("Hero.csv中字段[Hero]位置不对应"); return(false);
        }
        if (vecLine[1] != "Name")
        {
            Ex.Logger.Log("Hero.csv中字段[Name]位置不对应"); return(false);
        }
        if (vecLine[2] != "ModelID")
        {
            Ex.Logger.Log("Hero.csv中字段[ModelID]位置不对应"); return(false);
        }
        if (vecLine[3] != "Sex")
        {
            Ex.Logger.Log("Hero.csv中字段[Sex]位置不对应"); return(false);
        }
        if (vecLine[4] != "HeadID")
        {
            Ex.Logger.Log("Hero.csv中字段[HeadID]位置不对应"); return(false);
        }
        if (vecLine[5] != "Zhu_HeadID")
        {
            Ex.Logger.Log("Hero.csv中字段[Zhu_HeadID]位置不对应"); return(false);
        }
        if (vecLine[6] != "FB_HeadID")
        {
            Ex.Logger.Log("Hero.csv中字段[FB_HeadID]位置不对应"); return(false);
        }
        if (vecLine[7] != "Career_Icon")
        {
            Ex.Logger.Log("Hero.csv中字段[Career_Icon]位置不对应"); return(false);
        }
        if (vecLine[8] != "ZhiYeIcon")
        {
            Ex.Logger.Log("Hero.csv中字段[ZhiYeIcon]位置不对应"); return(false);
        }
        if (vecLine[9] != "XingJi")
        {
            Ex.Logger.Log("Hero.csv中字段[XingJi]位置不对应"); return(false);
        }
        if (vecLine[10] != "AttType")
        {
            Ex.Logger.Log("Hero.csv中字段[AttType]位置不对应"); return(false);
        }
        if (vecLine[11] != "HeroR")
        {
            Ex.Logger.Log("Hero.csv中字段[HeroR]位置不对应"); return(false);
        }
        if (vecLine[12] != "Type")
        {
            Ex.Logger.Log("Hero.csv中字段[Type]位置不对应"); return(false);
        }
        if (vecLine[13] != "SpeedFuben")
        {
            Ex.Logger.Log("Hero.csv中字段[SpeedFuben]位置不对应"); return(false);
        }
        if (vecLine[14] != "SpeedZhucheng")
        {
            Ex.Logger.Log("Hero.csv中字段[SpeedZhucheng]位置不对应"); return(false);
        }
        if (vecLine[15] != "Colour")
        {
            Ex.Logger.Log("Hero.csv中字段[Colour]位置不对应"); return(false);
        }
        if (vecLine[16] != "Star")
        {
            Ex.Logger.Log("Hero.csv中字段[Star]位置不对应"); return(false);
        }
        if (vecLine[17] != "Suipian")
        {
            Ex.Logger.Log("Hero.csv中字段[Suipian]位置不对应"); return(false);
        }
        if (vecLine[18] != "Num")
        {
            Ex.Logger.Log("Hero.csv中字段[Num]位置不对应"); return(false);
        }
        if (vecLine[19] != "Skill")
        {
            Ex.Logger.Log("Hero.csv中字段[Skill]位置不对应"); return(false);
        }
        if (vecLine[20] != "Skill1")
        {
            Ex.Logger.Log("Hero.csv中字段[Skill1]位置不对应"); return(false);
        }
        if (vecLine[21] != "Skill2")
        {
            Ex.Logger.Log("Hero.csv中字段[Skill2]位置不对应"); return(false);
        }
        if (vecLine[22] != "Skill3")
        {
            Ex.Logger.Log("Hero.csv中字段[Skill3]位置不对应"); return(false);
        }
        if (vecLine[23] != "Skill4")
        {
            Ex.Logger.Log("Hero.csv中字段[Skill4]位置不对应"); return(false);
        }
        if (vecLine[24] != "Skill5")
        {
            Ex.Logger.Log("Hero.csv中字段[Skill5]位置不对应"); return(false);
        }
        if (vecLine[25] != "Skill6")
        {
            Ex.Logger.Log("Hero.csv中字段[Skill6]位置不对应"); return(false);
        }
        if (vecLine[26] != "Skill7")
        {
            Ex.Logger.Log("Hero.csv中字段[Skill7]位置不对应"); return(false);
        }
        if (vecLine[27] != "Skill8")
        {
            Ex.Logger.Log("Hero.csv中字段[Skill8]位置不对应"); return(false);
        }
        if (vecLine[28] != "Skill9")
        {
            Ex.Logger.Log("Hero.csv中字段[Skill9]位置不对应"); return(false);
        }
        if (vecLine[29] != "AllowMove")
        {
            Ex.Logger.Log("Hero.csv中字段[AllowMove]位置不对应"); return(false);
        }
        if (vecLine[30] != "STA")
        {
            Ex.Logger.Log("Hero.csv中字段[STA]位置不对应"); return(false);
        }
        if (vecLine[31] != "SPI")
        {
            Ex.Logger.Log("Hero.csv中字段[SPI]位置不对应"); return(false);
        }
        if (vecLine[32] != "STR")
        {
            Ex.Logger.Log("Hero.csv中字段[STR]位置不对应"); return(false);
        }
        if (vecLine[33] != "INT")
        {
            Ex.Logger.Log("Hero.csv中字段[INT]位置不对应"); return(false);
        }
        if (vecLine[34] != "AGI")
        {
            Ex.Logger.Log("Hero.csv中字段[AGI]位置不对应"); return(false);
        }
        if (vecLine[35] != "STALVUP")
        {
            Ex.Logger.Log("Hero.csv中字段[STALVUP]位置不对应"); return(false);
        }
        if (vecLine[36] != "SPILVUP")
        {
            Ex.Logger.Log("Hero.csv中字段[SPILVUP]位置不对应"); return(false);
        }
        if (vecLine[37] != "STRLVUP")
        {
            Ex.Logger.Log("Hero.csv中字段[STRLVUP]位置不对应"); return(false);
        }
        if (vecLine[38] != "INTLVUP")
        {
            Ex.Logger.Log("Hero.csv中字段[INTLVUP]位置不对应"); return(false);
        }
        if (vecLine[39] != "AGILVUP")
        {
            Ex.Logger.Log("Hero.csv中字段[AGILVUP]位置不对应"); return(false);
        }
        if (vecLine[40] != "HP")
        {
            Ex.Logger.Log("Hero.csv中字段[HP]位置不对应"); return(false);
        }
        if (vecLine[41] != "reHP")
        {
            Ex.Logger.Log("Hero.csv中字段[reHP]位置不对应"); return(false);
        }
        if (vecLine[42] != "MP")
        {
            Ex.Logger.Log("Hero.csv中字段[MP]位置不对应"); return(false);
        }
        if (vecLine[43] != "reMP")
        {
            Ex.Logger.Log("Hero.csv中字段[reMP]位置不对应"); return(false);
        }
        if (vecLine[44] != "minPA")
        {
            Ex.Logger.Log("Hero.csv中字段[minPA]位置不对应"); return(false);
        }
        if (vecLine[45] != "maxPA")
        {
            Ex.Logger.Log("Hero.csv中字段[maxPA]位置不对应"); return(false);
        }
        if (vecLine[46] != "minMA")
        {
            Ex.Logger.Log("Hero.csv中字段[minMA]位置不对应"); return(false);
        }
        if (vecLine[47] != "maxMA")
        {
            Ex.Logger.Log("Hero.csv中字段[maxMA]位置不对应"); return(false);
        }
        if (vecLine[48] != "PD")
        {
            Ex.Logger.Log("Hero.csv中字段[PD]位置不对应"); return(false);
        }
        if (vecLine[49] != "MD")
        {
            Ex.Logger.Log("Hero.csv中字段[MD]位置不对应"); return(false);
        }
        if (vecLine[50] != "igPhi")
        {
            Ex.Logger.Log("Hero.csv中字段[igPhi]位置不对应"); return(false);
        }
        if (vecLine[51] != "igMdo")
        {
            Ex.Logger.Log("Hero.csv中字段[igMdo]位置不对应"); return(false);
        }
        if (vecLine[52] != "Pdo")
        {
            Ex.Logger.Log("Hero.csv中字段[Pdo]位置不对应"); return(false);
        }
        if (vecLine[53] != "Mdo")
        {
            Ex.Logger.Log("Hero.csv中字段[Mdo]位置不对应"); return(false);
        }
        if (vecLine[54] != "HitRate")
        {
            Ex.Logger.Log("Hero.csv中字段[HitRate]位置不对应"); return(false);
        }
        if (vecLine[55] != "CritRate")
        {
            Ex.Logger.Log("Hero.csv中字段[CritRate]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            HeroElement member = new HeroElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Hero);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Name);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ModelID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Sex);
            readPos += GameAssist.ReadString(binContent, readPos, out member.HeadID);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Zhu_HeadID);
            readPos += GameAssist.ReadString(binContent, readPos, out member.FB_HeadID);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Career_Icon);
            readPos += GameAssist.ReadString(binContent, readPos, out member.ZhiYeIcon);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.XingJi);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.AttType);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.HeroR);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Type);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.SpeedFuben);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.SpeedZhucheng);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Colour);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Star);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Suipian);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Num);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Skill);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Skill1);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Skill2);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Skill3);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Skill4);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Skill5);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Skill6);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Skill7);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Skill8);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Skill9);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.AllowMove);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.STA);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.SPI);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.STR);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.INT);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.AGI);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.STALVUP);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.SPILVUP);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.STRLVUP);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.INTLVUP);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.AGILVUP);
            readPos += GameAssist.ReadString(binContent, readPos, out member.HP);
            readPos += GameAssist.ReadString(binContent, readPos, out member.reHP);
            readPos += GameAssist.ReadString(binContent, readPos, out member.MP);
            readPos += GameAssist.ReadString(binContent, readPos, out member.reMP);
            readPos += GameAssist.ReadString(binContent, readPos, out member.minPA);
            readPos += GameAssist.ReadString(binContent, readPos, out member.maxPA);
            readPos += GameAssist.ReadString(binContent, readPos, out member.minMA);
            readPos += GameAssist.ReadString(binContent, readPos, out member.maxMA);
            readPos += GameAssist.ReadString(binContent, readPos, out member.PD);
            readPos += GameAssist.ReadString(binContent, readPos, out member.MD);
            readPos += GameAssist.ReadString(binContent, readPos, out member.igPhi);
            readPos += GameAssist.ReadString(binContent, readPos, out member.igMdo);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Pdo);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Mdo);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.HitRate);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.CritRate);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.Hero] = member;
        }
        return(true);
    }
コード例 #8
0
ファイル: WuShengCfg.cs プロジェクト: wanggan768q/csommon
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 9)
        {
            Debug.Log("WuSheng.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Debug.Log("WuSheng.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "LvLimit")
        {
            Debug.Log("WuSheng.csv中字段[LvLimit]位置不对应"); return(false);
        }
        if (vecLine[2] != "EXP")
        {
            Debug.Log("WuSheng.csv中字段[EXP]位置不对应"); return(false);
        }
        if (vecLine[3] != "CanShu")
        {
            Debug.Log("WuSheng.csv中字段[CanShu]位置不对应"); return(false);
        }
        if (vecLine[4] != "Pattack")
        {
            Debug.Log("WuSheng.csv中字段[Pattack]位置不对应"); return(false);
        }
        if (vecLine[5] != "Mattack")
        {
            Debug.Log("WuSheng.csv中字段[Mattack]位置不对应"); return(false);
        }
        if (vecLine[6] != "PDefense")
        {
            Debug.Log("WuSheng.csv中字段[PDefense]位置不对应"); return(false);
        }
        if (vecLine[7] != "MDefense")
        {
            Debug.Log("WuSheng.csv中字段[MDefense]位置不对应"); return(false);
        }
        if (vecLine[8] != "HP")
        {
            Debug.Log("WuSheng.csv中字段[HP]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            WuShengElement member = new WuShengElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.LvLimit);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.EXP);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.CanShu);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Pattack);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Mattack);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.PDefense);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.MDefense);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.HP);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }
コード例 #9
0
ファイル: RoleCfg.cs プロジェクト: qipa/RpcCoder_SY
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 49)
        {
            Ex.Logger.Log("Role.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "id")
        {
            Ex.Logger.Log("Role.csv中字段[id]位置不对应"); return(false);
        }
        if (vecLine[1] != "comment")
        {
            Ex.Logger.Log("Role.csv中字段[comment]位置不对应"); return(false);
        }
        if (vecLine[2] != "race")
        {
            Ex.Logger.Log("Role.csv中字段[race]位置不对应"); return(false);
        }
        if (vecLine[3] != "occupation")
        {
            Ex.Logger.Log("Role.csv中字段[occupation]位置不对应"); return(false);
        }
        if (vecLine[4] != "gender")
        {
            Ex.Logger.Log("Role.csv中字段[gender]位置不对应"); return(false);
        }
        if (vecLine[5] != "race_icon")
        {
            Ex.Logger.Log("Role.csv中字段[race_icon]位置不对应"); return(false);
        }
        if (vecLine[6] != "race_name")
        {
            Ex.Logger.Log("Role.csv中字段[race_name]位置不对应"); return(false);
        }
        if (vecLine[7] != "race_desc")
        {
            Ex.Logger.Log("Role.csv中字段[race_desc]位置不对应"); return(false);
        }
        if (vecLine[8] != "occu_icon")
        {
            Ex.Logger.Log("Role.csv中字段[occu_icon]位置不对应"); return(false);
        }
        if (vecLine[9] != "create_occu_icon")
        {
            Ex.Logger.Log("Role.csv中字段[create_occu_icon]位置不对应"); return(false);
        }
        if (vecLine[10] != "occu_name")
        {
            Ex.Logger.Log("Role.csv中字段[occu_name]位置不对应"); return(false);
        }
        if (vecLine[11] != "occu_desc")
        {
            Ex.Logger.Log("Role.csv中字段[occu_desc]位置不对应"); return(false);
        }
        if (vecLine[12] != "occu_evaluate")
        {
            Ex.Logger.Log("Role.csv中字段[occu_evaluate]位置不对应"); return(false);
        }
        if (vecLine[13] != "model_id")
        {
            Ex.Logger.Log("Role.csv中字段[model_id]位置不对应"); return(false);
        }
        if (vecLine[14] != "strength")
        {
            Ex.Logger.Log("Role.csv中字段[strength]位置不对应"); return(false);
        }
        if (vecLine[15] != "speed ")
        {
            Ex.Logger.Log("Role.csv中字段[speed ]位置不对应"); return(false);
        }
        if (vecLine[16] != "agile")
        {
            Ex.Logger.Log("Role.csv中字段[agile]位置不对应"); return(false);
        }
        if (vecLine[17] != "stamina")
        {
            Ex.Logger.Log("Role.csv中字段[stamina]位置不对应"); return(false);
        }
        if (vecLine[18] != "spirit")
        {
            Ex.Logger.Log("Role.csv中字段[spirit]位置不对应"); return(false);
        }
        if (vecLine[19] != "maxhp")
        {
            Ex.Logger.Log("Role.csv中字段[maxhp]位置不对应"); return(false);
        }
        if (vecLine[20] != "maxmp")
        {
            Ex.Logger.Log("Role.csv中字段[maxmp]位置不对应"); return(false);
        }
        if (vecLine[21] != "physic_attack")
        {
            Ex.Logger.Log("Role.csv中字段[physic_attack]位置不对应"); return(false);
        }
        if (vecLine[22] != "physic_defense")
        {
            Ex.Logger.Log("Role.csv中字段[physic_defense]位置不对应"); return(false);
        }
        if (vecLine[23] != "magic_attack")
        {
            Ex.Logger.Log("Role.csv中字段[magic_attack]位置不对应"); return(false);
        }
        if (vecLine[24] != "magic_defense")
        {
            Ex.Logger.Log("Role.csv中字段[magic_defense]位置不对应"); return(false);
        }
        if (vecLine[25] != "hit_value")
        {
            Ex.Logger.Log("Role.csv中字段[hit_value]位置不对应"); return(false);
        }
        if (vecLine[26] != "hit_rate")
        {
            Ex.Logger.Log("Role.csv中字段[hit_rate]位置不对应"); return(false);
        }
        if (vecLine[27] != "miss_value")
        {
            Ex.Logger.Log("Role.csv中字段[miss_value]位置不对应"); return(false);
        }
        if (vecLine[28] != "miss_rate")
        {
            Ex.Logger.Log("Role.csv中字段[miss_rate]位置不对应"); return(false);
        }
        if (vecLine[29] != "critical_value")
        {
            Ex.Logger.Log("Role.csv中字段[critical_value]位置不对应"); return(false);
        }
        if (vecLine[30] != "critical_rate")
        {
            Ex.Logger.Log("Role.csv中字段[critical_rate]位置不对应"); return(false);
        }
        if (vecLine[31] != "tenacity_value")
        {
            Ex.Logger.Log("Role.csv中字段[tenacity_value]位置不对应"); return(false);
        }
        if (vecLine[32] != "tenacity_rate")
        {
            Ex.Logger.Log("Role.csv中字段[tenacity_rate]位置不对应"); return(false);
        }
        if (vecLine[33] != "dodge_value")
        {
            Ex.Logger.Log("Role.csv中字段[dodge_value]位置不对应"); return(false);
        }
        if (vecLine[34] != "dodge_rate")
        {
            Ex.Logger.Log("Role.csv中字段[dodge_rate]位置不对应"); return(false);
        }
        if (vecLine[35] != "penetrate_value")
        {
            Ex.Logger.Log("Role.csv中字段[penetrate_value]位置不对应"); return(false);
        }
        if (vecLine[36] != "penetrate_rate")
        {
            Ex.Logger.Log("Role.csv中字段[penetrate_rate]位置不对应"); return(false);
        }
        if (vecLine[37] != "miss_level")
        {
            Ex.Logger.Log("Role.csv中字段[miss_level]位置不对应"); return(false);
        }
        if (vecLine[38] != "critical_level")
        {
            Ex.Logger.Log("Role.csv中字段[critical_level]位置不对应"); return(false);
        }
        if (vecLine[39] != "dodge_level")
        {
            Ex.Logger.Log("Role.csv中字段[dodge_level]位置不对应"); return(false);
        }
        if (vecLine[40] != "move_speed")
        {
            Ex.Logger.Log("Role.csv中字段[move_speed]位置不对应"); return(false);
        }
        if (vecLine[41] != "physic_oppose")
        {
            Ex.Logger.Log("Role.csv中字段[physic_oppose]位置不对应"); return(false);
        }
        if (vecLine[42] != "magic_oppose")
        {
            Ex.Logger.Log("Role.csv中字段[magic_oppose]位置不对应"); return(false);
        }
        if (vecLine[43] != "physic_add")
        {
            Ex.Logger.Log("Role.csv中字段[physic_add]位置不对应"); return(false);
        }
        if (vecLine[44] != "magic_add")
        {
            Ex.Logger.Log("Role.csv中字段[magic_add]位置不对应"); return(false);
        }
        if (vecLine[45] != "scene_id")
        {
            Ex.Logger.Log("Role.csv中字段[scene_id]位置不对应"); return(false);
        }
        if (vecLine[46] != "posx")
        {
            Ex.Logger.Log("Role.csv中字段[posx]位置不对应"); return(false);
        }
        if (vecLine[47] != "posz")
        {
            Ex.Logger.Log("Role.csv中字段[posz]位置不对应"); return(false);
        }
        if (vecLine[48] != "direct")
        {
            Ex.Logger.Log("Role.csv中字段[direct]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            RoleElement member = new RoleElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.id);
            readPos += GameAssist.ReadString(binContent, readPos, out member.comment);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.race);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.occupation);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.gender);
            readPos += GameAssist.ReadString(binContent, readPos, out member.race_icon);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.race_name);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.race_desc);
            readPos += GameAssist.ReadString(binContent, readPos, out member.occu_icon);
            readPos += GameAssist.ReadString(binContent, readPos, out member.create_occu_icon);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.occu_name);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.occu_desc);
            readPos += GameAssist.ReadString(binContent, readPos, out member.occu_evaluate);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.model_id);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.strength);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.speed);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.agile);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.stamina);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.spirit);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.maxhp);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.maxmp);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.physic_attack);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.physic_defense);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.magic_attack);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.magic_defense);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.hit_value);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.hit_rate);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.miss_value);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.miss_rate);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.critical_value);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.critical_rate);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.tenacity_value);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.tenacity_rate);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.dodge_value);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.dodge_rate);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.penetrate_value);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.penetrate_rate);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.miss_level);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.critical_level);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.dodge_level);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.move_speed);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.physic_oppose);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.magic_oppose);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.physic_add);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.magic_add);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.scene_id);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.posx);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.posz);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.direct);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.id] = member;
        }
        return(true);
    }
コード例 #10
0
ファイル: MilitaryCfg.cs プロジェクト: wanggan768q/csommon
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 14)
        {
            Debug.Log("Military.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Debug.Log("Military.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Pattack")
        {
            Debug.Log("Military.csv中字段[Pattack]位置不对应"); return(false);
        }
        if (vecLine[2] != "Mattack")
        {
            Debug.Log("Military.csv中字段[Mattack]位置不对应"); return(false);
        }
        if (vecLine[3] != "PDefense")
        {
            Debug.Log("Military.csv中字段[PDefense]位置不对应"); return(false);
        }
        if (vecLine[4] != "MDefense")
        {
            Debug.Log("Military.csv中字段[MDefense]位置不对应"); return(false);
        }
        if (vecLine[5] != "HP")
        {
            Debug.Log("Military.csv中字段[HP]位置不对应"); return(false);
        }
        if (vecLine[6] != "Baoji")
        {
            Debug.Log("Military.csv中字段[Baoji]位置不对应"); return(false);
        }
        if (vecLine[7] != "Bisha")
        {
            Debug.Log("Military.csv中字段[Bisha]位置不对应"); return(false);
        }
        if (vecLine[8] != "MP")
        {
            Debug.Log("Military.csv中字段[MP]位置不对应"); return(false);
        }
        if (vecLine[9] != "MpHuifu")
        {
            Debug.Log("Military.csv中字段[MpHuifu]位置不对应"); return(false);
        }
        if (vecLine[10] != "Renxing")
        {
            Debug.Log("Military.csv中字段[Renxing]位置不对应"); return(false);
        }
        if (vecLine[11] != "Shouhu")
        {
            Debug.Log("Military.csv中字段[Shouhu]位置不对应"); return(false);
        }
        if (vecLine[12] != "HpHuifu")
        {
            Debug.Log("Military.csv中字段[HpHuifu]位置不对应"); return(false);
        }
        if (vecLine[13] != "Skilllevel")
        {
            Debug.Log("Military.csv中字段[Skilllevel]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            MilitaryElement member = new MilitaryElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Pattack);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Mattack);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.PDefense);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.MDefense);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.HP);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Baoji);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Bisha);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.MP);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.MpHuifu);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Renxing);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Shouhu);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.HpHuifu);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Skilllevel);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }
コード例 #11
0
ファイル: ExpandAICfg.cs プロジェクト: qipa/RpcCoder
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 17)
        {
            Ex.Logger.Log("ExpandAI.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "expendAiId")
        {
            Ex.Logger.Log("ExpandAI.csv中字段[expendAiId]位置不对应"); return(false);
        }
        if (vecLine[1] != "Comment")
        {
            Ex.Logger.Log("ExpandAI.csv中字段[Comment]位置不对应"); return(false);
        }
        if (vecLine[2] != "aiGroup")
        {
            Ex.Logger.Log("ExpandAI.csv中字段[aiGroup]位置不对应"); return(false);
        }
        if (vecLine[3] != "TriggerType")
        {
            Ex.Logger.Log("ExpandAI.csv中字段[TriggerType]位置不对应"); return(false);
        }
        if (vecLine[4] != "TriggerParameter")
        {
            Ex.Logger.Log("ExpandAI.csv中字段[TriggerParameter]位置不对应"); return(false);
        }
        if (vecLine[5] != "times")
        {
            Ex.Logger.Log("ExpandAI.csv中字段[times]位置不对应"); return(false);
        }
        if (vecLine[6] != "eventRange")
        {
            Ex.Logger.Log("ExpandAI.csv中字段[eventRange]位置不对应"); return(false);
        }
        if (vecLine[7] != "dialogId")
        {
            Ex.Logger.Log("ExpandAI.csv中字段[dialogId]位置不对应"); return(false);
        }
        if (vecLine[8] != "HelpScope")
        {
            Ex.Logger.Log("ExpandAI.csv中字段[HelpScope]位置不对应"); return(false);
        }
        if (vecLine[9] != "HelpMonster")
        {
            Ex.Logger.Log("ExpandAI.csv中字段[HelpMonster]位置不对应"); return(false);
        }
        if (vecLine[10] != "Order")
        {
            Ex.Logger.Log("ExpandAI.csv中字段[Order]位置不对应"); return(false);
        }
        if (vecLine[11] != "UseSkill")
        {
            Ex.Logger.Log("ExpandAI.csv中字段[UseSkill]位置不对应"); return(false);
        }
        if (vecLine[12] != "JumpAI")
        {
            Ex.Logger.Log("ExpandAI.csv中字段[JumpAI]位置不对应"); return(false);
        }
        if (vecLine[13] != "JumpNPC")
        {
            Ex.Logger.Log("ExpandAI.csv中字段[JumpNPC]位置不对应"); return(false);
        }
        if (vecLine[14] != "SpecialEvent")
        {
            Ex.Logger.Log("ExpandAI.csv中字段[SpecialEvent]位置不对应"); return(false);
        }
        if (vecLine[15] != "EventProbability")
        {
            Ex.Logger.Log("ExpandAI.csv中字段[EventProbability]位置不对应"); return(false);
        }
        if (vecLine[16] != "FleeSpeed")
        {
            Ex.Logger.Log("ExpandAI.csv中字段[FleeSpeed]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            ExpandAIElement member = new ExpandAIElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.expendAiId);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Comment);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.aiGroup);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.TriggerType);
            readPos += GameAssist.ReadString(binContent, readPos, out member.TriggerParameter);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.times);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.eventRange);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.dialogId);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.HelpScope);
            readPos += GameAssist.ReadString(binContent, readPos, out member.HelpMonster);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Order);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.UseSkill);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.JumpAI);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.JumpNPC);
            readPos += GameAssist.ReadString(binContent, readPos, out member.SpecialEvent);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.EventProbability);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.FleeSpeed);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.expendAiId] = member;
        }
        return(true);
    }
コード例 #12
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 13)
        {
            Ex.Logger.Log("Npc.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "NpcID")
        {
            Ex.Logger.Log("Npc.csv中字段[NpcID]位置不对应"); return(false);
        }
        if (vecLine[1] != "ModelID")
        {
            Ex.Logger.Log("Npc.csv中字段[ModelID]位置不对应"); return(false);
        }
        if (vecLine[2] != "ModelScaling")
        {
            Ex.Logger.Log("Npc.csv中字段[ModelScaling]位置不对应"); return(false);
        }
        if (vecLine[3] != "Name")
        {
            Ex.Logger.Log("Npc.csv中字段[Name]位置不对应"); return(false);
        }
        if (vecLine[4] != "Title")
        {
            Ex.Logger.Log("Npc.csv中字段[Title]位置不对应"); return(false);
        }
        if (vecLine[5] != "HeadIcon")
        {
            Ex.Logger.Log("Npc.csv中字段[HeadIcon]位置不对应"); return(false);
        }
        if (vecLine[6] != "Level")
        {
            Ex.Logger.Log("Npc.csv中字段[Level]位置不对应"); return(false);
        }
        if (vecLine[7] != "NpcR")
        {
            Ex.Logger.Log("Npc.csv中字段[NpcR]位置不对应"); return(false);
        }
        if (vecLine[8] != "DialogID")
        {
            Ex.Logger.Log("Npc.csv中字段[DialogID]位置不对应"); return(false);
        }
        if (vecLine[9] != "FunctionID")
        {
            Ex.Logger.Log("Npc.csv中字段[FunctionID]位置不对应"); return(false);
        }
        if (vecLine[10] != "DungeonsID")
        {
            Ex.Logger.Log("Npc.csv中字段[DungeonsID]位置不对应"); return(false);
        }
        if (vecLine[11] != "Dialog")
        {
            Ex.Logger.Log("Npc.csv中字段[Dialog]位置不对应"); return(false);
        }
        if (vecLine[12] != "banjing")
        {
            Ex.Logger.Log("Npc.csv中字段[banjing]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            NpcElement member = new NpcElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.NpcID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ModelID);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.ModelScaling);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Name);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Title);
            readPos += GameAssist.ReadString(binContent, readPos, out member.HeadIcon);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Level);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.NpcR);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.DialogID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.FunctionID);
            readPos += GameAssist.ReadString(binContent, readPos, out member.DungeonsID);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Dialog);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.banjing);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.NpcID] = member;
        }
        return(true);
    }
コード例 #13
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 12)
        {
            Ex.Logger.Log("CreatureDummy.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "dummy_id")
        {
            Ex.Logger.Log("CreatureDummy.csv中字段[dummy_id]位置不对应"); return(false);
        }
        if (vecLine[1] != "spawn_map_id")
        {
            Ex.Logger.Log("CreatureDummy.csv中字段[spawn_map_id]位置不对应"); return(false);
        }
        if (vecLine[2] != "spawn_x")
        {
            Ex.Logger.Log("CreatureDummy.csv中字段[spawn_x]位置不对应"); return(false);
        }
        if (vecLine[3] != "spawn_y")
        {
            Ex.Logger.Log("CreatureDummy.csv中字段[spawn_y]位置不对应"); return(false);
        }
        if (vecLine[4] != "spawn_z")
        {
            Ex.Logger.Log("CreatureDummy.csv中字段[spawn_z]位置不对应"); return(false);
        }
        if (vecLine[5] != "move_speed")
        {
            Ex.Logger.Log("CreatureDummy.csv中字段[move_speed]位置不对应"); return(false);
        }
        if (vecLine[6] != "attached_npc_01")
        {
            Ex.Logger.Log("CreatureDummy.csv中字段[attached_npc_01]位置不对应"); return(false);
        }
        if (vecLine[7] != "attached_npc_02")
        {
            Ex.Logger.Log("CreatureDummy.csv中字段[attached_npc_02]位置不对应"); return(false);
        }
        if (vecLine[8] != "attached_npc_03")
        {
            Ex.Logger.Log("CreatureDummy.csv中字段[attached_npc_03]位置不对应"); return(false);
        }
        if (vecLine[9] != "attached_npc_04")
        {
            Ex.Logger.Log("CreatureDummy.csv中字段[attached_npc_04]位置不对应"); return(false);
        }
        if (vecLine[10] != "attached_npc_05")
        {
            Ex.Logger.Log("CreatureDummy.csv中字段[attached_npc_05]位置不对应"); return(false);
        }
        if (vecLine[11] != "waypoint_start")
        {
            Ex.Logger.Log("CreatureDummy.csv中字段[waypoint_start]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            CreatureDummyElement member = new CreatureDummyElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.dummy_id);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.spawn_map_id);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.spawn_x);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.spawn_y);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.spawn_z);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.move_speed);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.attached_npc_01);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.attached_npc_02);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.attached_npc_03);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.attached_npc_04);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.attached_npc_05);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.waypoint_start);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.dummy_id] = member;
        }
        return(true);
    }
コード例 #14
0
ファイル: FBDialogCfg.cs プロジェクト: qipa/RpcCoder
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 7)
        {
            Ex.Logger.Log("FBDialog.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "DialogID")
        {
            Ex.Logger.Log("FBDialog.csv中字段[DialogID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Name1")
        {
            Ex.Logger.Log("FBDialog.csv中字段[Name1]位置不对应"); return(false);
        }
        if (vecLine[2] != "Dialog1")
        {
            Ex.Logger.Log("FBDialog.csv中字段[Dialog1]位置不对应"); return(false);
        }
        if (vecLine[3] != "BanShen")
        {
            Ex.Logger.Log("FBDialog.csv中字段[BanShen]位置不对应"); return(false);
        }
        if (vecLine[4] != "Set")
        {
            Ex.Logger.Log("FBDialog.csv中字段[Set]位置不对应"); return(false);
        }
        if (vecLine[5] != "Next")
        {
            Ex.Logger.Log("FBDialog.csv中字段[Next]位置不对应"); return(false);
        }
        if (vecLine[6] != "Time")
        {
            Ex.Logger.Log("FBDialog.csv中字段[Time]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            FBDialogElement member = new FBDialogElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.DialogID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Name1);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Dialog1);
            readPos += GameAssist.ReadString(binContent, readPos, out member.BanShen);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Set);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Next);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Time);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.DialogID] = member;
        }
        return(true);
    }
コード例 #15
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 18)
        {
            Ex.Logger.Log("Scene.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "id")
        {
            Ex.Logger.Log("Scene.csv中字段[id]位置不对应"); return(false);
        }
        if (vecLine[1] != "comment")
        {
            Ex.Logger.Log("Scene.csv中字段[comment]位置不对应"); return(false);
        }
        if (vecLine[2] != "name")
        {
            Ex.Logger.Log("Scene.csv中字段[name]位置不对应"); return(false);
        }
        if (vecLine[3] != "description")
        {
            Ex.Logger.Log("Scene.csv中字段[description]位置不对应"); return(false);
        }
        if (vecLine[4] != "background_pic")
        {
            Ex.Logger.Log("Scene.csv中字段[background_pic]位置不对应"); return(false);
        }
        if (vecLine[5] != "loading_pic")
        {
            Ex.Logger.Log("Scene.csv中字段[loading_pic]位置不对应"); return(false);
        }
        if (vecLine[6] != "thread_id")
        {
            Ex.Logger.Log("Scene.csv中字段[thread_id]位置不对应"); return(false);
        }
        if (vecLine[7] != "scene_type")
        {
            Ex.Logger.Log("Scene.csv中字段[scene_type]位置不对应"); return(false);
        }
        if (vecLine[8] != "valid_pos_x")
        {
            Ex.Logger.Log("Scene.csv中字段[valid_pos_x]位置不对应"); return(false);
        }
        if (vecLine[9] != "valid_pos_z")
        {
            Ex.Logger.Log("Scene.csv中字段[valid_pos_z]位置不对应"); return(false);
        }
        if (vecLine[10] != "scene_resource")
        {
            Ex.Logger.Log("Scene.csv中字段[scene_resource]位置不对应"); return(false);
        }
        if (vecLine[11] != "required_level")
        {
            Ex.Logger.Log("Scene.csv中字段[required_level]位置不对应"); return(false);
        }
        if (vecLine[12] != "required_score")
        {
            Ex.Logger.Log("Scene.csv中字段[required_score]位置不对应"); return(false);
        }
        if (vecLine[13] != "pre_quest")
        {
            Ex.Logger.Log("Scene.csv中字段[pre_quest]位置不对应"); return(false);
        }
        if (vecLine[14] != "teleport_id")
        {
            Ex.Logger.Log("Scene.csv中字段[teleport_id]位置不对应"); return(false);
        }
        if (vecLine[15] != "camera_type")
        {
            Ex.Logger.Log("Scene.csv中字段[camera_type]位置不对应"); return(false);
        }
        if (vecLine[16] != "pre_music")
        {
            Ex.Logger.Log("Scene.csv中字段[pre_music]位置不对应"); return(false);
        }
        if (vecLine[17] != "loop_music")
        {
            Ex.Logger.Log("Scene.csv中字段[loop_music]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            SceneElement member = new SceneElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.id);
            readPos += GameAssist.ReadString(binContent, readPos, out member.comment);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.name);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.description);
            readPos += GameAssist.ReadString(binContent, readPos, out member.background_pic);
            readPos += GameAssist.ReadString(binContent, readPos, out member.loading_pic);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.thread_id);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.scene_type);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.valid_pos_x);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.valid_pos_z);
            readPos += GameAssist.ReadString(binContent, readPos, out member.scene_resource);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.required_level);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.required_score);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.pre_quest);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.teleport_id);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.camera_type);
            readPos += GameAssist.ReadString(binContent, readPos, out member.pre_music);
            readPos += GameAssist.ReadString(binContent, readPos, out member.loop_music);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.id] = member;
        }
        return(true);
    }
コード例 #16
0
ファイル: SkillCfg.cs プロジェクト: qipa/RpcCoder
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 57)
        {
            Ex.Logger.Log("Skill.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "SkillID")
        {
            Ex.Logger.Log("Skill.csv中字段[SkillID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Name")
        {
            Ex.Logger.Log("Skill.csv中字段[Name]位置不对应"); return(false);
        }
        if (vecLine[2] != "SourceIcon")
        {
            Ex.Logger.Log("Skill.csv中字段[SourceIcon]位置不对应"); return(false);
        }
        if (vecLine[3] != "Hero")
        {
            Ex.Logger.Log("Skill.csv中字段[Hero]位置不对应"); return(false);
        }
        if (vecLine[4] != "Type")
        {
            Ex.Logger.Log("Skill.csv中字段[Type]位置不对应"); return(false);
        }
        if (vecLine[5] != "SkillType")
        {
            Ex.Logger.Log("Skill.csv中字段[SkillType]位置不对应"); return(false);
        }
        if (vecLine[6] != "FenDuan")
        {
            Ex.Logger.Log("Skill.csv中字段[FenDuan]位置不对应"); return(false);
        }
        if (vecLine[7] != "XuLiStart")
        {
            Ex.Logger.Log("Skill.csv中字段[XuLiStart]位置不对应"); return(false);
        }
        if (vecLine[8] != "XuLiXunHuan")
        {
            Ex.Logger.Log("Skill.csv中字段[XuLiXunHuan]位置不对应"); return(false);
        }
        if (vecLine[9] != "XuLiSkill")
        {
            Ex.Logger.Log("Skill.csv中字段[XuLiSkill]位置不对应"); return(false);
        }
        if (vecLine[10] != "YinChangTime")
        {
            Ex.Logger.Log("Skill.csv中字段[YinChangTime]位置不对应"); return(false);
        }
        if (vecLine[11] != "YinChangSkill")
        {
            Ex.Logger.Log("Skill.csv中字段[YinChangSkill]位置不对应"); return(false);
        }
        if (vecLine[12] != "YinDaoTime")
        {
            Ex.Logger.Log("Skill.csv中字段[YinDaoTime]位置不对应"); return(false);
        }
        if (vecLine[13] != "YinDaoSkill")
        {
            Ex.Logger.Log("Skill.csv中字段[YinDaoSkill]位置不对应"); return(false);
        }
        if (vecLine[14] != "HitType")
        {
            Ex.Logger.Log("Skill.csv中字段[HitType]位置不对应"); return(false);
        }
        if (vecLine[15] != "SkillMana")
        {
            Ex.Logger.Log("Skill.csv中字段[SkillMana]位置不对应"); return(false);
        }
        if (vecLine[16] != "CD")
        {
            Ex.Logger.Log("Skill.csv中字段[CD]位置不对应"); return(false);
        }
        if (vecLine[17] != "AttackRange")
        {
            Ex.Logger.Log("Skill.csv中字段[AttackRange]位置不对应"); return(false);
        }
        if (vecLine[18] != "HitRange")
        {
            Ex.Logger.Log("Skill.csv中字段[HitRange]位置不对应"); return(false);
        }
        if (vecLine[19] != "Tips")
        {
            Ex.Logger.Log("Skill.csv中字段[Tips]位置不对应"); return(false);
        }
        if (vecLine[20] != "Set")
        {
            Ex.Logger.Log("Skill.csv中字段[Set]位置不对应"); return(false);
        }
        if (vecLine[21] != "LVMAX")
        {
            Ex.Logger.Log("Skill.csv中字段[LVMAX]位置不对应"); return(false);
        }
        if (vecLine[22] != "LvUp")
        {
            Ex.Logger.Log("Skill.csv中字段[LvUp]位置不对应"); return(false);
        }
        if (vecLine[23] != "LvUpMoney")
        {
            Ex.Logger.Log("Skill.csv中字段[LvUpMoney]位置不对应"); return(false);
        }
        if (vecLine[24] != "Attributes")
        {
            Ex.Logger.Log("Skill.csv中字段[Attributes]位置不对应"); return(false);
        }
        if (vecLine[25] != "Limit")
        {
            Ex.Logger.Log("Skill.csv中字段[Limit]位置不对应"); return(false);
        }
        if (vecLine[26] != "UnderAttack")
        {
            Ex.Logger.Log("Skill.csv中字段[UnderAttack]位置不对应"); return(false);
        }
        if (vecLine[27] != "AblityID")
        {
            Ex.Logger.Log("Skill.csv中字段[AblityID]位置不对应"); return(false);
        }
        if (vecLine[28] != "FriendNum")
        {
            Ex.Logger.Log("Skill.csv中字段[FriendNum]位置不对应"); return(false);
        }
        if (vecLine[29] != "FriendBuffID")
        {
            Ex.Logger.Log("Skill.csv中字段[FriendBuffID]位置不对应"); return(false);
        }
        if (vecLine[30] != "BuffID")
        {
            Ex.Logger.Log("Skill.csv中字段[BuffID]位置不对应"); return(false);
        }
        if (vecLine[31] != "BuffRate")
        {
            Ex.Logger.Log("Skill.csv中字段[BuffRate]位置不对应"); return(false);
        }
        if (vecLine[32] != "AttBuffEle")
        {
            Ex.Logger.Log("Skill.csv中字段[AttBuffEle]位置不对应"); return(false);
        }
        if (vecLine[33] != "DefBuffEle")
        {
            Ex.Logger.Log("Skill.csv中字段[DefBuffEle]位置不对应"); return(false);
        }
        if (vecLine[34] != "TrapID")
        {
            Ex.Logger.Log("Skill.csv中字段[TrapID]位置不对应"); return(false);
        }
        if (vecLine[35] != "HatredCoefficient")
        {
            Ex.Logger.Log("Skill.csv中字段[HatredCoefficient]位置不对应"); return(false);
        }
        if (vecLine[36] != "SkillHatred")
        {
            Ex.Logger.Log("Skill.csv中字段[SkillHatred]位置不对应"); return(false);
        }
        if (vecLine[37] != "DamageRuduce")
        {
            Ex.Logger.Log("Skill.csv中字段[DamageRuduce]位置不对应"); return(false);
        }
        if (vecLine[38] != "DamageNum")
        {
            Ex.Logger.Log("Skill.csv中字段[DamageNum]位置不对应"); return(false);
        }
        if (vecLine[39] != "AttSpcialEle")
        {
            Ex.Logger.Log("Skill.csv中字段[AttSpcialEle]位置不对应"); return(false);
        }
        if (vecLine[40] != "DefSpcialEle")
        {
            Ex.Logger.Log("Skill.csv中字段[DefSpcialEle]位置不对应"); return(false);
        }
        if (vecLine[41] != "SpcialDamageNum")
        {
            Ex.Logger.Log("Skill.csv中字段[SpcialDamageNum]位置不对应"); return(false);
        }
        if (vecLine[42] != "SkillDistance")
        {
            Ex.Logger.Log("Skill.csv中字段[SkillDistance]位置不对应"); return(false);
        }
        if (vecLine[43] != "TargetOpt")
        {
            Ex.Logger.Log("Skill.csv中字段[TargetOpt]位置不对应"); return(false);
        }
        if (vecLine[44] != "TargetNum")
        {
            Ex.Logger.Log("Skill.csv中字段[TargetNum]位置不对应"); return(false);
        }
        if (vecLine[45] != "ParameterType")
        {
            Ex.Logger.Log("Skill.csv中字段[ParameterType]位置不对应"); return(false);
        }
        if (vecLine[46] != "ParameterNum")
        {
            Ex.Logger.Log("Skill.csv中字段[ParameterNum]位置不对应"); return(false);
        }
        if (vecLine[47] != "TargetGroup")
        {
            Ex.Logger.Log("Skill.csv中字段[TargetGroup]位置不对应"); return(false);
        }
        if (vecLine[48] != "DamageAmend")
        {
            Ex.Logger.Log("Skill.csv中字段[DamageAmend]位置不对应"); return(false);
        }
        if (vecLine[49] != "IsFanXiang")
        {
            Ex.Logger.Log("Skill.csv中字段[IsFanXiang]位置不对应"); return(false);
        }
        if (vecLine[50] != "IsYiDong")
        {
            Ex.Logger.Log("Skill.csv中字段[IsYiDong]位置不对应"); return(false);
        }
        if (vecLine[51] != "HandleType")
        {
            Ex.Logger.Log("Skill.csv中字段[HandleType]位置不对应"); return(false);
        }
        if (vecLine[52] != "Special")
        {
            Ex.Logger.Log("Skill.csv中字段[Special]位置不对应"); return(false);
        }
        if (vecLine[53] != "TargetArea")
        {
            Ex.Logger.Log("Skill.csv中字段[TargetArea]位置不对应"); return(false);
        }
        if (vecLine[54] != "DaoDi")
        {
            Ex.Logger.Log("Skill.csv中字段[DaoDi]位置不对应"); return(false);
        }
        if (vecLine[55] != "HitBack")
        {
            Ex.Logger.Log("Skill.csv中字段[HitBack]位置不对应"); return(false);
        }
        if (vecLine[56] != "ZiDong")
        {
            Ex.Logger.Log("Skill.csv中字段[ZiDong]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            SkillElement member = new SkillElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.SkillID);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Name);
            readPos += GameAssist.ReadString(binContent, readPos, out member.SourceIcon);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Hero);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Type);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.SkillType);
            readPos += GameAssist.ReadString(binContent, readPos, out member.FenDuan);
            readPos += GameAssist.ReadString(binContent, readPos, out member.XuLiStart);
            readPos += GameAssist.ReadString(binContent, readPos, out member.XuLiXunHuan);
            readPos += GameAssist.ReadString(binContent, readPos, out member.XuLiSkill);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.YinChangTime);
            readPos += GameAssist.ReadString(binContent, readPos, out member.YinChangSkill);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.YinDaoTime);
            readPos += GameAssist.ReadString(binContent, readPos, out member.YinDaoSkill);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.HitType);
            readPos += GameAssist.ReadString(binContent, readPos, out member.SkillMana);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.CD);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.AttackRange);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.HitRange);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Tips);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Set);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.LVMAX);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.LvUp);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.LvUpMoney);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Attributes);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Limit);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.UnderAttack);
            readPos += GameAssist.ReadString(binContent, readPos, out member.AblityID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.FriendNum);
            readPos += GameAssist.ReadString(binContent, readPos, out member.FriendBuffID);
            readPos += GameAssist.ReadString(binContent, readPos, out member.BuffID);
            readPos += GameAssist.ReadString(binContent, readPos, out member.BuffRate);
            readPos += GameAssist.ReadString(binContent, readPos, out member.AttBuffEle);
            readPos += GameAssist.ReadString(binContent, readPos, out member.DefBuffEle);
            readPos += GameAssist.ReadString(binContent, readPos, out member.TrapID);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.HatredCoefficient);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.SkillHatred);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.DamageRuduce);
            readPos += GameAssist.ReadString(binContent, readPos, out member.DamageNum);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.AttSpcialEle);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.DefSpcialEle);
            readPos += GameAssist.ReadString(binContent, readPos, out member.SpcialDamageNum);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.SkillDistance);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.TargetOpt);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.TargetNum);
            readPos += GameAssist.ReadString(binContent, readPos, out member.ParameterType);
            readPos += GameAssist.ReadString(binContent, readPos, out member.ParameterNum);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.TargetGroup);
            readPos += GameAssist.ReadString(binContent, readPos, out member.DamageAmend);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.IsFanXiang);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.IsYiDong);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.HandleType);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Special);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.TargetArea);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.DaoDi);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.HitBack);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ZiDong);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.SkillID] = member;
        }
        return(true);
    }
コード例 #17
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 8)
        {
            Debug.Log("HeroJiBan.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "JBID")
        {
            Debug.Log("HeroJiBan.csv中字段[JBID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Name")
        {
            Debug.Log("HeroJiBan.csv中字段[Name]位置不对应"); return(false);
        }
        if (vecLine[2] != "Hero")
        {
            Debug.Log("HeroJiBan.csv中字段[Hero]位置不对应"); return(false);
        }
        if (vecLine[3] != "Des")
        {
            Debug.Log("HeroJiBan.csv中字段[Des]位置不对应"); return(false);
        }
        if (vecLine[4] != "Type")
        {
            Debug.Log("HeroJiBan.csv中字段[Type]位置不对应"); return(false);
        }
        if (vecLine[5] != "Cond")
        {
            Debug.Log("HeroJiBan.csv中字段[Cond]位置不对应"); return(false);
        }
        if (vecLine[6] != "Attr")
        {
            Debug.Log("HeroJiBan.csv中字段[Attr]位置不对应"); return(false);
        }
        if (vecLine[7] != "Num")
        {
            Debug.Log("HeroJiBan.csv中字段[Num]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            HeroJiBanElement member = new HeroJiBanElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.JBID);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Name);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Hero);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Des);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Type);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Cond);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Attr);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Num);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.JBID] = member;
        }
        return(true);
    }
コード例 #18
0
ファイル: WayPointCfg.cs プロジェクト: qipa/RpcCoder_SY
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 8)
        {
            Ex.Logger.Log("WayPoint.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "waypoint_id")
        {
            Ex.Logger.Log("WayPoint.csv中字段[waypoint_id]位置不对应"); return(false);
        }
        if (vecLine[1] != " spawn_map_id")
        {
            Ex.Logger.Log("WayPoint.csv中字段[ spawn_map_id]位置不对应"); return(false);
        }
        if (vecLine[2] != "spawn_x")
        {
            Ex.Logger.Log("WayPoint.csv中字段[spawn_x]位置不对应"); return(false);
        }
        if (vecLine[3] != "spawn_y")
        {
            Ex.Logger.Log("WayPoint.csv中字段[spawn_y]位置不对应"); return(false);
        }
        if (vecLine[4] != "spawn_z")
        {
            Ex.Logger.Log("WayPoint.csv中字段[spawn_z]位置不对应"); return(false);
        }
        if (vecLine[5] != "waypoint_next_id")
        {
            Ex.Logger.Log("WayPoint.csv中字段[waypoint_next_id]位置不对应"); return(false);
        }
        if (vecLine[6] != "waypoint_animation")
        {
            Ex.Logger.Log("WayPoint.csv中字段[waypoint_animation]位置不对应"); return(false);
        }
        if (vecLine[7] != "waypoint_delay")
        {
            Ex.Logger.Log("WayPoint.csv中字段[waypoint_delay]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            WayPointElement member = new WayPointElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.waypoint_id);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.spawn_map_id);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.spawn_x);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.spawn_y);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.spawn_z);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.waypoint_next_id);
            readPos += GameAssist.ReadString(binContent, readPos, out member.waypoint_animation);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.waypoint_delay);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.waypoint_id] = member;
        }
        return(true);
    }
コード例 #19
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 28)
        {
            Debug.Log("Monster.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "MonsterID")
        {
            Debug.Log("Monster.csv中字段[MonsterID]位置不对应"); return(false);
        }
        if (vecLine[1] != "ModelID")
        {
            Debug.Log("Monster.csv中字段[ModelID]位置不对应"); return(false);
        }
        if (vecLine[2] != "ModelScaling")
        {
            Debug.Log("Monster.csv中字段[ModelScaling]位置不对应"); return(false);
        }
        if (vecLine[3] != "Name")
        {
            Debug.Log("Monster.csv中字段[Name]位置不对应"); return(false);
        }
        if (vecLine[4] != "Title")
        {
            Debug.Log("Monster.csv中字段[Title]位置不对应"); return(false);
        }
        if (vecLine[5] != "Level")
        {
            Debug.Log("Monster.csv中字段[Level]位置不对应"); return(false);
        }
        if (vecLine[6] != "BaseAI")
        {
            Debug.Log("Monster.csv中字段[BaseAI]位置不对应"); return(false);
        }
        if (vecLine[7] != "Skill1")
        {
            Debug.Log("Monster.csv中字段[Skill1]位置不对应"); return(false);
        }
        if (vecLine[8] != "Skill2")
        {
            Debug.Log("Monster.csv中字段[Skill2]位置不对应"); return(false);
        }
        if (vecLine[9] != "Skill3")
        {
            Debug.Log("Monster.csv中字段[Skill3]位置不对应"); return(false);
        }
        if (vecLine[10] != "Skill4")
        {
            Debug.Log("Monster.csv中字段[Skill4]位置不对应"); return(false);
        }
        if (vecLine[11] != "Skill5")
        {
            Debug.Log("Monster.csv中字段[Skill5]位置不对应"); return(false);
        }
        if (vecLine[12] != "Skill6")
        {
            Debug.Log("Monster.csv中字段[Skill6]位置不对应"); return(false);
        }
        if (vecLine[13] != "Skill7")
        {
            Debug.Log("Monster.csv中字段[Skill7]位置不对应"); return(false);
        }
        if (vecLine[14] != "Skill8")
        {
            Debug.Log("Monster.csv中字段[Skill8]位置不对应"); return(false);
        }
        if (vecLine[15] != "Skill9")
        {
            Debug.Log("Monster.csv中字段[Skill9]位置不对应"); return(false);
        }
        if (vecLine[16] != "MaxHP")
        {
            Debug.Log("Monster.csv中字段[MaxHP]位置不对应"); return(false);
        }
        if (vecLine[17] != "PhysicalAtk")
        {
            Debug.Log("Monster.csv中字段[PhysicalAtk]位置不对应"); return(false);
        }
        if (vecLine[18] != "MagicalAtk")
        {
            Debug.Log("Monster.csv中字段[MagicalAtk]位置不对应"); return(false);
        }
        if (vecLine[19] != "PhysicalDef")
        {
            Debug.Log("Monster.csv中字段[PhysicalDef]位置不对应"); return(false);
        }
        if (vecLine[20] != "MagicalDef")
        {
            Debug.Log("Monster.csv中字段[MagicalDef]位置不对应"); return(false);
        }
        if (vecLine[21] != "CritLevel")
        {
            Debug.Log("Monster.csv中字段[CritLevel]位置不对应"); return(false);
        }
        if (vecLine[22] != "CritDef")
        {
            Debug.Log("Monster.csv中字段[CritDef]位置不对应"); return(false);
        }
        if (vecLine[23] != "CritDamage")
        {
            Debug.Log("Monster.csv中字段[CritDamage]位置不对应"); return(false);
        }
        if (vecLine[24] != "CritReduce")
        {
            Debug.Log("Monster.csv中字段[CritReduce]位置不对应"); return(false);
        }
        if (vecLine[25] != "Regain")
        {
            Debug.Log("Monster.csv中字段[Regain]位置不对应"); return(false);
        }
        if (vecLine[26] != "MoveSpeed")
        {
            Debug.Log("Monster.csv中字段[MoveSpeed]位置不对应"); return(false);
        }
        if (vecLine[27] != "AttackRate")
        {
            Debug.Log("Monster.csv中字段[AttackRate]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            MonsterElement member = new MonsterElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.MonsterID);
            readPos += GameAssist.ReadString(binContent, readPos, out member.ModelID);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.ModelScaling);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Name);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Title);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Level);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.BaseAI);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Skill1);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Skill2);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Skill3);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Skill4);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Skill5);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Skill6);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Skill7);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Skill8);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Skill9);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.MaxHP);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.PhysicalAtk);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.MagicalAtk);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.PhysicalDef);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.MagicalDef);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.CritLevel);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.CritDef);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.CritDamage);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.CritReduce);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Regain);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.MoveSpeed);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.AttackRate);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.MonsterID] = member;
        }
        return(true);
    }
コード例 #20
0
ファイル: GatherCfg.cs プロジェクト: qipa/RpcCoder
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 15)
        {
            Ex.Logger.Log("Gather.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "GatherID")
        {
            Ex.Logger.Log("Gather.csv中字段[GatherID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Name")
        {
            Ex.Logger.Log("Gather.csv中字段[Name]位置不对应"); return(false);
        }
        if (vecLine[2] != "Title")
        {
            Ex.Logger.Log("Gather.csv中字段[Title]位置不对应"); return(false);
        }
        if (vecLine[3] != "Type")
        {
            Ex.Logger.Log("Gather.csv中字段[Type]位置不对应"); return(false);
        }
        if (vecLine[4] != "ModelID")
        {
            Ex.Logger.Log("Gather.csv中字段[ModelID]位置不对应"); return(false);
        }
        if (vecLine[5] != "ModelScaling")
        {
            Ex.Logger.Log("Gather.csv中字段[ModelScaling]位置不对应"); return(false);
        }
        if (vecLine[6] != "Condition")
        {
            Ex.Logger.Log("Gather.csv中字段[Condition]位置不对应"); return(false);
        }
        if (vecLine[7] != "Item")
        {
            Ex.Logger.Log("Gather.csv中字段[Item]位置不对应"); return(false);
        }
        if (vecLine[8] != "Duration")
        {
            Ex.Logger.Log("Gather.csv中字段[Duration]位置不对应"); return(false);
        }
        if (vecLine[9] != "Break")
        {
            Ex.Logger.Log("Gather.csv中字段[Break]位置不对应"); return(false);
        }
        if (vecLine[10] != "Times")
        {
            Ex.Logger.Log("Gather.csv中字段[Times]位置不对应"); return(false);
        }
        if (vecLine[11] != "Relive")
        {
            Ex.Logger.Log("Gather.csv中字段[Relive]位置不对应"); return(false);
        }
        if (vecLine[12] != "GatherR")
        {
            Ex.Logger.Log("Gather.csv中字段[GatherR]位置不对应"); return(false);
        }
        if (vecLine[13] != "ChangJing")
        {
            Ex.Logger.Log("Gather.csv中字段[ChangJing]位置不对应"); return(false);
        }
        if (vecLine[14] != "Skill")
        {
            Ex.Logger.Log("Gather.csv中字段[Skill]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            GatherElement member = new GatherElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.GatherID);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Name);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Title);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Type);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ModelID);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.ModelScaling);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Condition);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Item);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Duration);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Break);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Times);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Relive);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.GatherR);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ChangJing);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Skill);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.GatherID] = member;
        }
        return(true);
    }
コード例 #21
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 10)
        {
            Ex.Logger.Log("CreatureSpawn.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "spawn_id")
        {
            Ex.Logger.Log("CreatureSpawn.csv中字段[spawn_id]位置不对应"); return(false);
        }
        if (vecLine[1] != "npc_entry_id")
        {
            Ex.Logger.Log("CreatureSpawn.csv中字段[npc_entry_id]位置不对应"); return(false);
        }
        if (vecLine[2] != "spawn_map_id")
        {
            Ex.Logger.Log("CreatureSpawn.csv中字段[spawn_map_id]位置不对应"); return(false);
        }
        if (vecLine[3] != "spawn_x")
        {
            Ex.Logger.Log("CreatureSpawn.csv中字段[spawn_x]位置不对应"); return(false);
        }
        if (vecLine[4] != "spawn_y")
        {
            Ex.Logger.Log("CreatureSpawn.csv中字段[spawn_y]位置不对应"); return(false);
        }
        if (vecLine[5] != "spawn_z")
        {
            Ex.Logger.Log("CreatureSpawn.csv中字段[spawn_z]位置不对应"); return(false);
        }
        if (vecLine[6] != "refresh_time")
        {
            Ex.Logger.Log("CreatureSpawn.csv中字段[refresh_time]位置不对应"); return(false);
        }
        if (vecLine[7] != "refresh_type")
        {
            Ex.Logger.Log("CreatureSpawn.csv中字段[refresh_type]位置不对应"); return(false);
        }
        if (vecLine[8] != "animation_default")
        {
            Ex.Logger.Log("CreatureSpawn.csv中字段[animation_default]位置不对应"); return(false);
        }
        if (vecLine[9] != "animation_delay")
        {
            Ex.Logger.Log("CreatureSpawn.csv中字段[animation_delay]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            CreatureSpawnElement member = new CreatureSpawnElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.spawn_id);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.npc_entry_id);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.spawn_map_id);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.spawn_x);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.spawn_y);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.spawn_z);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.refresh_time);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.refresh_type);
            readPos += GameAssist.ReadString(binContent, readPos, out member.animation_default);
            readPos += GameAssist.ReadString(binContent, readPos, out member.animation_delay);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.spawn_id] = member;
        }
        return(true);
    }
コード例 #22
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 5)
        {
            Ex.Logger.Log("YiTiaoLong.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Ex.Logger.Log("YiTiaoLong.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "ExpReward")
        {
            Ex.Logger.Log("YiTiaoLong.csv中字段[ExpReward]位置不对应"); return(false);
        }
        if (vecLine[2] != "SpecialRewardId")
        {
            Ex.Logger.Log("YiTiaoLong.csv中字段[SpecialRewardId]位置不对应"); return(false);
        }
        if (vecLine[3] != "Num")
        {
            Ex.Logger.Log("YiTiaoLong.csv中字段[Num]位置不对应"); return(false);
        }
        if (vecLine[4] != "SpecialRewardPro")
        {
            Ex.Logger.Log("YiTiaoLong.csv中字段[SpecialRewardPro]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            YiTiaoLongElement member = new YiTiaoLongElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.ExpReward);
            readPos += GameAssist.ReadString(binContent, readPos, out member.SpecialRewardId);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Num);
            readPos += GameAssist.ReadString(binContent, readPos, out member.SpecialRewardPro);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }
コード例 #23
0
ファイル: CreatureCfg.cs プロジェクト: qipa/RpcCoder_SY
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 32)
        {
            Ex.Logger.Log("Creature.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "entry_id")
        {
            Ex.Logger.Log("Creature.csv中字段[entry_id]位置不对应"); return(false);
        }
        if (vecLine[1] != "combat_coe_id")
        {
            Ex.Logger.Log("Creature.csv中字段[combat_coe_id]位置不对应"); return(false);
        }
        if (vecLine[2] != "gd_comment")
        {
            Ex.Logger.Log("Creature.csv中字段[gd_comment]位置不对应"); return(false);
        }
        if (vecLine[3] != "name_id")
        {
            Ex.Logger.Log("Creature.csv中字段[name_id]位置不对应"); return(false);
        }
        if (vecLine[4] != "sub_name_id")
        {
            Ex.Logger.Log("Creature.csv中字段[sub_name_id]位置不对应"); return(false);
        }
        if (vecLine[5] != "model_id")
        {
            Ex.Logger.Log("Creature.csv中字段[model_id]位置不对应"); return(false);
        }
        if (vecLine[6] != "mapping_path")
        {
            Ex.Logger.Log("Creature.csv中字段[mapping_path]位置不对应"); return(false);
        }
        if (vecLine[7] != "scale")
        {
            Ex.Logger.Log("Creature.csv中字段[scale]位置不对应"); return(false);
        }
        if (vecLine[8] != "opacity")
        {
            Ex.Logger.Log("Creature.csv中字段[opacity]位置不对应"); return(false);
        }
        if (vecLine[9] != "icon")
        {
            Ex.Logger.Log("Creature.csv中字段[icon]位置不对应"); return(false);
        }
        if (vecLine[10] != "health_bar_display")
        {
            Ex.Logger.Log("Creature.csv中字段[health_bar_display]位置不对应"); return(false);
        }
        if (vecLine[11] != "name_bar_display")
        {
            Ex.Logger.Log("Creature.csv中字段[name_bar_display]位置不对应"); return(false);
        }
        if (vecLine[12] != "creature_level")
        {
            Ex.Logger.Log("Creature.csv中字段[creature_level]位置不对应"); return(false);
        }
        if (vecLine[13] != "creature_type")
        {
            Ex.Logger.Log("Creature.csv中字段[creature_type]位置不对应"); return(false);
        }
        if (vecLine[14] != "faction")
        {
            Ex.Logger.Log("Creature.csv中字段[faction]位置不对应"); return(false);
        }
        if (vecLine[15] != "race")
        {
            Ex.Logger.Log("Creature.csv中字段[race]位置不对应"); return(false);
        }
        if (vecLine[16] != "boundary_length")
        {
            Ex.Logger.Log("Creature.csv中字段[boundary_length]位置不对应"); return(false);
        }
        if (vecLine[17] != "boundary_width")
        {
            Ex.Logger.Log("Creature.csv中字段[boundary_width]位置不对应"); return(false);
        }
        if (vecLine[18] != "boundary_height")
        {
            Ex.Logger.Log("Creature.csv中字段[boundary_height]位置不对应"); return(false);
        }
        if (vecLine[19] != "walk_speed")
        {
            Ex.Logger.Log("Creature.csv中字段[walk_speed]位置不对应"); return(false);
        }
        if (vecLine[20] != "run_speed")
        {
            Ex.Logger.Log("Creature.csv中字段[run_speed]位置不对应"); return(false);
        }
        if (vecLine[21] != "script_location")
        {
            Ex.Logger.Log("Creature.csv中字段[script_location]位置不对应"); return(false);
        }
        if (vecLine[22] != "can_be_targeted")
        {
            Ex.Logger.Log("Creature.csv中字段[can_be_targeted]位置不对应"); return(false);
        }
        if (vecLine[23] != "can_attack")
        {
            Ex.Logger.Log("Creature.csv中字段[can_attack]位置不对应"); return(false);
        }
        if (vecLine[24] != "pool_skill_num")
        {
            Ex.Logger.Log("Creature.csv中字段[pool_skill_num]位置不对应"); return(false);
        }
        if (vecLine[25] != "selected_sound")
        {
            Ex.Logger.Log("Creature.csv中字段[selected_sound]位置不对应"); return(false);
        }
        if (vecLine[26] != "death_sound")
        {
            Ex.Logger.Log("Creature.csv中字段[death_sound]位置不对应"); return(false);
        }
        if (vecLine[27] != "skill_1")
        {
            Ex.Logger.Log("Creature.csv中字段[skill_1]位置不对应"); return(false);
        }
        if (vecLine[28] != "skill_2")
        {
            Ex.Logger.Log("Creature.csv中字段[skill_2]位置不对应"); return(false);
        }
        if (vecLine[29] != "skill_3")
        {
            Ex.Logger.Log("Creature.csv中字段[skill_3]位置不对应"); return(false);
        }
        if (vecLine[30] != "skill_4")
        {
            Ex.Logger.Log("Creature.csv中字段[skill_4]位置不对应"); return(false);
        }
        if (vecLine[31] != "skill_5")
        {
            Ex.Logger.Log("Creature.csv中字段[skill_5]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            CreatureElement member = new CreatureElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.entry_id);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.combat_coe_id);
            readPos += GameAssist.ReadString(binContent, readPos, out member.gd_comment);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.name_id);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.sub_name_id);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.model_id);
            readPos += GameAssist.ReadString(binContent, readPos, out member.mapping_path);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.scale);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.opacity);
            readPos += GameAssist.ReadString(binContent, readPos, out member.icon);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.health_bar_display);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.name_bar_display);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.creature_level);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.creature_type);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.faction);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.race);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.boundary_length);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.boundary_width);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.boundary_height);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.walk_speed);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.run_speed);
            readPos += GameAssist.ReadString(binContent, readPos, out member.script_location);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.can_be_targeted);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.can_attack);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.pool_skill_num);
            readPos += GameAssist.ReadString(binContent, readPos, out member.selected_sound);
            readPos += GameAssist.ReadString(binContent, readPos, out member.death_sound);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.skill_1);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.skill_2);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.skill_3);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.skill_4);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.skill_5);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.entry_id] = member;
        }
        return(true);
    }
コード例 #24
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 31)
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "id")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[id]位置不对应"); return(false);
        }
        if (vecLine[1] != "note")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[note]位置不对应"); return(false);
        }
        if (vecLine[2] != "hp_min")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[hp_min]位置不对应"); return(false);
        }
        if (vecLine[3] != "hp_max")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[hp_max]位置不对应"); return(false);
        }
        if (vecLine[4] != "p_atk_min")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[p_atk_min]位置不对应"); return(false);
        }
        if (vecLine[5] != "p_atk_max")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[p_atk_max]位置不对应"); return(false);
        }
        if (vecLine[6] != "p_def")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[p_def]位置不对应"); return(false);
        }
        if (vecLine[7] != "s_atk_min")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[s_atk_min]位置不对应"); return(false);
        }
        if (vecLine[8] != "s_atk_max")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[s_atk_max]位置不对应"); return(false);
        }
        if (vecLine[9] != "s_def")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[s_def]位置不对应"); return(false);
        }
        if (vecLine[10] != "hit_value")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[hit_value]位置不对应"); return(false);
        }
        if (vecLine[11] != "dodge_value")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[dodge_value]位置不对应"); return(false);
        }
        if (vecLine[12] != "crit_value")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[crit_value]位置不对应"); return(false);
        }
        if (vecLine[13] != "resilience_value")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[resilience_value]位置不对应"); return(false);
        }
        if (vecLine[14] != "penetrate_value")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[penetrate_value]位置不对应"); return(false);
        }
        if (vecLine[15] != "block_value")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[block_value]位置不对应"); return(false);
        }
        if (vecLine[16] != "life_per_sec")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[life_per_sec]位置不对应"); return(false);
        }
        if (vecLine[17] != "life_steal_chance")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[life_steal_chance]位置不对应"); return(false);
        }
        if (vecLine[18] != "life_steal_rate")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[life_steal_rate]位置不对应"); return(false);
        }
        if (vecLine[19] != "thorns_chance")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[thorns_chance]位置不对应"); return(false);
        }
        if (vecLine[20] != "thorns_amount")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[thorns_amount]位置不对应"); return(false);
        }
        if (vecLine[21] != "exp")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[exp]位置不对应"); return(false);
        }
        if (vecLine[22] != "knockback_res")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[knockback_res]位置不对应"); return(false);
        }
        if (vecLine[23] != "hit")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[hit]位置不对应"); return(false);
        }
        if (vecLine[24] != "dodge")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[dodge]位置不对应"); return(false);
        }
        if (vecLine[25] != "crit")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[crit]位置不对应"); return(false);
        }
        if (vecLine[26] != "resilience")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[resilience]位置不对应"); return(false);
        }
        if (vecLine[27] != "penetrate")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[penetrate]位置不对应"); return(false);
        }
        if (vecLine[28] != "block")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[block]位置不对应"); return(false);
        }
        if (vecLine[29] != "crit_dmg")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[crit_dmg]位置不对应"); return(false);
        }
        if (vecLine[30] != "crit_res")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[crit_res]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            CreatureCombatBasicElement member = new CreatureCombatBasicElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.id);
            readPos += GameAssist.ReadString(binContent, readPos, out member.note);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.hp_min);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.hp_max);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.p_atk_min);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.p_atk_max);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.p_def);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.s_atk_min);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.s_atk_max);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.s_def);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.hit_value);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.dodge_value);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.crit_value);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.resilience_value);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.penetrate_value);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.block_value);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.life_per_sec);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.life_steal_chance);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.life_steal_rate);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.thorns_chance);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.thorns_amount);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.exp);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.knockback_res);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.hit);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.dodge);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.crit);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.resilience);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.penetrate);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.block);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.crit_dmg);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.crit_res);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.id] = member;
        }
        return(true);
    }
コード例 #25
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 9)
        {
            Ex.Logger.Log("CreatureCombatCoe.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "id")
        {
            Ex.Logger.Log("CreatureCombatCoe.csv中字段[id]位置不对应"); return(false);
        }
        if (vecLine[1] != "note")
        {
            Ex.Logger.Log("CreatureCombatCoe.csv中字段[note]位置不对应"); return(false);
        }
        if (vecLine[2] != "template_id")
        {
            Ex.Logger.Log("CreatureCombatCoe.csv中字段[template_id]位置不对应"); return(false);
        }
        if (vecLine[3] != "hp_rate")
        {
            Ex.Logger.Log("CreatureCombatCoe.csv中字段[hp_rate]位置不对应"); return(false);
        }
        if (vecLine[4] != "p_atk_rate")
        {
            Ex.Logger.Log("CreatureCombatCoe.csv中字段[p_atk_rate]位置不对应"); return(false);
        }
        if (vecLine[5] != "p_def_rate")
        {
            Ex.Logger.Log("CreatureCombatCoe.csv中字段[p_def_rate]位置不对应"); return(false);
        }
        if (vecLine[6] != "s_atk_rate")
        {
            Ex.Logger.Log("CreatureCombatCoe.csv中字段[s_atk_rate]位置不对应"); return(false);
        }
        if (vecLine[7] != "s_def_rate")
        {
            Ex.Logger.Log("CreatureCombatCoe.csv中字段[s_def_rate]位置不对应"); return(false);
        }
        if (vecLine[8] != "exp_rate")
        {
            Ex.Logger.Log("CreatureCombatCoe.csv中字段[exp_rate]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            CreatureCombatCoeElement member = new CreatureCombatCoeElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.id);
            readPos += GameAssist.ReadString(binContent, readPos, out member.note);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.template_id);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.hp_rate);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.p_atk_rate);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.p_def_rate);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.s_atk_rate);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.s_def_rate);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.exp_rate);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.id] = member;
        }
        return(true);
    }
コード例 #26
0
ファイル: WanFaConfigCfg.cs プロジェクト: qipa/RpcCoder
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 5)
        {
            Ex.Logger.Log("WanFaConfig.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Ex.Logger.Log("WanFaConfig.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Name")
        {
            Ex.Logger.Log("WanFaConfig.csv中字段[Name]位置不对应"); return(false);
        }
        if (vecLine[2] != "Args1")
        {
            Ex.Logger.Log("WanFaConfig.csv中字段[Args1]位置不对应"); return(false);
        }
        if (vecLine[3] != "Args2")
        {
            Ex.Logger.Log("WanFaConfig.csv中字段[Args2]位置不对应"); return(false);
        }
        if (vecLine[4] != "WanFa")
        {
            Ex.Logger.Log("WanFaConfig.csv中字段[WanFa]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            WanFaConfigElement member = new WanFaConfigElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Name);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Args1);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Args2);
            readPos += GameAssist.ReadString(binContent, readPos, out member.WanFa);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }
コード例 #27
0
ファイル: ItemCfg.cs プロジェクト: qipa/RpcCoder
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 30)
        {
            Ex.Logger.Log("Item.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ItemID")
        {
            Ex.Logger.Log("Item.csv中字段[ItemID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Name")
        {
            Ex.Logger.Log("Item.csv中字段[Name]位置不对应"); return(false);
        }
        if (vecLine[2] != "Type")
        {
            Ex.Logger.Log("Item.csv中字段[Type]位置不对应"); return(false);
        }
        if (vecLine[3] != "FenLei")
        {
            Ex.Logger.Log("Item.csv中字段[FenLei]位置不对应"); return(false);
        }
        if (vecLine[4] != "FenLeiParameter")
        {
            Ex.Logger.Log("Item.csv中字段[FenLeiParameter]位置不对应"); return(false);
        }
        if (vecLine[5] != "Cishu")
        {
            Ex.Logger.Log("Item.csv中字段[Cishu]位置不对应"); return(false);
        }
        if (vecLine[6] != "Time")
        {
            Ex.Logger.Log("Item.csv中字段[Time]位置不对应"); return(false);
        }
        if (vecLine[7] != "Timeliness")
        {
            Ex.Logger.Log("Item.csv中字段[Timeliness]位置不对应"); return(false);
        }
        if (vecLine[8] != "SourceID")
        {
            Ex.Logger.Log("Item.csv中字段[SourceID]位置不对应"); return(false);
        }
        if (vecLine[9] != "LV")
        {
            Ex.Logger.Log("Item.csv中字段[LV]位置不对应"); return(false);
        }
        if (vecLine[10] != "Colour")
        {
            Ex.Logger.Log("Item.csv中字段[Colour]位置不对应"); return(false);
        }
        if (vecLine[11] != "ShiYong")
        {
            Ex.Logger.Log("Item.csv中字段[ShiYong]位置不对应"); return(false);
        }
        if (vecLine[12] != "HeCheng")
        {
            Ex.Logger.Log("Item.csv中字段[HeCheng]位置不对应"); return(false);
        }
        if (vecLine[13] != "IsSell")
        {
            Ex.Logger.Log("Item.csv中字段[IsSell]位置不对应"); return(false);
        }
        if (vecLine[14] != "ZiDong")
        {
            Ex.Logger.Log("Item.csv中字段[ZiDong]位置不对应"); return(false);
        }
        if (vecLine[15] != "IsBind")
        {
            Ex.Logger.Log("Item.csv中字段[IsBind]位置不对应"); return(false);
        }
        if (vecLine[16] != "IsAdd")
        {
            Ex.Logger.Log("Item.csv中字段[IsAdd]位置不对应"); return(false);
        }
        if (vecLine[17] != "AddNum")
        {
            Ex.Logger.Log("Item.csv中字段[AddNum]位置不对应"); return(false);
        }
        if (vecLine[18] != "Price")
        {
            Ex.Logger.Log("Item.csv中字段[Price]位置不对应"); return(false);
        }
        if (vecLine[19] != "IsDel")
        {
            Ex.Logger.Log("Item.csv中字段[IsDel]位置不对应"); return(false);
        }
        if (vecLine[20] != "DelPrice")
        {
            Ex.Logger.Log("Item.csv中字段[DelPrice]位置不对应"); return(false);
        }
        if (vecLine[21] != "BuyPrick")
        {
            Ex.Logger.Log("Item.csv中字段[BuyPrick]位置不对应"); return(false);
        }
        if (vecLine[22] != "MiaoShu")
        {
            Ex.Logger.Log("Item.csv中字段[MiaoShu]位置不对应"); return(false);
        }
        if (vecLine[23] != "BeiZhu")
        {
            Ex.Logger.Log("Item.csv中字段[BeiZhu]位置不对应"); return(false);
        }
        if (vecLine[24] != " Valuabl")
        {
            Ex.Logger.Log("Item.csv中字段[ Valuabl]位置不对应"); return(false);
        }
        if (vecLine[25] != "ModelId")
        {
            Ex.Logger.Log("Item.csv中字段[ModelId]位置不对应"); return(false);
        }
        if (vecLine[26] != "EffectID")
        {
            Ex.Logger.Log("Item.csv中字段[EffectID]位置不对应"); return(false);
        }
        if (vecLine[27] != "Mission")
        {
            Ex.Logger.Log("Item.csv中字段[Mission]位置不对应"); return(false);
        }
        if (vecLine[28] != "Skill")
        {
            Ex.Logger.Log("Item.csv中字段[Skill]位置不对应"); return(false);
        }
        if (vecLine[29] != "ItenR")
        {
            Ex.Logger.Log("Item.csv中字段[ItenR]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            ItemElement member = new ItemElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ItemID);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Name);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Type);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.FenLei);
            readPos += GameAssist.ReadString(binContent, readPos, out member.FenLeiParameter);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Cishu);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Time);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Timeliness);
            readPos += GameAssist.ReadString(binContent, readPos, out member.SourceID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.LV);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Colour);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ShiYong);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.HeCheng);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.IsSell);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ZiDong);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.IsBind);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.IsAdd);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.AddNum);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Price);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.IsDel);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.DelPrice);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.BuyPrick);
            readPos += GameAssist.ReadString(binContent, readPos, out member.MiaoShu);
            readPos += GameAssist.ReadString(binContent, readPos, out member.BeiZhu);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Valuabl);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ModelId);
            readPos += GameAssist.ReadString(binContent, readPos, out member.EffectID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Mission);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Skill);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.ItenR);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ItemID] = member;
        }
        return(true);
    }
コード例 #28
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 35)
        {
            Ex.Logger.Log("Equip.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "EquipID")
        {
            Ex.Logger.Log("Equip.csv中字段[EquipID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Type")
        {
            Ex.Logger.Log("Equip.csv中字段[Type]位置不对应"); return(false);
        }
        if (vecLine[2] != "Name")
        {
            Ex.Logger.Log("Equip.csv中字段[Name]位置不对应"); return(false);
        }
        if (vecLine[3] != "LV")
        {
            Ex.Logger.Log("Equip.csv中字段[LV]位置不对应"); return(false);
        }
        if (vecLine[4] != "ZhiYe")
        {
            Ex.Logger.Log("Equip.csv中字段[ZhiYe]位置不对应"); return(false);
        }
        if (vecLine[5] != "Res")
        {
            Ex.Logger.Log("Equip.csv中字段[Res]位置不对应"); return(false);
        }
        if (vecLine[6] != "Colour")
        {
            Ex.Logger.Log("Equip.csv中字段[Colour]位置不对应"); return(false);
        }
        if (vecLine[7] != "XiangQian")
        {
            Ex.Logger.Log("Equip.csv中字段[XiangQian]位置不对应"); return(false);
        }
        if (vecLine[8] != "DaKong")
        {
            Ex.Logger.Log("Equip.csv中字段[DaKong]位置不对应"); return(false);
        }
        if (vecLine[9] != "XiLian")
        {
            Ex.Logger.Log("Equip.csv中字段[XiLian]位置不对应"); return(false);
        }
        if (vecLine[10] != "XiaoHao")
        {
            Ex.Logger.Log("Equip.csv中字段[XiaoHao]位置不对应"); return(false);
        }
        if (vecLine[11] != "JiChuXiLian")
        {
            Ex.Logger.Log("Equip.csv中字段[JiChuXiLian]位置不对应"); return(false);
        }
        if (vecLine[12] != "XiLianXiaoHao")
        {
            Ex.Logger.Log("Equip.csv中字段[XiLianXiaoHao]位置不对应"); return(false);
        }
        if (vecLine[13] != "ISGaiZao")
        {
            Ex.Logger.Log("Equip.csv中字段[ISGaiZao]位置不对应"); return(false);
        }
        if (vecLine[14] != "GaiZao")
        {
            Ex.Logger.Log("Equip.csv中字段[GaiZao]位置不对应"); return(false);
        }
        if (vecLine[15] != "GaiZaoXiaoHao")
        {
            Ex.Logger.Log("Equip.csv中字段[GaiZaoXiaoHao]位置不对应"); return(false);
        }
        if (vecLine[16] != "Attribute")
        {
            Ex.Logger.Log("Equip.csv中字段[Attribute]位置不对应"); return(false);
        }
        if (vecLine[17] != "Num1")
        {
            Ex.Logger.Log("Equip.csv中字段[Num1]位置不对应"); return(false);
        }
        if (vecLine[18] != "Num2")
        {
            Ex.Logger.Log("Equip.csv中字段[Num2]位置不对应"); return(false);
        }
        if (vecLine[19] != "Num3")
        {
            Ex.Logger.Log("Equip.csv中字段[Num3]位置不对应"); return(false);
        }
        if (vecLine[20] != "Num4")
        {
            Ex.Logger.Log("Equip.csv中字段[Num4]位置不对应"); return(false);
        }
        if (vecLine[21] != "JinHua")
        {
            Ex.Logger.Log("Equip.csv中字段[JinHua]位置不对应"); return(false);
        }
        if (vecLine[22] != "FuJia")
        {
            Ex.Logger.Log("Equip.csv中字段[FuJia]位置不对应"); return(false);
        }
        if (vecLine[23] != "MAX")
        {
            Ex.Logger.Log("Equip.csv中字段[MAX]位置不对应"); return(false);
        }
        if (vecLine[24] != "GuDing")
        {
            Ex.Logger.Log("Equip.csv中字段[GuDing]位置不对应"); return(false);
        }
        if (vecLine[25] != "FuJiaNum")
        {
            Ex.Logger.Log("Equip.csv中字段[FuJiaNum]位置不对应"); return(false);
        }
        if (vecLine[26] != "Decompose")
        {
            Ex.Logger.Log("Equip.csv中字段[Decompose]位置不对应"); return(false);
        }
        if (vecLine[27] != "DecomposeID")
        {
            Ex.Logger.Log("Equip.csv中字段[DecomposeID]位置不对应"); return(false);
        }
        if (vecLine[28] != "Nummin")
        {
            Ex.Logger.Log("Equip.csv中字段[Nummin]位置不对应"); return(false);
        }
        if (vecLine[29] != "Price")
        {
            Ex.Logger.Log("Equip.csv中字段[Price]位置不对应"); return(false);
        }
        if (vecLine[30] != "DelPrice")
        {
            Ex.Logger.Log("Equip.csv中字段[DelPrice]位置不对应"); return(false);
        }
        if (vecLine[31] != "BuyPrick")
        {
            Ex.Logger.Log("Equip.csv中字段[BuyPrick]位置不对应"); return(false);
        }
        if (vecLine[32] != " Valuabl")
        {
            Ex.Logger.Log("Equip.csv中字段[ Valuabl]位置不对应"); return(false);
        }
        if (vecLine[33] != "ModelId")
        {
            Ex.Logger.Log("Equip.csv中字段[ModelId]位置不对应"); return(false);
        }
        if (vecLine[34] != "EffectID")
        {
            Ex.Logger.Log("Equip.csv中字段[EffectID]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            EquipElement member = new EquipElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.EquipID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Type);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Name);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.LV);
            readPos += GameAssist.ReadString(binContent, readPos, out member.ZhiYe);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Res);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Colour);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.XiangQian);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.DaKong);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.XiLian);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.XiaoHao);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.JiChuXiLian);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.XiLianXiaoHao);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ISGaiZao);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.GaiZao);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.GaiZaoXiaoHao);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Attribute);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Num1);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Num2);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Num3);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Num4);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.JinHua);
            readPos += GameAssist.ReadString(binContent, readPos, out member.FuJia);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.MAX);
            readPos += GameAssist.ReadString(binContent, readPos, out member.GuDing);
            readPos += GameAssist.ReadString(binContent, readPos, out member.FuJiaNum);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Decompose);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.DecomposeID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Nummin);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Price);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.DelPrice);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.BuyPrick);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Valuabl);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ModelId);
            readPos += GameAssist.ReadString(binContent, readPos, out member.EffectID);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.EquipID] = member;
        }
        return(true);
    }